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T3ctonic

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  1. Well thanks you, guess youtube videos are not the best to follow(and they said that was a 64 bit one). Would you mind directing me to the 64bit version?
  2. If I am correct it would be one of the environmental variables Variable Name: JAVA_HOME Variable Value: C:\Program Files (x86)\Java\jdk1.8.0_74
  3. Well the problem still persists, so I am unsure on what to do.
  4. I tried to change the DEAFULT_JVM_OPTS= in the .bat but then cmd tells me that "error occurred during initialization of VM" and "Could not reserve enough space for 4096000KB object heap"
  5. When doing this it says this: * What went wrong: Unable to start daemon process.
  6. I was trying to setup gradle and this error occurred when I ran this command line "gradlew setupDecompWorkspace eclipse" This is the result of a --stacktrace: http://pastebin.com/e0FUVyPx Thanks, ~ T3ctonic
  7. Well I assume what I have done is wrong if you could try and correct me using my code it would be appreciated or just point out where I went wrong thanks P.S its 2 AM for me
  8. Well the title basically says it all Entity Class
  9. I was wandering if anyone knew a tutorial or how to make a block with a working invetory like a furnace/macerator so it runs on a certain fuel to cook a certain item.
  10. I have made a food and put the texture in the right folder but It dosent load!!! Main Code public static Item EnergyBrick = new EnergyBrick(2119, 12, false).setUnlocalizedName("EnergyBrick"); And what it shows in game
  11. GameRegistry.addRecipe(new ItemStack(PureEnergyPickaxe, 1), new Object [] { "***", "LXD", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyPickaxe, 'D', DarkEnergyPickaxe }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { "L*D", " * ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergySword, 'D', DarkEnergySword }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { "L*D", " X ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyShovel, 'D', DarkEnergyShovel }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "D**", "LX*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "**L", "*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "**L", "DX ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "D**", " XL", " X ", 'X', Item.stick, '*', PureEnergy, LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "**X", "*DX", "*XX", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "*XX", "*DX", "**X", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergyBlock, 1), new Object [] { "XXX", "XXX", "XXX", 'X', PureEnergy, }); GameRegistry.addRecipe(new ItemStack(DarkEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy });
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