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darthvader45

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About darthvader45

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  1. darthvader45

    [Solved] Error recompiling Minecraft source setupDecompWorkspace

    darthvader45 replied to darthvader45's topic in ForgeGradle

    Okay, just restarted Eclipse. Will see if that fixed it. Edit: Alright, it works! Thanks for the help, Daemon! Now to port my mod (which itself was a port of an old 1.4.5 mod) from 1.7.10 to 1.12.2, and then to 1.14.4. This will be a monumental process, but since it's a rather small holiday-themed mod, it shouldn't be too hard. A couple tools, a couple armor sets, some food and a couple crops. I'm actually going to OreDict the salt and pepper in my mod to use similar OreDict entries to the ones used by Pam's. So that players using Pam's can use their salt and pepper to make my recipes work.
    • October 28, 2019
    • 2 replies
  2. darthvader45

    [Solved] Error recompiling Minecraft source setupDecompWorkspace

    darthvader45 posted a topic in ForgeGradle

    It seems I'm having a similar problem to spazzmods, and I've double and triple-checked my environment variables to make sure JAVA_HOME is set to a jdk path rather than a JRE path. No idea why it still says it's set to the JRE. Edit: DaemonUmbra got me the solution, just had to restart Eclipse.
    • October 28, 2019
    • 2 replies
  3. darthvader45

    • darthvader45
    •   
    • Daeruin

    Yo, Daeruin, saw how you did that PrimalAxe item, I wanted to do something similar with an axe item I'm adding to my mod based on The Forest (that game where you survive against cannibals to find your character's son)

    • June 25, 2019
    1. Daeruin

      Daeruin

      Cool, what are you asking for exactly? Also, I'm curious where you saw the PrimalAxe item. My repo is private. Did I share something here on the forum?

      • June 29, 2019
  4. darthvader45

    [1.12.2]NPE when registering blocks

    darthvader45 replied to darthvader45's topic in Modder Support

    I set a value for it, and it returns a crash stating that I was setting a registry name with an existing registry name. How would I go about setting the registry name correctly to avoid any errors? Would it be in the item class itself?
    • November 14, 2018
    • 7 replies
  5. darthvader45

