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Killjoy0593

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  1. Fast Learner just started learning Java 2 weeks ago.
  2. Thanks Man, Figured It Out Here's The Code For Those Who Are Struggling With This Main Class //Making The Door And Item public final static Block AdobeDoor = new AdobeDoor(900, Material.rock) .setHardness(2.0F).setResistance(10.0F) .setStepSound(Block.soundStoneFootstep) .setUnlocalizedName("adobe_door"); public final static Item AdobeDoorItem = new AdobeDoorItem(901, AdobeDoor) .setUnlocalizedName("adobe_door_icon"); //Registering The Door And Items LanguageRegistry.addName(AdobeDoorItem, "Adobe Door"); GameRegistry.registerBlock(AdobeDoor, "AdobeDoor"); LanguageRegistry.addName(AdobeDoor, "Adobe Door"); Item Class package SavageCraft.Adobe; import net.minecraft.block.Block; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemDoor; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class AdobeDoorItem extends Item { public Block doorBlock; public AdobeDoorItem(int par1, Block block) { super(par1); this.doorBlock = block; this.maxStackSize = 1; this.setCreativeTab(CreativeTabs.tabRedstone); } public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10) { if (par7 != 1) { return false; } else { ++par5; Block block = this.doorBlock; if (par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack) && par2EntityPlayer.canPlayerEdit(par4, par5 + 1, par6, par7, par1ItemStack)) { if (!block.canPlaceBlockAt(par3World, par4, par5, par6)) { return false; } else { int i1 = MathHelper .floor_double((double) ((par2EntityPlayer.rotationYaw + 180.0F) * 4.0F / 360.0F) - 0.5D) & 3; ItemDoor.placeDoorBlock(par3World, par4, par5, par6, i1, block); --par1ItemStack.stackSize; return true; } } else { return false; } } } @Override public void registerIcons(IconRegister iconRegister) { itemIcon = iconRegister.registerIcon(AdobeInfo.NAME.toLowerCase() + ":adobe_door_icon"); } } Door block Class package SavageCraft.Adobe; import java.util.Random; import net.minecraft.block.BlockDoor; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.IconFlipped; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class AdobeDoor extends BlockDoor { public Item placerItem; public Icon topDoorIcon; public Icon[] flippedIcons = new Icon[2]; public AdobeDoor(int par1, Material par2Material) { super(par1, par2Material); float f = 0.5F; float f1 = 1.0F; this.setLightOpacity(0); this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f); } public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { if (par5 == 1 || par5 == 0) { return this.blockIcon; } int meta = getFullMetadata(par1IBlockAccess, par2, par3, par4); boolean flag = (meta & 4) != 0; int halfMeta = meta & 3; boolean flipped = false; if (flag) { if (halfMeta == 0 && par5 == 2) flipped = !flipped; else if (halfMeta == 1 && par5 == 5) flipped = !flipped; else if (halfMeta == 2 && par5 == 3) flipped = !flipped; else if (halfMeta == 3 && par5 == 4) flipped = !flipped; } else { if (halfMeta == 0 && par5 == 5) flipped = !flipped; else if (halfMeta == 1 && par5 == 3) flipped = !flipped; else if (halfMeta == 2 && par5 == 4) flipped = !flipped; else if (halfMeta == 3 && par5 == 2) flipped = !flipped; if ((meta & 16) != 0) flipped = !flipped; } if (flipped) return flippedIcons[(meta & != 0 ? 1 : 0]; else return (meta & != 0 ? this.topDoorIcon : this.blockIcon; } public Icon getIcon(int par1, int par2) { return this.blockIcon; } @Override public void registerIcons(IconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon(AdobeInfo.NAME.toLowerCase() + ":adobe_door_lower"); this.topDoorIcon = iconRegister.registerIcon(AdobeInfo.NAME .toLowerCase() + ":adobe_door_upper"); this.flippedIcons[0] = new IconFlipped(blockIcon, true, false); this.flippedIcons[1] = new IconFlipped(topDoorIcon, true, false); } public int idPicked(World par1World, int par2, int par3, int par4) { return AdobeBlock.AdobeDoorItem.itemID; } public int idDropped(int par1, Random par2Random, int par3) { return (par1 & != 0 ? 0 : (AdobeBlock.AdobeDoorItem.itemID); } //Remove This Below If You Want It To Open Like A Wooden Door public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { return false; } }
