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clienthax

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  1. MinecraftServer.getServer().getPlayerProfileCache().getProfileByUUID(UUID.fromString("someuuid")).getName()
  2. I want it to appear changed on the client, but not actually change it on the server world, so that i can show a area border when required.
  3. With this code no changes will occur to the block at the position S23PacketBlockChange blockPacket = new S23PacketBlockChange(event.world, event.pos); blockPacket.blockState = Blocks.diamond_block.getDefaultState(); playerMP.playerNetServerHandler.sendPacket(blockPacket); however if i do world.setBlockState on the pos with the same blockstate var it will change to the diamond block (Server only mod)
  4. You do know the amount of access needed to create mods that aren't absolute piles of crap right?
  5. https://github.com/clienthax/chococraft/blob/1.8/src/main/java/chococraft/client/ClientProxyChocoCraft.java#L64
  6. it patchs the source, look at the patchs folder. https://github.com/MinecraftForge/MinecraftForge/tree/master/patches/minecraft/net/minecraft
  7. Yep i can think of a couple uses for this.
  8. hea guys can i trust this community standard open source software ...
  9. folder layout?
  10. https://github.com/Pixelmon-Mod/PixelUtilities/blob/master/src/main/java/com/pixelutilities/models/renderers/PokeballRenderer.java
  11. if you can't find a dev version of the mod, throw in codechickencore, it will runtime deob the mods for you.
  12. But it still doesnt work. Have you seen this part of my message or just tried to look clever? also you know gradle ignores your classpath unless you add it to the project right, but im sure you prefer belitteling people trying to help you instead of bothering to look it up.
  13. But it still doesnt work. Have you seen this part of my message or just tried to look clever? $ md5sum log4j-1.2.17.jar fb87bd84e336ca3dc6b6c108f51bf25e *log4j-1.2.17.jar verify please.
  14. if you just need it to be on the client side you can do Minecraft.getMinecraft().displayGuiScreen(new mygui());
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