    [1.12.2]NPE when registering blocks

    darthvader45 replied to darthvader45's topic in Modder Support

    Here's my WinterItems.java: package gruntpie224.wintercraft.init; import java.util.ArrayList; import gruntpie224.wintercraft.helper.WCSounds; import gruntpie224.wintercraft.items.ArmorAntlers; import gruntpie224.wintercraft.items.ArmorIceSkates; import gruntpie224.wintercraft.items.ArmorSanta; import gruntpie224.wintercraft.items.ItemBasic; import gruntpie224.wintercraft.items.ItemBasicSword; import gruntpie224.wintercraft.items.ItemCandle; import gruntpie224.wintercraft.items.ItemCandyCaneAxe; import gruntpie224.wintercraft.items.ItemCandyCaneSword; import gruntpie224.wintercraft.items.ItemChristmasDisk; import gruntpie224.wintercraft.items.ItemDecorDoorItem; import gruntpie224.wintercraft.items.ItemFruitCake; import gruntpie224.wintercraft.items.ItemLights; import gruntpie224.wintercraft.items.ItemOrnamentRare; import gruntpie224.wintercraft.items.ItemRockySnowball; import gruntpie224.wintercraft.items.ItemWinterFood; import gruntpie224.wintercraft.items.MagicSaddle; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraft.item.ItemArmor.ArmorMaterial; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.common.util.EnumHelper; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class WinterItems { private static ArrayList<Item> all_items = new ArrayList<Item>(); @GameRegistry.ObjectHolder("wc:ice_shard") public static Item ice_shard; @GameRegistry.ObjectHolder("wc:ice_chunk") public static Item ice_chunk; @GameRegistry.ObjectHolder("wc:ice_gem") public static Item ice_gem; @GameRegistry.ObjectHolder("wc:ice_staff") public static Item ice_staff; @GameRegistry.ObjectHolder("wc:ice_skates") public static Item ice_skates; @GameRegistry.ObjectHolder("wc:iceball") public static Item iceball; @GameRegistry.ObjectHolder("wc:empty_mug") public static Item empty_mug; @GameRegistry.ObjectHolder("wc:polarbear_fur") public static Item polarbear_fur; @GameRegistry.ObjectHolder("wc:polarbear_fur_red") public static Item polarbear_fur_red; @GameRegistry.ObjectHolder("wc:fruit_cake_item") public static Item fruit_cake_item; @GameRegistry.ObjectHolder("wc:candle_item") public static Item candle_item; @GameRegistry.ObjectHolder("wc:ornament_item") public static Item ornament_item; @GameRegistry.ObjectHolder("wc:ornament_rare_item") public static Item ornament_rare_item; @GameRegistry.ObjectHolder("wc:candy_cane") public static Item candy_cane; @GameRegistry.ObjectHolder("wc:marshmallow") public static Item marshmallow; @GameRegistry.ObjectHolder("wc:gingerbread_man") public static Item gingerbread_man; @GameRegistry.ObjectHolder("wc:venison") public static Item venison; @GameRegistry.ObjectHolder("wc:venison_cooked") public static Item venison_cooked; @GameRegistry.ObjectHolder("wc:christmas_cookie") public static Item christmas_cookie; @GameRegistry.ObjectHolder("wc:egg_nog") public static Item egg_nog; @GameRegistry.ObjectHolder("wc:choc_milk") public static Item choc_milk; @GameRegistry.ObjectHolder("wc:hot_choc") public static Item hot_choc; @GameRegistry.ObjectHolder("wc:antlers") public static Item antlers; @GameRegistry.ObjectHolder("wc:reindeer_saddle") public static Item reindeer_saddle; @GameRegistry.ObjectHolder("wc:waffle_cone") public static Item waffle_cone; @GameRegistry.ObjectHolder("wc:icecream_vanilla") public static Item icecream_vanilla; @GameRegistry.ObjectHolder("wc:icecream_chocolate") public static Item icecream_chocolate; @GameRegistry.ObjectHolder("wc:icecream_strawberry") public static Item icecream_strawberry; @GameRegistry.ObjectHolder("wc:icecream_cookie_dough") public static Item icecream_cookie_dough; @GameRegistry.ObjectHolder("wc:icecream_magma_cream") public static Item