  3. I want to create a new door. with the material of rock, my own texture, name, and id. Doesn't it use the texture-map?
  4. Okay so im trying to add a door to my mod, but i have had no success, ive tried extending, i've tried making new door class files, and no luck, anybody know how to add them in? be much appreciated
  5. http://static.minecraftforum.net//public/style_emoticons/default/steve_csi.gif[/img]Adobe Blocks Author: BaneSavage AKA Killjoy0593 Required: Forge9.11.1.953 [http://tinyurl.com/lsc7uzx] Download: http://adf.ly/5536032/adobeblocks Installation: Drop Into Your Mods Folder And Play Please Donate If You Will: http://tinyurl.com/pg53jks http://static.minecraftforum.net//public/style_emoticons/default/steve_rage.gif[/img] After A Few Of These! http://static.minecraftforum.net//public/style_emoticons/default/steve_shocked.gif[/img] A Few Of These! http://static.minecraftforum.net//public/style_emoticons/default/steve_lol.gif[/img] And A Few Of These! http://static.minecraftforum.net//public/style_emoticons/default/steve_csi.gif[/img] I Finally Have My First Published Mod, And It Adds The Following! - Furnace Cooks 20% Faster - Tools Are The Same As Wood But Have 88 Durability Instead Of 59 [spoiler=Adobe Mixture] [spoiler=Adobe Brick Item] [spoiler=Adobe Brick Block] [spoiler=Adobe Furnace]Cooks 20% Faster Than That A Regular Furnace. [spoiler=Adobe Wall] [spoiler=Adobe Stairs] [spoiler=Adobe Slabs] [spoiler=Adobe Tools] http://static.minecraftforum.net//public/style_emoticons/default/steve_csi.gif[/img] And Here Are The Recipes Below! [spoiler=Adobe Mixture] [spoiler=Adobe Brick Item] [spoiler=Adobe Brick Block] [spoiler=Adobe Furnace] [spoiler=Adobe Walls] [spoiler=Adobe Stairs] [spoiler=Adobe Slabs] [spoiler=Adobe Tools]Made Like Regular Tools - Sword - Pickaxe - Axe - Shovel - Hoe Durability = 88 Mining Level = 0
  6. Seriously Dude? You don't know how to add textures? sigh, post your code. So i know EXACTLy what you are doing wrong. P.S - ALWAYS post your code when asking for help Involving code
  7. It's really irritating to have such a small issue >.<
  8. For Some Reason It Wont Show The Furnace_Front Texture On The Icon In The Inventory Furnace Block Class package Adobe; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class AdobeFurnace extends BlockContainer { /** * Is the random generator used by furnace to drop the inventory contents in random directions. */ private final Random furnaceRand = new Random(); /** True if this is an active furnace, false if idle */ private final boolean isActive; /** * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the * furnace block changes from idle to active and vice-versa. */ private static boolean keepFurnaceInventory; @SideOnly(Side.CLIENT) private Icon furnaceIconTop; private Icon furnaceIconFront; protected AdobeFurnace(int par1, boolean par2) { super(par1, Material.rock); this.isActive = par2; } /** * Returns the ID of the items to drop on destruction. */ public int idDropped(int par1, Random par2Random, int par3) { return AdobeBlock.AdobeFurnaceOFF.blockID; } /** * Called whenever the block is added into the world. Args: world, x, y, z */ public void onBlockAdded(World par1World, int par2, int par3, int par4) { super.onBlockAdded(par1World, par2, par3, par4); this.setDefaultDirection(par1World, par2, par3, par4); } /** * set a blocks direction */ private void setDefaultDirection(World par1World, int par2, int par3, int par4) { if (!par1World.isRemote) { int l = par1World.getBlockId(par2, par3, par4 - 1); int i1 = par1World.getBlockId(par2, par3, par4 + 1); int j1 = par1World.getBlockId(par2 - 1, par3, par4); int k1 = par1World.getBlockId(par2 + 1, par3, par4); byte b0 = 3; if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1]) { b0 = 3; } if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l]) { b0 = 2; } if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1]) { b0 = 5; } if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1]) { b0 = 4; } par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2); } } @SideOnly(Side.CLIENT) /** * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata */ public Icon getIcon(int par1, int par2) { return par1 == 1 ? this.furnaceIconTop : par1 == 0 ? this.furnaceIconTop : par1 != par2 ? this.blockIcon : this.furnaceIconFront; } @SideOnly(Side.CLIENT) /** * When this method