ClarmonkGaming
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Recommended or latest MC forge for developing?
ClarmonkGaming replied to ClarmonkGaming's topic in Modder Support
Okay thx for the tip! -
Recommended or latest MC forge for developing? which one should I choose? i have used API's before and i have java experience.
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I cannot get textures to work. file structure C:\Developing\Freetime\MC\1.7.2\someCraft\src\main\resources\assets\someCraft\textures\items my modid is someCraft here is my code main class package clarmonk.mc.somecraft; import clarmonk.mc.somecraft.item.somoniomItem; import clarmonk.mc.somecraft.proxy.commonProxy; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; @Mod(modid = info.MOD_ID, name = info.MOD_NAME, version = info.MOD_VERSION) public class someCraft { public static Item reflectorItem; public static Item somoniomIngot; @Instance(value = info.MOD_ID) public static someCraft Instance; @SidedProxy(clientSide = "clarmonk.mc.somecraft.proxy.clientProxy", serverSide = "clarmonk.mc.somecraft.proxy.commonProxy") public static commonProxy proxy; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { somoniomIngot = new somoniomItem().setMaxStackSize(64).setCreativeTab(CreativeTabs.tabMaterials).setUnlocalizedName("somoniom_Ingot").setTextureName("someCraft:somoniom_Ingot"); reflectorItem = new somoniomItem().setMaxStackSize(16).setCreativeTab(CreativeTabs.tabMisc).setUnlocalizedName("reflector_Item").setTextureName("someCraft:reflector"); GameRegistry.registerItem(reflectorItem, reflectorItem.getUnlocalizedName()); GameRegistry.registerItem(somoniomIngot, somoniomIngot.getUnlocalizedName()); } @Mod.EventHandler public void Init(FMLInitializationEvent event) { } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event) { } } info class package clarmonk.mc.somecraft; public class info { public static final String MOD_ID = "someCraft"; public static final String MOD_NAME = "SomeCraft"; public static final String MOD_VERSION = "1.0.A"; } item class package clarmonk.mc.somecraft.item; import net.minecraft.item.Item; public class somoniomIngot extends Item { } and my main item class package clarmonk.mc.somecraft.item; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class somoniomItem extends Item { public somoniomItem() { setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); } } I am using method chaining to declare stack size and texture name and such thank you for helping me --ClarmonkGaming
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1.7.2 setup project Minecraft is missing!
ClarmonkGaming replied to ClarmonkGaming's topic in Modder Support
okay i think it is good now thx everyone -
1.7.2 setup project Minecraft is missing!
ClarmonkGaming replied to ClarmonkGaming's topic in Modder Support
okay i still have nothing in the jars folder -
1.7.2 setup project Minecraft is missing!
ClarmonkGaming replied to ClarmonkGaming's topic in Modder Support
okay new error i ran gradlew eclipse again to make sure and in my workspace i got this "The method func_149739_a() is undefined for the type Block" in the example Mod class file link to pic http://i.imgur.com/3ZN3mGK.png Thank You Sincerely, ClarmonkGaming -
1.7.2 setup project Minecraft is missing!
ClarmonkGaming replied to ClarmonkGaming's topic in Modder Support
to be clear this is they exact command i ran "gradlew setupDecompWorkspace eclipse" -
This is something that has been to me a lot I have re ran ("gradlew setupDecompWorkspace") eclipse about 5 times now.P.S i ran it in a folder that had all the files from the forge zip in it the folder was named Forge please help =============================================================================== link to picture =============================================================================== Thank You Sincerely, ClarmonkGaming
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Thank you sir rookie mistake