icecream_magma_cream; @GameRegistry.ObjectHolder("wc:cone_vanilla") public static Item cone_vanilla; @GameRegistry.ObjectHolder("wc:cone_chocolate") public static Item cone_chocolate; @GameRegistry.ObjectHolder("wc:cone_strawberry") public static Item cone_strawberry; @GameRegistry.ObjectHolder("wc:cone_cookie_dough") public static Item cone_cookie_dough; @GameRegistry.ObjectHolder("wc:cone_magma_cream") public static Item cone_magma_cream; @GameRegistry.ObjectHolder("wc:santa_helmet") public static Item santa_helmet; @GameRegistry.ObjectHolder("wc:santa_plate") public static Item santa_plate; @GameRegistry.ObjectHolder("wc:santa_legs") public static Item santa_legs; @GameRegistry.ObjectHolder("wc:santa_boots") public static Item santa_boots; @GameRegistry.ObjectHolder("wc:music_disk_jingle") public static Item music_disk_jingle; @GameRegistry.ObjectHolder("wc:music_disk_halls") public static Item music_disk_halls; @GameRegistry.ObjectHolder("wc:candy_cane_sword") public static Item candy_cane_sword; @GameRegistry.ObjectHolder("wc:candy_cane_axe") public static Item candy_cane_axe; @GameRegistry.ObjectHolder("wc:shard_sword") public static Item shard_sword; @GameRegistry.ObjectHolder("wc:rocky_snowball") public static Item rocky_snowball; @GameRegistry.ObjectHolder("wc:decor_door_item") public static Item decor_door_item; @GameRegistry.ObjectHolder("wc:lights") public static Item lights; public static ToolMaterial toolCandyCane = EnumHelper.addToolMaterial("CANDYCANE", 1, 250, 6.0F, 3F, 15); public static ToolMaterial toolShard = EnumHelper.addToolMaterial("SHARD", 3, 850, 6.5F, 8F, 25); public static ArmorMaterial armorSkates = EnumHelper.addArmorMaterial("SKATES", "skates", 10, new int[]{2, 4, 2, 1}, 3, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0); public static ArmorMaterial armorSanta = EnumHelper.addArmorMaterial("SANTA", "santa", 7, new int[]{1, 4, 2, 1}, 16, SoundEvents.ITEM_ARMOR_EQUIP_LEATHER, 0); public static void initItems() { decor_door_item = new ItemDecorDoorItem(WinterBlocks.decor_door).setRegistryName(decor_door_item.getRegistryName()); all_items.add(decor_door_item); lights = new ItemLights(WinterBlocks.lights).setRegistryName(lights.getRegistryName()); all_items.add(lights); ice_shard = new ItemBasic("ice_shard"); all_items.add(ice_shard); ice_chunk = new ItemBasic("ice_chunk"); all_items.add(ice_chunk); ice_gem = new ItemBasic("ice_gem"); all_items.add(ice_gem); ice_staff = new ItemBasic("ice_staff"); all_items.add(ice_staff); ice_skates = new ArmorIceSkates(armorSkates, 0, EntityEquipmentSlot.FEET, "ice_skates").setRegistryName(ice_skates.getRegistryName()); all_items.add(ice_skates); iceball = new ItemBasic("iceball"); all_items.add(iceball); empty_mug = new ItemBasic("empty_mug"); all_items.add(empty_mug); waffle_cone = new ItemBasic("icecream_cone"); all_items.add(waffle_cone); polarbear_fur = new ItemBasic("polarbear_fur"); all_items.add(polarbear_fur); polarbear_fur_red = new ItemBasic("polarbear_fur_red"); all_items.add(polarbear_fur_red); fruit_cake_item = new ItemFruitCake("fruit_cake_item", WinterBlocks.fruit_cake).setRegistryName(fruit_cake_item.getRegistryName()); all_items.add(fruit_cake_item); candle_item = new ItemCandle("candle_item", WinterBlocks.candle).setRegistryName(candle_item.getRegistryName()); ornament_item = new ItemCandle("ornament_item", WinterBlocks.ornament).setRegistryName(ornament_item.getRegistryName()); ornament_rare_item = new ItemOrnamentRare("ornament_rare", WinterBlocks.ornament_rare).setRegistryName(ornament_rare_item.getRegistryName()); candy_cane = new ItemWinterFood("candy_cane", 3, 0.6F, false); all_items.add(candy_cane); marshmallow = new ItemWinterFood("marshmallow", 1, 0.3F, false); all_items.add(marshmallow); gingerbread_man = new ItemWinterFood("gingerbread_man", 3, 