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riderj

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Everything posted by riderj

  1. Create a new package in your src/main/java. Name it assets.[modname].textures.block(sor items, etc depending on what you've made.) make a package for each type of asset, consult your .minecraft for all the default asset folders. Just place the .png inside of the package, and properly call it in the code. Example: Item newItem = new Item(5001).setTextureName("modname:textureName.png");
  2. Haha, how else will you help others add your site to their collection of resources ? I will check them out, and will get back with results. I hope that the tutorials will easily transfer over to ForgeGradle (I want to begin using this format so I don't have to re-adjust later). I have tried many times to make mods, but it has never succeeded because I don't understand anything about the forge API and how it is implemented, and used in modding minecraft. Thanks for the resources
  3. The tutorials on the wiki don't help, they are all copy and paste. Are there any good, and detailed resources available for me to look at? I'm looking forward to creating my own mod, but I cant even progress if I have no grasp of how forge works. I'm also at a standstill with creating my set of Armor, I've looked through the minecraft source files, and have not found one class for any of the armors. The only location I can find them clearly listed is in the Item class. Though they are just where the objects are first instantiated, so it does not help me much. I cannot view the source files in eclipse due to the headache it would cause by switching workspaces(Since I'm working with ForgeGradle). I've accomplished the task of creating the item, and allowing the user to equip it with the renderIndex of cloth, and armorType of chestplate. I want to figure out how to add my own look to the armor, it's a cloak, so that it doesn't look like a leather chestplate. Any helpful post will be appreciated. Current InvisibilityCloak.java: package com.example.examplemod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class InvisibilityCloak extends ItemArmor{ /* public InvisibilityCloak(int id) { super(id); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); } public InvisibilityCloak(int id,String name) { super(id); setMaxStackSize(64); setCreativeTab(CreativeTabs.tabMisc); setUnlocalizedName(name); LanguageRegistry.addName(this, name); }*/ public InvisibilityCloak(int id,String name,int rendIndx,int armorType) { super(id, EnumArmorMaterial.CLOTH, rendIndx, armorType); setMaxStackSize(64); setUnlocalizedName(name); LanguageRegistry.addName(this, name); } } Current ExampleMod.java (Main class): package com.example.examplemod; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION) public class ExampleMod { public static final String MODID = "examplemod"; public static final String VERSION = "1.0"; public static Item pinkChecker; public static Item blazeSword; public static ItemArmor invisibilityCloak; @EventHandler public void init(FMLInitializationEvent event) { System.out.println("DIRT BLOCK >> "+Block.dirt.getUnlocalizedName()); pinkChecker = new PinkChecker(5000,"Pink Checkers"); blazeSword = new BlazeSword(5001,"Blaze Sword").setTextureName("ExampleMod:blazeSword"); invisibilityCloak = (ItemArmor) new InvisibilityCloak(5002,"Invisiblity Cloak",0,1).setTextureName("ExampleMod:invisibilityCloak"); CreativeTabs tabGeneric = new CreativeTabs(CreativeTabs.getNextID(),"tabGeneric"){ public ItemStack getIconItemStack(){ return new ItemStack(invisibilityCloak,1,0); } }; pinkChecker.setCreativeTab(tabGeneric); blazeSword.setCreativeTab(tabGeneric); invisibilityCloak.setCreativeTab(tabGeneric); LanguageRegistry.instance().addStringLocalization("itemGroup.tabGeneric", "en_US", "Generic"); } }
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