is called, your block should register all the icons it needs with the given IconRegister. This * is the only chance you get to register icons. */ public void registerIcons(IconRegister par1IconRegister) { this.blockIcon = par1IconRegister.registerIcon("Adobe:furnace_side"); this.furnaceIconFront = par1IconRegister.registerIcon(this.isActive ? "Adobe:furnace_front_on" : "Adobe:furnace_front_off"); this.furnaceIconTop = par1IconRegister.registerIcon("Adobe:furnace_top"); } /** * Called upon block activation (right click on the block.) */ public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) { TileEntity tile_entity = world.getBlockTileEntity(x, y, z); if (tile_entity == null || player.isSneaking()) { return false; } player.openGui(AdobeBlock.instance, 0, world, x, y, z); return true; } /** * Update which block ID the furnace is using depending on whether or not it is burning */ public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4) { int l = par1World.getBlockMetadata(par2, par3, par4); TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4); keepFurnaceInventory = true; if (par0) { par1World.setBlock(par2, par3, par4, AdobeBlock.AdobeFurnaceON.blockID); } else { par1World.setBlock(par2, par3, par4, AdobeBlock.AdobeFurnaceOFF.blockID); } keepFurnaceInventory = false; par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2); if (tileentity != null) { tileentity.validate(); par1World.setBlockTileEntity(par2, par3, par4, tileentity); } } @SideOnly(Side.CLIENT) /** * A randomly called display update to be able to add particles or other items for display */ public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { if (this.isActive) { int l = par1World.getBlockMetadata(par2, par3, par4); float f = (float)par2 + 0.5F; float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F; float f2 = (float)par4 + 0.5F; float f3 = 0.52F; float f4 = par5Random.nextFloat() * 0.6F - 0.3F; if (l == 4) { par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D); } else if (l == 5) { par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D); } else if (l == 2) { par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D); } else if (l == 3) { par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D); par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D); } } } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World par1World) { return new TileEntityAdobeFurnace(); } /** * Called when the block is placed in the world. */ public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) { int l = MathHelper.floor_double((double)(par5EntityLivingBase.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3; if (l == 0) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2); } if (l == 1) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2); } if (l == 2) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2); } if (l == 3) { par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2); } if (par6ItemStack.hasDisplayName()) { ((TileEntityAdobeFurnace)par1World.getBlockTileEntity(par2, par3, par4)).setGuiDisplayName(par6ItemStack.getDisplayName()); } } /** * Called on server worlds only when the block has been replaced by a different block ID, or the same block with a * different metadata value, but before the new metadata value is set. Args: World, x, y, z, old block ID, old * metadata */ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) { if (!keepFurnaceInventory) { TileEntityAdobeFurnace tileentityfurnace = (TileEntityAdobeFurnace)par1World.getBlockTileEntity(par2, par3, par4); if (tileentityfurnace != null) { for (int j1 = 0; j1 < tileentityfurnace.getSizeInventory(); ++j1) { ItemStack itemstack = tileentityfurnace.getStackInSlot(j1); if (itemstack != null) { float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F; float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F; while (itemstack.stackSize > 0) { int k1 = this.furnaceRand.nextInt(21) + 10; if (k1 > itemstack.stackSize) { k1 = itemstack.stackSize; } itemstack.stackSize -= k1; EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage())); if (itemstack.hasTagCompound()) { entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3); entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F); entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3); par1World.spawnEntityInWorld(entityitem); } } } par1World.func_96440_m(par2, par3, par4, par5); } } super.breakBlock(par1World, par2, par3, par4, par5, par6); } /** * If