0.5F, false); all_items.add(gingerbread_man); venison = new ItemWinterFood("venison_raw", 4, 0.3F, true); all_items.add(venison); venison_cooked = new ItemWinterFood("venison_cooked", 10, 0.9F, true); all_items.add(venison_cooked); christmas_cookie = new ItemWinterFood("christmas_cookie", 11, 1.2F, false); all_items.add(christmas_cookie); egg_nog = new ItemWinterFood("egg_nog", 12, 0.7F, false, true); all_items.add(egg_nog); choc_milk = new ItemWinterFood("choc_milk", 8, 0.8F, false, true, "\u00a77\u00a7oWarm it up for a tastier drink!"); all_items.add(choc_milk); hot_choc = new ItemWinterFood("hot_choc", 16, 1.0F, false, true, "\u00a7bGives a Speed Boost").setPotion(1, 45, 2); all_items.add(hot_choc); antlers = new ArmorAntlers("antlers", armorSkates, 0, EntityEquipmentSlot.HEAD).setRegistryName(antlers.getRegistryName()); all_items.add(antlers); reindeer_saddle = new MagicSaddle(); all_items.add(reindeer_saddle); santa_helmet = new ArmorSanta("santa_helmet", armorSanta, 0, EntityEquipmentSlot.HEAD).setRegistryName(santa_helmet.getRegistryName()); all_items.add(santa_helmet); santa_plate = new ArmorSanta("santa_plate", armorSanta, 0, EntityEquipmentSlot.CHEST).setRegistryName(santa_plate.getRegistryName()); all_items.add(santa_plate); santa_legs = new ArmorSanta("santa_legs", armorSanta, 0, EntityEquipmentSlot.LEGS).setRegistryName(santa_legs.getRegistryName()); all_items.add(santa_legs); santa_boots = new ArmorSanta("santa_boots", armorSanta, 0, EntityEquipmentSlot.FEET).setRegistryName(santa_boots.getRegistryName()); all_items.add(santa_boots); music_disk_jingle = new ItemChristmasDisk("music_disk_jingle", WCSounds.snd_disk_jingle); all_items.add(music_disk_jingle); music_disk_halls = new ItemChristmasDisk("music_disk_halls", WCSounds.snd_disk_halls); all_items.add(music_disk_halls); candy_cane_sword = new ItemCandyCaneSword("candy_cane_sword", toolCandyCane); all_items.add(candy_cane_sword); candy_cane_axe = new ItemCandyCaneAxe("candy_cane_axe", toolCandyCane); all_items.add(candy_cane_axe); shard_sword = new ItemBasicSword("shard_sword", toolShard, null); all_items.add(shard_sword); rocky_snowball = new ItemRockySnowball("snowball_rock"); all_items.add(rocky_snowball); icecream_vanilla = new ItemBasic("icecream_vanilla"); all_items.add(icecream_vanilla); icecream_chocolate = new ItemBasic("icecream_chocolate"); all_items.add(icecream_chocolate); icecream_strawberry = new ItemBasic("icecream_strawberry"); all_items.add(icecream_strawberry); icecream_cookie_dough = new ItemBasic("icecream_cookie_dough"); all_items.add(icecream_cookie_dough); icecream_magma_cream = new ItemBasic("icecream_magma_cream"); all_items.add(icecream_magma_cream); cone_vanilla = new ItemWinterFood("cone_vanilla", 6, 1.0F, false); all_items.add(cone_vanilla); cone_chocolate = new ItemWinterFood("cone_chocolate", 6, 1.0F, false, false, "\u00a7cGives a Strength Boost").setPotion(5, 45, 2); all_items.add(cone_chocolate); cone_strawberry = new ItemWinterFood("cone_strawberry", 6, 1.0F, false, false, "\u00a7cGives Health Regen").setPotion(10, 30, 2); all_items.add(cone_strawberry); cone_cookie_dough = new ItemWinterFood("cone_cookie_dough", 6, 1.0F, false, false, "\u00a7cGives a Speed Boost").setPotion(1, 45, 1); all_items.add(cone_cookie_dough); cone_magma_cream = new ItemWinterFood("cone_magma_cream", 6, 1.0F, false, false, "\u00a7cGives Fire Resistance").setPotion(12, 45, 2); all_items.add(cone_magma_cream); } @SideOnly(Side.CLIENT) public static void initModels() { for(Item item : all_items) registerRender(item); } public static void registerItems(RegistryEvent.Register<Item> event) { for(Item item : all_items) event.getRegistry().register(item); } public static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } }
    • November 14, 2018
    • 7 replies
  6. darthvader45

