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NovaViper

Forge Modder
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Everything posted by NovaViper

  1. I am in need for people who are modellers, texture designers, Forge developers/modders with the latest Forge, and people who are good at designing and organization of pages and events on websites (such as Wikia, Tumblr, Facebook, etc) to help further the development of my mod, Zero Quest. [THE WORKS OF THE MOD] So, you may be wondering, "What is Zero Quest? What does it do? What's its purpose?" Basically, Zero Quest is a multifunctional mod and adds; and as the slogan goes, "More Mobs, Blocks, Items and Dimensions!" It alters the gameplay of Minecraft, first you will start off playing normal Minecraft.. until you notice some new ores in the world. And that my friends, is where the mod begins to came into play. As you go through the game, you notice that you are advancing further and further into the mod's gameplay. Not to forget, the dimensions that the mod adds is where the main gameplay comes in. There are also achievements that are to be completed. [WHY AM I RECRUITING?] And on to the main reason why I'm recruiting. Since that I'm in high school, my time is very limited to developing and adding new features, work out bugs and errors, and updating the numerous pages I have created to promoting the mod. And in the rare cases, I completely have no idea what to put into the mod so I have to take a day of internet surfing and looking around in the environment to find something that inspires me to add something to the mod. Unfortunately, due to not having the exponential knowledge of Java (meaning that I am not a pro at it), it limits what I can put into the mod also. This has led to huge delays in publishing the mod I've been working alone at this mod since June of last year; and I'm still surprised that I got about 4,423 downloads. [REQUIREMENTS TO REQUEST] If anyone is interested, please post samples of your work and include the following items in the post or PM if you feel more comfortable: Name, Contact Info (email, social media name: Facebook, Tumblr, Twitter, Skype, etc), Availability (how often will you be to help the mod's development), years of programming/coding Minecraft mod experience. [THE MOD STUFF] Zero Quest is a open source mod so anyone can view and fix the mod. You can find on Github: https://github.com/NovaViper/ZeroQuest Here is the mod's different pages that I have created Tumblr: http://zeroquestmod.tumblr.com/ Facebook: https://www.facebook.com/ZeroQuestMod/timeline Wikia: zeroquest.wikia.com/ Google Group: https://groups.google.com/forum/#!forum/zeroquestdev [FINAL NOTES] If anyone has any questions, please PM me or comment on here. Thanks!
  2. Also, I'm trying to scale my textures to be smaller so I can HD texture my custom model. Is that possible?
  3. Like in the enderdragon model, it has something like this in it's model class this.setTextureOffset("head.upperlip", 176, 44); this.setTextureOffset("jaw.jaw", 176, 65); this.setTextureOffset("frontleg.main", 112, 104); this.setTextureOffset("wingtip.bone", 112, 136); this.setTextureOffset("frontfoot.main", 144, 104); this.setTextureOffset("neck.box", 192, 104); this.setTextureOffset("frontlegtip.main", 226, 138); this.setTextureOffset("body.scale", 220, 53); this.setTextureOffset("head.scale", 0, 0); this.setTextureOffset("neck.scale", 48, 0); this.setTextureOffset("head.nostril", 112, 0); float f1 = -16.0F; this.head = new ModelRenderer(this, "head"); this.head.addBox("upperlip", -6.0F, -1.0F, -8.0F + f1, 12, 5, 16); this.head.addBox("upperhead", -8.0F, -8.0F, 6.0F + f1, 16, 16, 16); this.head.mirror = true; this.head.addBox("scale", -5.0F, -12.0F, 12.0F + f1, 2, 4, 6); this.head.addBox("nostril", -5.0F, -3.0F, -6.0F + f1, 2, 2, 4); this.head.mirror = false; this.head.addBox("scale", 3.0F, -12.0F, 12.0F + f1, 2, 4, 6); this.head.addBox("nostril", 3.0F, -3.0F, -6.0F + f1, 2, 2, 4);
  4. Oops! I forgot to ask one question. I'm planning on uploading a very large model into Minecraft (its similar to the Zinogre from MH4) and I'm wondering if there's a way to 'merge' some of the small sparks (like the spikes and claws) into a group in the coding
  5. I know that but the problem is that non player entites of ANY kind are experiencing that cloning
  6. The code for teleporting the player works, but not for entities. And it ususally does call players, but I modified it to also call entites
  7. I have, but it takes the entity to the nether portal, not to my custom dimension
  8. But I've seen several people on Techne Online somehow make the blocks smaller, is it possible to do the same in Techne?
  9. Anyone know why I get that cloning whenever I put a non-player entity in my custom portal?
  10. Hey, does anyone know how to make a box in Techne slightly smaller than a normal one is? Like on this model's legs has blocks of the same width are slightly smaller than the other http://techne.zeux.me/324218e8
  11. Hey, is it in anyway possible to make a custom portal that transports both entities and players? I started but it causes the non-player entity to be teleported to and from the dimensions rapidly, causing lots of lag and it ends up spawning multiple 'clones' of the same entity. My code is up to date and posted on Github: https://github.com/NovaViper/ZeroQuest/tree/master/src/main/java/common/zeroquest/block/portal
  12. Like this # Configuration file ~CONFIG_VERSION: 1.0
  13. But then it doesn't update the configuration version
  14. The add comment is for categories, and also, I noticed when I have the config version, even though the old one is outdated, it isn't deleted and the latest version isn't created, it doesn't even change the old one
  15. Also, I'm wondering if there is a way to check the config file version and if it's outdated, have the old file removed and have the new one created?
  16. At the top of the configuration file. Also I noticed that mods like Not Enough Items and the CCC api have custom named configuration title headings like so. Also to answer the question I asked, I added the configuration version to the Configuration parameter (config = new Configuration(file, configversion). #Main configuration of NEI. #Most of these options can be changed ingame. #Deleting any element will restore it to it's default value checkUpdates=true inventory.cheatmode=2 inventory.gamemodes=creative, creative+, adventure inventory.hidden=false inventory.itemIDs=1 inventory.itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name inventory.layoutstyle=0 #For those who can't help themselves. #Set this to a mode and you will be unable to change it ingame ...configurations
  17. Oh, one last question, is it possible for me put the mod's version and the config version inside the configuration file?
  18. Oh.. so basically, I get the names of the properties, then order then the way I want and set them as the propOrder?
  19. I don't know how.. thats why I'm asking. I've tried renaming and tried overriding the methods that would sort it and it didn't work
  20. I know, but how? There isn't exactly a method that allows to manually sort them
  21. When the configuration file is being created for the first time, like how the game does it
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