Everything posted by clienthax
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[1.8] Offline player's name from uuid
MinecraftServer.getServer().getPlayerProfileCache().getProfileByUUID(UUID.fromString("someuuid")).getName()
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[1.8] Faking a block update code does nothing
I want it to appear changed on the client, but not actually change it on the server world, so that i can show a area border when required.
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[1.8] Faking a block update code does nothing
With this code no changes will occur to the block at the position S23PacketBlockChange blockPacket = new S23PacketBlockChange(event.world, event.pos); blockPacket.blockState = Blocks.diamond_block.getDefaultState(); playerMP.playerNetServerHandler.sendPacket(blockPacket); however if i do world.setBlockState on the pos with the same blockstate var it will change to the diamond block (Server only mod)
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Some suggestions and practices for improvements.
You do know the amount of access needed to create mods that aren't absolute piles of crap right?
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[1.8] register texture for Block idont get it clear <HALF SOLVED>
https://github.com/clienthax/chococraft/blob/1.8/src/main/java/chococraft/client/ClientProxyChocoCraft.java#L64
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[1.8] onItemUseFinish called twice?
yep.
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Forge source and Patching NMS
it patchs the source, look at the patchs folder. https://github.com/MinecraftForge/MinecraftForge/tree/master/patches/minecraft/net/minecraft
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[1.7.10] Event for Procreation
Yep i can think of a couple uses for this.
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Re: Forge: does it have viruses?
hea guys can i trust this community standard open source software ...
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Texture dont work in minecraft
folder layout?
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rotating model?
https://github.com/Pixelmon-Mod/PixelUtilities/blob/master/src/main/java/com/pixelutilities/models/renderers/PokeballRenderer.java
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Debugging with other mods / Unit Testing / CI?
if you can't find a dev version of the mod, throw in codechickencore, it will runtime deob the mods for you.
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FML 1.8-8.0.2.1009 Ubuntu try run
But it still doesnt work. Have you seen this part of my message or just tried to look clever? also you know gradle ignores your classpath unless you add it to the project right, but im sure you prefer belitteling people trying to help you instead of bothering to look it up.
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FML 1.8-8.0.2.1009 Ubuntu try run
But it still doesnt work. Have you seen this part of my message or just tried to look clever? $ md5sum log4j-1.2.17.jar fb87bd84e336ca3dc6b6c108f51bf25e *log4j-1.2.17.jar verify please.
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How do I make a Gui open when an item is right clicked? - SOLVED
if you just need it to be on the client side you can do Minecraft.getMinecraft().displayGuiScreen(new mygui());
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my mod works on eclipse but not in minecraft! [SOLVED]
this looks simple enough, you did run gradle build and use the modid.jar ? and not -deobf.jar ?
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[1.7.2][SOLVED]Need help setting up my SimpleMessageHandler properly
my guess would be hes using a forge version below the network fixs (1122~) Update forge to latest/rec and try again.
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Mod problem
going to need your code.
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[1.7.10] Disguise player as Entity/Block
easy way, set player to invisible, spawn in mob on server side, in world tick update the entity with players info.
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[1.7.10] Disguise player as Entity/Block
Server only mod, ive mostly worked it out now, i just need to figure out how to stop the entity from trying to walk off.
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[1.7.10] Disguise player as Entity/Block
Mhm il give that a go, i think ima make a instance of the entity and store it instead of making it each tick however.
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[1.7.10] Disguise player as Entity/Block
This mod is going to be server side only.
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Disabling certain mods at runtime in dev environment
In idea you can set it to be a provided dependency, that means it will be present at compile but not runtime
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[1.7.10] Disguise player as Entity/Block
I figured the basic idea would be to cancel the player location packet then make a entity on the server and set the location / yaw to match the players ?
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[1.7.10] Disguise player as Entity/Block
I'm not sure why that matters, if you are asking if I know how to make mods etc the answer would be yes.
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