    [1.12.2]NPE when registering blocks

    darthvader45 replied to darthvader45's topic in Modder Support

    Thank you, I'll make those fixes and report back. I'm helping gruntpie224 with the 1.12.2 update of Wintercraft. Edit: I just noticed after doing what you said that it started yelling at me about my items not having registry names. I fixed that and the crash changed to this: https://pastebin.com/qK6dKVdn
    • November 13, 2018
    • 7 replies
  7. darthvader45 started following [1.7.2] Block.blocksList [Update 1.6.4->1.7.2] Question, [1.12.2]NPE when registering blocks, 1.11.2 Armor that makes itself and the player invisible and and 2 others November 13, 2018
  8. darthvader45

    [1.12.2]NPE when registering blocks

    darthvader45 posted a topic in Modder Support

    Much like the poster here: I am having trouble registering blocks, as I've hit a wall with this NPE:Can't use a null-name for the registry, object Block{null}. However, unlike him, I have done debugging and found nothing with Block{null}. Full crash report: https://pastebin.com/juwDijLt My code: package gruntpie224.wintercraft.init; import java.util.ArrayList; import gruntpie224.wintercraft.WintercraftReference; import gruntpie224.wintercraft.blocks.BlockBasic; import gruntpie224.wintercraft.blocks.BlockCandle; import gruntpie224.wintercraft.blocks.BlockCandyCane; import gruntpie224.wintercraft.blocks.BlockDecorDoor; import gruntpie224.wintercraft.blocks.BlockFirePlace; import gruntpie224.wintercraft.blocks.BlockFreezer; import gruntpie224.wintercraft.blocks.BlockFruitCake; import gruntpie224.wintercraft.blocks.BlockGift; import gruntpie224.wintercraft.blocks.BlockLightsBlock; import gruntpie224.wintercraft.blocks.BlockOrnament; import gruntpie224.wintercraft.blocks.BlockOrnamentRare; import gruntpie224.wintercraft.blocks.BlockPresent; import gruntpie224.wintercraft.blocks.BlockSnowGlobeBlock; import gruntpie224.wintercraft.blocks.BlockSnowSlab; import gruntpie224.wintercraft.blocks.BlockSnowStairs; import gruntpie224.wintercraft.blocks.BlockStar; import gruntpie224.wintercraft.blocks.BlockWallBlock; import gruntpie224.wintercraft.blocks.BlockWinterSpawner; import gruntpie224.wintercraft.items.ItemCandle; import gruntpie224.wintercraft.items.ItemOrnamentRare; import gruntpie224.wintercraft.items.ItemStar; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemSlab; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class WinterBlocks { private static ArrayList<Block> all_blocks = new ArrayList<Block>(); @GameRegistry.ObjectHolder("wc:decor_door") public static Block decor_door; @GameRegistry.ObjectHolder("wc:calendar_advent") public static Block calendar_advent; @GameRegistry.ObjectHolder("wc:iced_cobble") public static Block iced_cobble; @GameRegistry.ObjectHolder("wc:iced_stone") public static Block iced_stone; @GameRegistry.ObjectHolder("wc:snow_bricks") public static Block snow_bricks; @GameRegistry.ObjectHolder("wc:fruit_cake_bricks") public static Block fruit_cake_bricks; @GameRegistry.ObjectHolder("wc:snow_stairs") public static Block snow_stairs; @GameRegistry.ObjectHolder("wc:snow_slab_single") public static BlockSnowSlab snow_slab_single; @GameRegistry.ObjectHolder("wc:snow_slab_double") public static BlockSnowSlab snow_slab_double; @GameRegistry.ObjectHolder("wc:freezer") public static Block freezer; @GameRegistry.ObjectHolder("wc:freezer_active") public static Block