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feandrad

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  1. I have the same problem here. I tried to setup the Multiproject Workspace as Lexmanos explains inthis video, but it doesn't work: My lwjgl is located in ModFolder\build\natives, downloaded automaticaly by gradle, and i don't know how eclipse can find it.
  2. It works! Sometimes the answer is right in front of our eyes and we can't see it ^^ Thanks everybody!
  3. Hi, I'm codding my first mod and I'm storing all customOres blocks, like copper, tin and silver, in the same ID using metadata. I check the Block class and it has only the method below to handle iconRegister: public void registerIcons(IconRegister par1IconRegister) How can I register the right icon for each subBlock?
  4. Sorry for my mistake I found a good youtube tutorial series but I haven't watch the episode about Multiblock structures yet. If you want to check, here is the link:
  5. I'm codding using multiBlocks and multiItems too and is hard to find anything without asking in forums. The Forge Wiki has a simple tutorial to get started, but it does not cover all you need to do such as Textures and Display names. http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks I created the methods below in my Mod Class for MultiBlocks and MultiItems' display Names : ... and this method for a complex MultiItems names: Currently, I'm learning how to add different Textures for subBlocks, as soon as I figure out how to do I'll post it here.
  6. I create a Multiblock following the tutorial: http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks But I'm having problems to add the Worldgen for this blocks, I can't find a way to generate only the subBlocks for metadata 5 and 6. Here is my worldgen class: http://pastebin.com/zZj5cmfk I added the following line just to avoid errors: Block subBlock = BlacksmithMod.ores; Regards,
  7. Hi, I'm new at minecraft Develop and I'm having problems to create items sharing the same ID, using damageValues. I've followed the Tutorial http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks at the Wiki and it works with Blocks. How can I do the same thing with Items? Can anyone point me a direction?

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