this returns true, then comparators facing away from this block will use the value from * getComparatorInputOverride instead of the actual redstone signal strength. */ public boolean hasComparatorInputOverride() { return true; } /** * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal * strength when this block inputs to a comparator. */ public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5) { return Container.calcRedstoneFromInventory((IInventory)par1World.getBlockTileEntity(par2, par3, par4)); } @SideOnly(Side.CLIENT) /** * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) */ public int idPicked(World par1World, int par2, int par3, int par4) { return AdobeBlock.AdobeFurnaceOFF.blockID; } } Main Class package Adobe; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemSlab; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid="AdobeInfo.ID", name="AdobeInfo.NAME", version="AdobeInfo.VERS") @NetworkMod(clientSideRequired=true, serverSideRequired=false, channels = {"AdobeBlock"}, packetHandler = AdobePacketHandler.class) public class AdobeBlock { public final static Block AdobeClayBlock = new AdobeClayBlock(500, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeBlock").setCreativeTab(CreativeTabs.tabBlock).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeHalfSlab = new AdobeHalfSlab(501, false, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeHalfSlab").setCreativeTab(CreativeTabs.tabBlock).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeHalfSlabDouble = new AdobeHalfSlab(502, true, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeHalfSlabDouble").setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeStair = new AdobeStair(503, AdobeBlock.AdobeClayBlock, 0).setUnlocalizedName("AdobeStair"); public final static Item AdobeBrick = new AdobeBrick(504).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_brick"); public final static Item AdobeMixture = new AdobeMixture(505).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_mixture"); //Adobe Furnace public final static Block AdobeFurnaceOFF = new AdobeFurnace(506, false).setHardness(3.5F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeFurnaceOFF").setCreativeTab(CreativeTabs.tabDecorations); public final static Block AdobeFurnaceON = new AdobeFurnace(507, true).setHardness(3.5F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeFurnaceON").setLightValue(0.875F); // The instance of your mod that Forge uses. @Instance("AdobeInfo.ID") public static AdobeBlock instance = new AdobeBlock(); private GuiHandler guihandler = new GuiHandler(); // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="Adobe.client.ClientProxy", serverSide="Adobe.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Stub Method } @EventHandler public void load(FMLInitializationEvent event) { proxy.registerRenderers(); GameRegistry.registerItem(AdobeBrick, "AdobeBrick"); LanguageRegistry.addName(AdobeBrick, "Adobe Brick"); GameRegistry.registerItem(AdobeMixture, "AdobeMixture"); LanguageRegistry.addName(AdobeMixture, "Adobe Mixture"); GameRegistry.registerBlock(AdobeClayBlock, "AdobeClayBlock"); LanguageRegistry.addName(AdobeClayBlock, "Adobe Brick"); MinecraftForge.setBlockHarvestLevel(AdobeClayBlock, "pickaxe", 0); GameRegistry.registerBlock(AdobeHalfSlab, "AdobeHalfSlab"); LanguageRegistry.addName(AdobeHalfSlab, "Adobe Brick Half Slab"); MinecraftForge.setBlockHarvestLevel(AdobeHalfSlab, "pickaxe", 0); GameRegistry.registerBlock(AdobeHalfSlabDouble, "AdobeHalfSlabDouble"); LanguageRegistry.addName(AdobeHalfSlabDouble, "Adobe Brick Double Slab"); MinecraftForge.setBlockHarvestLevel(AdobeHalfSlabDouble, "pickaxe", 0); ItemStack DirtStack = new ItemStack(Block.dirt); ItemStack SandStack = new ItemStack(Block.sand); ItemStack WaterBucket = new ItemStack(Item.bucketWater); ItemStack AdobeMixtureSingle = new ItemStack(AdobeBlock.AdobeMixture); ItemStack AdobeMixtureStack = new ItemStack(AdobeBlock.AdobeMixture, 32); ItemStack AdobeBrick = new ItemStack(AdobeBlock.AdobeBrick); ItemStack AdobeClayBlock = new ItemStack(AdobeBlock.AdobeClayBlock); ItemStack AdobeHalfSlab = new