freezer_active; @GameRegistry.ObjectHolder("wc:fireplace") public static Block fireplace; @GameRegistry.ObjectHolder("wc:fireplace_active") public static Block fireplace_active; @GameRegistry.ObjectHolder("wc:fruit_cake") public static Block fruit_cake; @GameRegistry.ObjectHolder("wc:candle") public static Block candle; @GameRegistry.ObjectHolder("wc:star") public static Block star; @GameRegistry.ObjectHolder("wc:ornament") public static Block ornament; @GameRegistry.ObjectHolder("wc:lights") public static Block lights; @GameRegistry.ObjectHolder("wc:ornament_rare") public static Block ornament_rare; @GameRegistry.ObjectHolder("wc:gift") public static Block gift; @GameRegistry.ObjectHolder("wc:wreath") public static Block wreath; @GameRegistry.ObjectHolder("wc:stocking") public static Block stocking; @GameRegistry.ObjectHolder("wc:stocking_full") public static Block stocking_full; @GameRegistry.ObjectHolder("wc:candy_cane_block") public static Block candy_cane_block; @GameRegistry.ObjectHolder("wc:present") public static Block present; @GameRegistry.ObjectHolder("wc:winter_present") public static Block winter_present; @GameRegistry.ObjectHolder("wc:dark_present") public static Block dark_present; @GameRegistry.ObjectHolder("wc:snow_globe") public static Block snow_globe; @GameRegistry.ObjectHolder("wc:snow_globe_corrupt") public static Block snow_globe_corrupt; @GameRegistry.ObjectHolder("wc:miniGolemSpawner") public static Block miniGolemSpawner; public static void initBlocks() { decor_door = new BlockDecorDoor(Material.WOOD).setHardness(3.0F).setUnlocalizedName("decor_door"); all_blocks.add(decor_door); iced_cobble = new BlockBasic("iced_cobble", Material.ROCK, SoundType.STONE).setHardness(2.0f).setResistance(10.0F); all_blocks.add(iced_cobble); iced_stone = new BlockBasic("iced_stone", Material.ROCK, SoundType.STONE).setHardness(1.5f).setResistance(10.0F); all_blocks.add(iced_stone); snow_bricks = new BlockBasic("snow_bricks", Material.ROCK, SoundType.SNOW).setHardness(1.5f).setResistance(8.0F); all_blocks.add(snow_bricks); fruit_cake_bricks = new BlockBasic("fruit_cake_bricks", Material.ROCK, SoundType.STONE).setHardness(1.5f).setResistance(10.0F); all_blocks.add(fruit_cake_bricks); snow_stairs = new BlockSnowStairs("snow_stairs", Blocks.SNOW.getBlockState().getBaseState()); all_blocks.add(snow_stairs); snow_slab_single = new BlockSnowSlab.Half("snow_slab_single", Material.SNOW); snow_slab_double = new BlockSnowSlab.Double("snow_slab_double", Material.SNOW); freezer = new BlockFreezer("freezer", false).setHardness(2.5F); all_blocks.add(freezer); freezer_active = new BlockFreezer("freezer_active", true).setHardness(2.5F); all_blocks.add(freezer_active); fireplace = new BlockFirePlace(Material.ROCK, false).setHardness(2.5F); all_blocks.add(fireplace); fireplace_active = new BlockFirePlace(Material.ROCK, true).setHardness(2.5F); all_blocks.add(fireplace_active); fruit_cake = new BlockFruitCake("fruit_cake").setHardness(0.5F); all_blocks.add(fruit_cake); candle = new BlockCandle("candle").setHardness(0.4f); //all_blocks.add(candle); star = new BlockStar("star", Material.GLASS).setHardness(0.2f); ornament = new BlockOrnament("ornament").setHardness(0.3f); lights = new BlockLightsBlock(Material.GLASS).setHardness(0.3f); ornament_rare = new BlockOrnamentRare("ornament_rare").setHardness(0.3f); gift = new BlockGift("gift", Material.CLOTH).setHardness(0.2F); all_blocks.add(gift); wreath = new