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xNinjaBanditx's Achievements

Tree Puncher

Tree Puncher (2/8)



  1. ok thanks...and it still doesnt do anything when i drop the files into minecraft.jar....but ill find the prob on my own
  2. what is wrong with the mod is that whenever i put the zip into the mods folder like any other mod and start up MC the mod does nothing, so i tried putting the files directly into the jar and it still changed nothing im not sure exactly how to show you the source code since it only modifies vanilla block files
  3. Hi I'm updating my mod so it could be compatible with MC 1.4.2 Im having an issue with it and I can't figure out what is wrong.. can someone help me? it is a very simple mod that changes some of the things in vanilla MC http://www.mediafire.com/download.php?6vcv63kk2s9ddrr I'm sure I'm doing something very stupid, I'm new with working with forge, so if you can help that would be great
  4. um I got the lastest version of everything FML/MCP/1.3.2 and it seems to be working so far.. so maybe i just needed the latest forge
  5. The minecraft bin/resources and server.jar are all clean and I followed your exact instructions and this is what I got. ================ Forge ModLoader Setup Start =================== Setting up MCP > Backing up commands.py Patching file C:\Users\Eli's laptop\Desktop\personal mods\mcp\runtime\commands.p y patching file commands.py Hunk #2 succeeded at 586 (offset 2 lines). Hunk #4 succeeded at 1047 (offset 2 lines). Hunk #6 succeeded at 1077 (offset 2 lines). Hunk #8 succeeded at 1247 (offset 2 lines). Hunk #10 succeeded at 1350 (offset 2 lines). Hunk #12 succeeded at 1451 (offset 2 lines). Hunk #14 succeeded at 1627 (offset 2 lines). Commands patch applied successfully Copying FML conf Fixing MCP Workspace Downloaded argo-2.25.jar successfully Downloaded guava-12.0.1.jar successfully Downloaded guava-12.0.1-sources.jar successfully Downloaded asm-all-4.0.jar successfully Downloaded asm-all-4.0-source.jar successfully == MCP 7.2 (data: 7.0a, client: 1.3.1, server: 1.3.1) == # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, ast yle, astyle config > Creating Retroguard config files Jar Check 0 jars\bin\minecraft.jar.backup jars\minecraft_server.jar.backup == Decompiling client using fernflower == > Creating SRGs > Applying Retroguard Compiling AccessTransformer Compiling MCPMerger Running MCPMerder for 0 '"C:\Program Files\Java\jdk1.7.0_05\bin\java" -classpath "C:\Users\Eli's laptop\ Desktop\personal mods...' failed : 1 Decompile failed Decompile Exception: 1 Press any key to continue . . .
  6. Hello I am trying to figure out how to setup forge with mcp because every time I try to follow the txt document I get errors and it doesnt work... and I can't find any video tutorials on how to do it, so if someone could help me that would be great, umm if you want to PM me or post here either would work. Thank You!!
  7. hey im sorry but since forge didnt update for 1.3 yet i decided to go with risugami's modloader for this mod... and i have some one on my mod team who can do tht coding, so sorry for sorta wasting your time.
  8. ok thanks:) if you could just add me on skype ill let you know when i need help, thank you
  9. Hello, first of all im sorry if this is in the wrong forum section im new here. I have just started trying to put a modding team together a few days ago and i have a couple people and we wanna do this mod, but we can unless we have someone that can make custom blocks used for new custom biomes. if you or anyone you know can do some coding like this please contact me via Skype (Pigsdropbacon) or my application post here- http://www.minecraftforum.net/topic/1392360-modding-team-for-minecraft13-join-now/#entry16942324 thank you for your time and checking this out
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