ItemStack(AdobeBlock.AdobeHalfSlab); GameRegistry.addRecipe(AdobeMixtureStack, "yxx", "yzx", "yyx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxx", "yzx", "yyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxx", "xzy", "yyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxy", "xzy", "xyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xyy", "xzy", "xxy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyy", "xzy", "xxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyy", "yzx", "xxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyx", "yzx", "yxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); //Stairs and Slabs ItemStack AdobeStairStack = new ItemStack(AdobeBlock.AdobeStair, 4); ItemStack AdobeSlabStack = new ItemStack(AdobeBlock.AdobeHalfSlab, 6); GameRegistry.registerBlock(AdobeStair, "AdobeStair"); LanguageRegistry.addName(AdobeStair, "Adobe Brick Stairs"); MinecraftForge.setBlockHarvestLevel(AdobeStair, "pickaxe", 0); GameRegistry.addRecipe(AdobeStairStack, " x", " xx", "xxx", 'x', AdobeClayBlock); GameRegistry.addRecipe(AdobeSlabStack, "xxx", "xxx", 'x', AdobeClayBlock); GameRegistry.addSmelting(AdobeBlock.AdobeMixture.itemID, AdobeBrick, 0.3F); GameRegistry.addRecipe(AdobeClayBlock, "xx", "xx", 'x', AdobeBrick); //Adobe Furnace ItemStack Furnace = new ItemStack(Block.furnaceIdle); ItemStack AdobeFurnace = new ItemStack(AdobeBlock.AdobeFurnaceOFF); GameRegistry.registerBlock(AdobeFurnaceOFF, "AdobeFurnaceOFF"); LanguageRegistry.addName(AdobeFurnaceOFF, "Adobe Furnace"); MinecraftForge.setBlockHarvestLevel(AdobeFurnaceOFF, "pickaxe", 0); GameRegistry.registerBlock(AdobeFurnaceON, "AdobeFurnaceON"); LanguageRegistry.addName(AdobeFurnaceON, "Adobe Furnace On"); MinecraftForge.setBlockHarvestLevel(AdobeFurnaceON, "pickaxe", 0); GameRegistry.registerTileEntity(TileEntityAdobeFurnace.class, "tileentitytutfurnace"); NetworkRegistry.instance().registerGuiHandler(this, guihandler); GameRegistry.addRecipe(AdobeFurnace, "xxx", "xyx", "xxx", 'x', AdobeClayBlock, 'y', Furnace); } @EventHandler public void postInit(FMLPostInitializationEvent event) { Item.itemsList[AdobeBlock.AdobeHalfSlab.blockID] = new ItemSlab(AdobeBlock.AdobeHalfSlab.blockID - 256, (BlockHalfSlab)AdobeBlock.AdobeHalfSlab, (BlockHalfSlab)AdobeBlock.AdobeHalfSlabDouble, false).setUnlocalizedName("AdobeHalfSlab"); LanguageRegistry.instance().addStringLocalization(((Adobe.AdobeHalfSlab)AdobeBlock.AdobeHalfSlab).getFullSlabName(0)+".name", "Adobe Brick Slab"); } } Result
  9. Thanks, This Was The Full Code When I Fixed All Issues. The Name And Not Getting The Slab When Middle Clicking. package Adobe; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.material.Material; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class AdobeHalfSlab extends BlockHalfSlab { public AdobeHalfSlab(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[blockID] = true; } @Override public String getFullSlabName(int i) { return (AdobeInfo.NAME.toLowerCase() + ":adobe_block"); } @SideOnly(Side.CLIENT) private static boolean isBlockSingleSlab(int par0) { return par0 == AdobeBlock.AdobeHalfSlab.blockID; } /** * Returns the slab block name with step type. */ public int getDamageValue(World par1World, int par2, int par3, int par4) { return super.getDamageValue(par1World, par2, par3, par4) & 7; } public int idPicked(World par1World, int par2, int par3, int par4) { return isBlockSingleSlab(this.blockID) ? this.blockID : (this.blockID == AdobeBlock.AdobeHalfSlabDouble.blockID ? AdobeBlock.AdobeHalfSlab.blockID : (this.blockID == Block.woodDoubleSlab.blockID ? Block.woodSingleSlab.blockID : Block.stoneSingleSlab.blockID)); } }
  10. I've Been trying to fix this a while now and nothing works, Can somebody please tell me what im doing wrong as to why the name wont show? Main Class package Adobe; import net.minecraft.block.Block; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemSlab; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid="AdobeInfo.ID", name="AdobeInfo.NAME", version="AdobeInfo.VERS") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class AdobeBlock { public final static Block AdobeClayBlock = new AdobeClayBlock(500, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeBlock").setCreativeTab(CreativeTabs.tabBlock).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeHalfSlab = new AdobeHalfSlab(501, false, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeHalfSlab").setCreativeTab(CreativeTabs.tabBlock).