BlockWallBlock("wreath", SoundType.PLANT).setHardness(0.3F); all_blocks.add(wreath); stocking = new BlockWallBlock("stocking", SoundType.CLOTH).setHardness(0.2F); all_blocks.add(stocking); stocking_full = new BlockWallBlock("stocking_full", SoundType.CLOTH).setHardness(0.2F); all_blocks.add(stocking_full); calendar_advent = new BlockWallBlock("calendar_advent", SoundType.STONE).setHardness(0.2F); all_blocks.add(calendar_advent); candy_cane_block = new BlockCandyCane("candy_cane_block", Material.WOOD).setHardness(1.5F); all_blocks.add(candy_cane_block); present = new BlockPresent("present", Material.CLOTH).setHardness(0.2F); all_blocks.add(present); winter_present = new BlockPresent("winter_present", Material.CLOTH).setHardness(0.2F); all_blocks.add(winter_present); dark_present = new BlockPresent("dark_present", Material.CLOTH).setHardness(0.3F); all_blocks.add(dark_present); snow_globe = new BlockSnowGlobeBlock(Material.GLASS, false).setHardness(0.2F); all_blocks.add(snow_globe); snow_globe_corrupt = new BlockSnowGlobeBlock(Material.GLASS, false).setHardness(0.2F); all_blocks.add(snow_globe_corrupt); miniGolemSpawner = new BlockWinterSpawner("TinySnowman").setHardness(0.3F); all_blocks.add(miniGolemSpawner); } public static void registerBlocks(RegistryEvent.Register<Block> event) { for(Block block : all_blocks) event.getRegistry().register(block); event.getRegistry().register(snow_slab_single); event.getRegistry().register(snow_slab_double); event.getRegistry().register(candle); event.getRegistry().register(star); event.getRegistry().register(ornament); event.getRegistry().register(ornament_rare); } public static void registerBlockItems(RegistryEvent.Register<Item> event) { for(Block block : all_blocks) event.getRegistry().registerAll(new ItemBlock(block).setRegistryName(block.getRegistryName())); event.getRegistry().register(new ItemSlab(snow_slab_single, snow_slab_single, snow_slab_double).setRegistryName(snow_slab_single.getRegistryName())); event.getRegistry().register(new ItemCandle("candle", candle).setRegistryName(candle.getRegistryName())); event.getRegistry().register(new ItemCandle("ornament", ornament).setRegistryName(ornament.getRegistryName())); event.getRegistry().register(new ItemOrnamentRare("ornament_rare", ornament_rare).setRegistryName(ornament_rare.getRegistryName())); event.getRegistry().register(new ItemStar("star", star).setRegistryName(star.getRegistryName())); } @SideOnly(Side.CLIENT) public static void initModels() { for(Block block : all_blocks) registerRender(Item.getItemFromBlock(block)); registerRender(Item.getItemFromBlock(snow_slab_single)); registerRender(Item.getItemFromBlock(snow_slab_double)); registerRender(Item.getItemFromBlock(star)); for(int i = 0; i < 16; i++) { registerRender(Item.getItemFromBlock(candle), i, "candle" + ItemCandle.names[i]); registerRender(Item.getItemFromBlock(ornament), i, "ornament" + ItemCandle.names[i]); } for(int i = 0; i < ItemOrnamentRare.names.length; i++) { registerRender(Item.getItemFromBlock(ornament_rare), i, "ornament_rare" + ItemOrnamentRare.names[i]); } } public static void registerRender(Item item) { ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory")); } public static void registerRender(Item item, int meta, String name) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(WintercraftReference.MOD_ID + ":" + name, "inventory")); } }
    • November 13, 2018
    • 7 replies
  9. darthvader45

