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mathiasrocker

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  1. Your problem is here: //GameRegistry.addShapedRecipe is wrong it should be GameRegistry.addShapelessRecipe(itemstack, object... params) GameRegistry.addShapedRecipe(new ItemStack(this.UnstableDiamond, 1), new Object[] { Items.diamond, Infuser1, Items.lava_bucket}); GameRegistry.addShapedRecipe(new ItemStack(this.UnstableGoldenIngot, 1), new Object[] { Items.gold_ingot, Infuser1, Items.lava_bucket}); Corrected code: GameRegistry.addShapelessRecipe(new ItemStack(this.UnstableDiamond, 1), new Object[] { Items.diamond, Infuser1, Items.lava_bucket}); GameRegistry.addShapelessRecipe(new ItemStack(this.UnstableGoldenIngot, 1), new Object[] { Items.gold_ingot, Infuser1, Items.lava_bucket}); Hope this helps
  2. As i see it you can use WorldGenSurface or something like that and something much higher than 32 Hope it help you.
  3. Well yea i think i should that.... I gonna make a SurvivalTabsAPI mod for minecraft that can have new tabs.
  4. cool! i know that but yea i didn't think i was needing a fully new GUI because it is in the singleplayer inventory... Lol
  5. I know it, but i don't know how. Can someone please help me.
  6. get your code in your config file then it tells "us" what we need or you are hopeless.
  7. Hi, ima making a mod there i need some new things to the singleplayer inventory called "Singleplayer tabs". It's not creative tabs.. It's the singleplayer inventory when you open up you see a little tab up there. It's like the "Galacticraft" where you must have it so you can have air in the space. Hope someone can help.
  8. ERROR START* 2013-11-24 12:59:38 [iNFO] [sTDOUT] CONFLICT @ 1039 item slot already occupied by science.Ruby.RubyArmor@669d2f26 while adding science.Sapphire.SapphireArmor@54ede19e 2013-11-24 12:59:38 [iNFO] [fml.ItemTracker] The mod Random_Mod is overwriting existing item at 1295 (science.Ruby.RubyArmor from Random_Mod) with science.Sapphire.SapphireArmor 2013-11-24 12:59:38 [iNFO] [sTDOUT] CONFLICT @ 1040 item slot already occupied by science.Ruby.RubyArmor@59829c6b while adding science.Sapphire.SapphireArmor@4d7777a1 2013-11-24 12:59:38 [iNFO] [fml.ItemTracker] The mod Random_Mod is overwriting existing item at 1296 (science.Ruby.RubyArmor from Random_Mod) with science.Sapphire.SapphireArmor 2013-11-24 12:59:38 [iNFO] [sTDOUT] CONFLICT @ 1041 item slot already occupied by science.Ruby.RubyArmor@deb62b6 while adding science.Sapphire.SapphireArmor@5e4f12c2 2013-11-24 12:59:38 [iNFO] [fml.ItemTracker] The mod Random_Mod is overwriting existing item at 1297 (science.Ruby.RubyArmor from Random_Mod) with science.Sapphire.SapphireArmor 2013-11-24 12:59:38 [iNFO] [sTDOUT] CONFLICT @ 1042 item slot already occupied by science.Ruby.RubyArmor@589da1dd while adding science.Sapphire.SapphireArmor@1958aeed 2013-11-24 12:59:38 [iNFO] [fml.ItemTracker] The mod Random_Mod is overwriting existing item at 1298 (science.Ruby.RubyArmor from Random_Mod) with science.Sapphire.SapphireArmor ERROR END* Here it says it is overwriting an existing item with the same id.... please give me your config with item id's and armor id's. Maybe your problem is there... who knows?
  9. Sorry i mean sapphire has the same id as the ruby
  10. You just have actually the like id's to ruby armor that you have on shappire armor! you must take another id for shappire armor.
  11. Oh... OK. I think you meaned someting other.
  12. Hopefully not fail git code if not here is the right: https://gist.github.com/5704e74510b340d0a706.git
  13. Hi I'm have a little problem with the leaves, Textures and that are also no problem but when i look through it is like i see through all the other block that are placed within! IDK how to fix it. Can you help me? Code: https://gist.github.com/anonymous/5704e74510b340d0a706 (i did not put in the package and imports because that will explain what I'm doing. If it's the imports fail then I'm sen you that too)
  14. I have a idea try edit you code to this: package ResourceOverload; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod (modid="ResourceOverloadMod", name="Resource_Overload", version="1.0.0") @NetworkMod (clientSideRequired=true, serverSideRequired=false) public class ResourceOverloadMod { @Instance ("ResourceOverloadMod") public static ResourceOverloadMod instance; //Items public static Item CopperIngot; @SidedProxy (clientSide="ResourceOverload.client.ClientProxy", serverSide="ResourceOverloadMod.CommonProxy") public static CommonProxy proxy; @EventHandler public void PreInit (FMLPreInitializationEvent event) { CopperIngot = new BasicItems(2500).setCreativeTab(CreativeTabs.tabMaterials).func_111206_d("ResourceOverload:copper_ingot").setUnlocalizedName("ingotcopper"); } @EventHandler public void load (FMLInitializationEvent event) { //Items GameRegistry.registerItem(CopperIngot, "ingotcopper") LanguageRegistry.addName(CopperIngot, "Copper Ingot"); } @EventHandler public void PostInit (FMLPostInitializationEvent event) { } } I think it should work then but if not give me you item code
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