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DCM_rox

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  1. I upgraded and now get this crash report. The mod runs fine in Eclipse and shows no errors. I changed a few class files but in this run I eliminated the ones I changed. It compiles perfectly but just wont run.
  2. Rebuild is working but slower so I dont know what the problem was but can anyone explain this message for me I am not even using this library. [09:54:47] [Client thread/ERROR] [FML]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
  3. Ok tried all the suggestions, Thanks so much guys I'm still getting the same error so I'm going to start a complete rewrite of my mod and hope that fixes it. The error seems to me like its a java problem though I downloaded installed and re setup the whole environment. Thanks again for the help and if the rewrite doesnt work I'll post again.
  4. This is it with the stacktrace option. Thanks for taking the time and finally making sense. This is the latest forge running and I dont think I'm importing all of forge it telling me to but I only imported what I needed. When I was told to i added the import but it made no difference.
  5. That IS the compiler error. It has the error in it if you look so please dont answer me again and let someone who knows what they are talking about answer.
  6. Excuse me... I have provided the whole log file and I "obviously " did nothing wrong. I followed Lexs' tutorial. I really need someone who knows what they are saying to give me some insight into this error. I have searched the net about it and reinstalled java and set it up. Also tried the build on 2 other computers to no avail.
  7. WOW read 46 times and not 1 bit of help. Well thanks guys looks like the death of another mod . Countless hours wasted prob over a small thing. I have no Idea why this is called modder support, Thanks again for all the help.
  8. I dont know why you copied that section and made no reply. I have checked all the souce areas and the forge code does in fact exist. The part that stumped me was the first line I'm not sure how to rectify that.
  9. I keep getting this message any help would be appreciated.
  10. USE public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("modfolder:texturename"); } Thankyou so Much it works now. i owe you one big time and now to fix the rest..
  11. Tried the registerIcons and it gives an error as well and tells me to change it back
  12. It tells me to remove the @Override lol. Then theres no error but it doesnt work
  13. When I put the @Override in it gives me an error and tells me to remove it and yes I am using updateIcons public void updateIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon("opalsplus:pngname") } I tried it again with putting the @override in but it won't let me.
  14. I know the subjectof textures has been covered I have read all the posts but still cant find an explanation to this problem. My block textures are working properly but since I updated to 1.5.2 the Item textures are missing. I have checked and rechecked the code and I have the textures in the same place as before. I just need to know which part of the code is pulling the textures because the ones it says are missing are named differently to the png files I have nominated. If I drop the existing mod for 1.5.1 into 1.5.2 it works fine.
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