    Forge 14.23.4.2760 crashes with Liteloader 1.12.2 installed

    darthvader45 replied to darthvader45's topic in Support & Bug Reports

    I'm not the one who made the issue, I'm only the messenger relaying it. I'll talk to Mumfrey about it.
    • September 10, 2018
    • 2 replies
  10. darthvader45

    Forge 14.23.4.2760 crashes with Liteloader 1.12.2 installed

    darthvader45 posted a topic in Support & Bug Reports

    I've been having this crash ever since updating to Forge 14.23.4.2760. It prevents me from even loading an instance with the two installed. Can this be fixed, please? I'd like to use VoxelMap. https://github.com/MinecraftForge/MinecraftForge/issues/5130
    • September 10, 2018
    • 2 replies
  11. darthvader45

    Have a block change when a player sleeps

    darthvader45 posted a topic in Modder Support

    I remember an old 1.6.4 mod called ChristmasCraft, made by newthead and once updated to 1.7.10 by Zuxelas. The stocking block included in the mod changes to have a present in it when the player sleeps, and the present could be retrieved by a right-click. How can I transfer this code into a 1.12.2 version? Here's the code used in the mod's 1.7.10 version: @SubscribeEvent public void onWorldTick(WorldTickEvent event) { if (event.phase == Phase.START) { if (!ChristmasCraft.isChristmasTime()) { return; } boolean isChristmasDay = ChristmasCraft.isChristmasDay(); WorldServer world = (WorldServer)event.world; if (world.areAllPlayersAsleep()) { Object[] tiles = world.loadedTileEntityList.toArray(); for (int i = 0; i < tiles.length; i++) { TileEntity tile = (TileEntity)tiles[i]; Block block = world.getBlock(tile.xCoord, tile.yCoord, tile.zCoord); if (block == ChristmasCraft.blockStocking) { ItemStack present = ChristmasCraft.getRandomStockingGift(); if (((TileEntityStocking)tile).getContents() == null) { ((TileEntityStocking)tile).setContents(present); } } if (isChristmasDay && block == ChristmasCraft.blockTreestand) { generatePresentsAroundTree(world, tile.xCoord, tile.yCoord, tile.zCoord); } } } } } BlockStocking: @Override public boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int side, float f1, float f2, float f3) { ItemStack contents = null; TileEntityStocking tile = (TileEntityStocking)world.getTileEntity(i, j, k); if (tile != null && tile.getContents() != null) { contents = tile.getContents(); } if (entityplayer.getCurrentEquippedItem() != null && contents == null) { ItemStack heldItem = entityplayer.getCurrentEquippedItem(); if (Block.getBlockFromItem(heldItem.getItem()) == ChristmasCraft.blockPresent) { ItemStack newContents = heldItem.copy(); newContents.stackSize = 1; tile.setContents(newContents); heldItem.stackSize -= 1; return true; } } else { dropStockingContents(world, i, j, k); return true; } return false; }
    • October 30, 2017
    • 1 reply
  12. darthvader45

    1.11.2 Armor that makes itself and the player invisible

    darthvader45 posted a topic in Modder Support

    I would like to make armor that when worn and the player presses a hotkey, the armor and the player become invisible. This ability can be toggled off by pressing the hotkey once more.
    • October 9, 2017
    • 4 replies
  13. darthvader45

    Latest build 2429 for 1.11.2 breaks fence gate rendering.

    darthvader45 replied to darthvader45's topic in Support & Bug Reports

    Trying with no mods right now. Will also try both with and without Liteloader, to see if there are conflicts there, though I highly doubt it. Edit: Seems there are no problems to report. Must be one heck of a low-level mod conflict with the latest Forge. Will report this to Ordinastie, the current dev of Malisis Doors.
    • August 6, 2017
    • 3 replies
  14. darthvader45

    Latest build 2429 for 1.11.2 breaks fence gate rendering.

    darthvader45 posted a topic in Support & Bug Reports

    I have tried the latest Forge for 1.11.2, but it seems it breaks fence gate rendering, as the texture either shows as bits and pieces, or as another texture entirely, regardless of resource pack. I do not believe this is a Malisis Doors bug, as previous Forge versions work just fine with it, and all blocks render correctly.
    • August 6, 2017
    • 3 replies
  15. darthvader45

    Mobs not attacking the nexus

    darthvader45 replied to darthvader45's topic in Support & Bug Reports

    DarthXenon has been updating the mod. I talked to him and he said it was a headscratcher. I assume that means even he is having trouble figuring out why the pathfinding isn't working.
    • November 17, 2016
    • 3 replies
  16. darthvader45

    Mobs not attacking the nexus

    darthvader45 posted a topic in Support & Bug Reports

    I'm having trouble with mobs in this Invasion Mod not attacking the nexus like they should. Tried on all kinds of maps, even on Superflat. Seems like the invasion mobs aren't detecting the nexus like they should. Download link for 1.2.4 of this mod for 1.10.2 is http://www.mediafire.com/file/blws1o1teyp8b1f/Invasion_Mod_[1.2.4-mc1.10.2].zip.
    • November 17, 2016
    • 3 replies
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