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeHalfSlabDouble = new AdobeHalfSlab(502, true, Material.rock).setHardness(2.0F).setResistance(10.0F).setStepSound(Block.soundStoneFootstep).setUnlocalizedName("AdobeHalfSlabDouble").setCreativeTab(CreativeTabs.tabBlock).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_block"); public final static Block AdobeStair = new AdobeStair(503, AdobeBlock.AdobeClayBlock, 0).setUnlocalizedName("AdobeStair"); public final static Item AdobeBrick = new AdobeBrick(504).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_brick"); public final static Item AdobeMixture = new AdobeMixture(505).setTextureName(AdobeInfo.NAME.toLowerCase() + ":adobe_mixture"); // The instance of your mod that Forge uses. @Instance("AdobeBlock") public static AdobeBlock instance; // Says where the client and server 'proxy' code is loaded. @SidedProxy(clientSide="Adobe.client.ClientProxy", serverSide="Adobe.CommonProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event) { // Stub Method } @EventHandler public void load(FMLInitializationEvent event) { proxy.registerRenderers(); GameRegistry.registerItem(AdobeBrick, "AdobeBrick"); LanguageRegistry.addName(AdobeBrick, "Adobe Brick"); GameRegistry.registerItem(AdobeMixture, "AdobeMixture"); LanguageRegistry.addName(AdobeMixture, "Adobe Mixture"); GameRegistry.registerBlock(AdobeClayBlock, "AdobeClayBlock"); LanguageRegistry.addName(AdobeClayBlock, "Adobe Brick"); MinecraftForge.setBlockHarvestLevel(AdobeClayBlock, "pickaxe", 0); GameRegistry.registerBlock(AdobeHalfSlab, "AdobeHalfSlab"); LanguageRegistry.addName(AdobeHalfSlab, "Adobe Brick Half Slab"); MinecraftForge.setBlockHarvestLevel(AdobeHalfSlab, "pickaxe", 0); GameRegistry.registerBlock(AdobeHalfSlabDouble, "AdobeHalfSlabDouble"); LanguageRegistry.addName(AdobeHalfSlabDouble, "Adobe Brick Double Slab"); MinecraftForge.setBlockHarvestLevel(AdobeHalfSlabDouble, "pickaxe", 0); ItemStack DirtStack = new ItemStack(Block.dirt); ItemStack SandStack = new ItemStack(Block.sand); ItemStack WaterBucket = new ItemStack(Item.bucketWater); ItemStack AdobeMixtureSingle = new ItemStack(AdobeBlock.AdobeMixture); ItemStack AdobeMixtureStack = new ItemStack(AdobeBlock.AdobeMixture, 32); ItemStack AdobeBrick = new ItemStack(AdobeBlock.AdobeBrick); ItemStack AdobeClayBlock = new ItemStack(AdobeBlock.AdobeClayBlock); ItemStack AdobeHalfSlab = new ItemStack(AdobeBlock.AdobeHalfSlab); GameRegistry.addRecipe(AdobeMixtureStack, "yxx", "yzx", "yyx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxx", "yzx", "yyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxx", "xzy", "yyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xxy", "xzy", "xyy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "xyy", "xzy", "xxy", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyy", "xzy", "xxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyy", "yzx", "xxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); GameRegistry.addRecipe(AdobeMixtureStack, "yyx", "yzx", "yxx", 'x', DirtStack, 'y', SandStack, 'z', WaterBucket); //Stairs ItemStack AdobeStairStack = new ItemStack(AdobeBlock.AdobeStair, 4); GameRegistry.registerBlock(AdobeStair, "AdobeStair"); LanguageRegistry.addName(AdobeStair, "Adobe Brick Stairs"); MinecraftForge.setBlockHarvestLevel(AdobeStair, "pickaxe", 0); GameRegistry.addRecipe(AdobeStairStack, " x", " xx", "xxx", 'x', AdobeClayBlock); GameRegistry.addSmelting(AdobeBlock.AdobeMixture.itemID, AdobeBrick, 0.3F); GameRegistry.addRecipe(AdobeClayBlock, "xx", "xx", 'x', AdobeBrick); } @EventHandler public void postInit(FMLPostInitializationEvent event) { Item.itemsList[AdobeBlock.AdobeHalfSlab.blockID] = new ItemSlab(AdobeBlock.AdobeHalfSlab.blockID - 256, (BlockHalfSlab)AdobeBlock.AdobeHalfSlab, (BlockHalfSlab)AdobeBlock.AdobeHalfSlabDouble, false).setUnlocalizedName("AdobeHalfSlab"); LanguageRegistry.instance().addStringLocalization(((Adobe.AdobeHalfSlab)AdobeBlock.AdobeHalfSlab).getFullSlabName(0)+".name", "AdobeHalfSlab"); } } Slab Class package Adobe; import net.minecraft.block.BlockHalfSlab; import net.minecraft.block.material.Material; public class AdobeHalfSlab extends BlockHalfSlab { public AdobeHalfSlab(int par1, boolean par2, Material par3Material) { super(par1, par2, par3Material); this.useNeighborBrightness[blockID] = true; } @Override public String getFullSlabName(int i) { return null; } } Result
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