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  • drmrlego

drmrlego

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  • Content Count

    14
  • Joined

    January 1, 2014
  • Last visited

    July 18, 2014

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About drmrlego

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • Location
    America
  • Personal Text
    What's up man?
  1. drmrlego started following UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION? February 1, 2017
  2. drmrlego

    Custom Mob that Picks up Blocks like Endermen [Solved]

    drmrlego replied to SilasOtoko's topic in Modder Support

    Try looking at the endermens class.
    • January 4, 2014
    • 14 replies
  3. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    Yeah, that should work... But if it doesn't, then idk the problem.
    • January 4, 2014
    • 26 replies
  4. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    Lets see... you do have a problem here... public void registerIcons(IconRegister icon);{ Remove the ";" And if THAT doesn't work, then I think I know why. I am familiar with forge 916, which is what I use, but you are using 953. EDIT: Almost forgot, public static final String modid = "Snowstorm"; Put that in your main mod file. Also in your main mod file, Block snowstormBlock; Should be public static Block snowstormBlock; But once again, we are using different forge versions, so I am unsure
    • January 2, 2014
    • 26 replies
  5. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    I figured it out(I hope)! Change this... public BlockSnowstormBlock(int id, int texture, Material mat) { super(id, texture, Material.cloth); this.setCreativeTab(CreativeTabs.tabBlock); To this! public BlockSnowstormBlock(int id, int texture, Material mat) { super(id, texture, mat); this.setCreativeTab(CreativeTabs.tabBlock); That should fix it... EDIT: Wait, you should remove the "int texture" and the "texture" inside the "super(id, texture, mat);" Should be like public BlockSnowstormBlock(int id, Material mat) { super(id, mat); this.setCreativeTab(CreativeTabs.tabBlock); You can register textures like @SideOnly(Side.CLIENT) public void registerIcons(IconRegister icon){ this.blockIcon = icon.registerIcon(YourModHere.modid + ":" + "YourBlocksTextureFileNameHere"); }
    • January 2, 2014
    • 26 replies
  6. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    That is weird. I'm sorry for asking for so much, but could I see your current code? Sorry if I'm being a pain, and thanks for your patience.
    • January 2, 2014
    • 26 replies
  7. drmrlego

    When one tab is open, others draw black

    drmrlego replied to makerimages's topic in Modder Support

    I'm confused, what "Side tabs"?
    • January 2, 2014
    • 2 replies
  8. drmrlego

    [1.6.2][Addon] AutoBlocks 1.0.0 - ALL the microblocks!

    drmrlego replied to iconmaster's topic in Mods

    Looks cool! Good job on it.
    • January 2, 2014
    • 4 replies
  9. drmrlego

    [1.6.2] Better World Mod (1.0) LandMines, Mimics, Marshmallows, Slingshots Oh my

    drmrlego replied to KidComm's topic in Mods

    Good mod. Definitely downloading right now.
    • January 2, 2014
    • 3 replies
  10. drmrlego

    1.6.4 nether ore gen

    drmrlego replied to denbukki's topic in Modder Support

    You could try looking at the QuartzOre or the minecraft worldgen class. I'll look at it now. EDIT: Couldn't find where in the code Quartz gets generated in... Maybe you could have better luck than me, though!
    • January 2, 2014
    • 43 replies
  11. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    This is for 1.6.4? Then, first off... public void gameRegisters(){ GameRegistry.registerBlock(snowstormBlock);} public void LanguageRegistry(){ LanguageRegistry.addName(snowstormBlock, "Blanket"); } First, get rid of the "public void LanguageRegistry", "public void gameRegistry", "gameRegisters();", and the "languageRegisters();" but keep the "LanguageRegistry.addName(snowstormBlock, "Blanket");" and the "GameRegistry.registerBlock(snowstormBlock);" there. Second, also in your main class file, "@Init" should be "@EventHandler" And third... public BlockSnowstormBlock(int id, int texture, Material mat) { super(texture, Material.cloth); this.setCreativeTab(CreativeTabs.tabBlock); Change that to... public BlockSnowstormBlock(int id, int texture, Material mat) { super(id, texture, Material.cloth); this.setCreativeTab(CreativeTabs.tabBlock); Hope I helped
    • January 2, 2014
    • 26 replies
  12. drmrlego

    How to make something that breaks a block slowly on right click?

    drmrlego replied to andreidim's topic in Modder Support

    Don't know exactly, but I believe that there is something like onBlockRightClick or something like that I believe?
    • January 2, 2014
    • 4 replies
  13. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    public class BlockCompressedCobblestone extends Block{ public BlockCompressedCobblestone(int id, Material par2Material) { super(id, par2Material); this.setCreativeTab(furniturecraft.FCTab); } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister icon){ this.blockIcon = icon.registerIcon(furniturecraft.modid + ":" + "CompressedCobblestone"); } } That is my block code for my mod, and it is 1.6.4, and... public Block setBlockName(String string) { // TODO Auto-generated method stub return null; } ...indeed, it should not be there.
    • January 2, 2014
    • 26 replies
  14. drmrlego

    UN-TEXTURED UN-NAMED BLOCK. SIMPLE QUESTION?

    drmrlego replied to Cookie160's topic in Modder Support

    Can I see your code please?
    • January 1, 2014
    • 26 replies
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