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apemanzilla

Forge Modder
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  1. In short, how do I tell MCP to use external libraries when recompiling? I've tried putting the jars almost everywhere I can think of, and I don't think I should have to decompile them to use them. Eclipse recognizes them fine, it's just MCP giving me problems.
  2. Hello everyone, I was wondering if there was any easy(ish) way to turn all my source code, still in the MCP environment into a GitHub repository, so I can access it on other computers. I'm guessing that I could just add all the non-mod files to .gitignore, but it seems painstaking and slow, so I just wanted to ask if it was the only way possible. Thanks in advance, -Ape
  3. For the most part it's OK, but if you use a non-vanilla launcher (ie FTB) it will crash if you use Java 7. To fix this you need to manually update LWJGL, which in turn breaks other stuff. For example, when you right click the mouse is frozen in place until you release it. Makes it hard to shoot a bow.
  4. Oh, not too many people have problems with Java 7. Only everyone who plays Minecraft with mods on OSX. Another reason I use bootcamp to run Windows natively
  5. If you target J7, this forces EVERYONE to use Java 7 with your mod. On a Mac, this may present problems because Java 7 and OSX = a massive shitfest. Java 6 works fine, but Java 7 causes all sorts of problems, so I always use 6 instead. There's really no reason to use Java 7 anyway unless you need a feature from it which isn't available in Java 6.
  6. Thanks for the help, and the source too. I'm guessing the save() method will create the file if it's not found?
  7. I have recently started modding with forge, and would like to add a config file to my mod for block and item ID's. However, all the tutorials I find seem to be either outdated, or simply don't work. Could anyone explain to me how to create and load a config file, or at least send me the source code from an example? Thanks!
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