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pi4t

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  1. I'm sorry to bump, and this is a bit of a stupid question, but (for 1.6) where should the texture file go? There seem to be 3 "assets" folders within the decompiled MCP folder, but none of them seem to work. I've tried placing my folder with the texture in (pi4t/textures/RaftPart.png) in all of them in turn, and none have produced the desired results. My code looked like it'd produce the same result as the one here (with the ResourceLocation string being "pi4t:textures/RaftPart.png", obviously), but I just get the "map" of different block sides which I've come to believe means a texture is missing (screenshot). I tried copy-pasting in the code here and commenting out mine to see if there was a difference which was stopping it working, but it still did the same thing. My model (somewhat obviously, given the name) doesn't inherit from the RenderBiped class, but I don't think that should have an effect on this bit of code? My question is: into which folder should I put my texture, or if it's in the right folder, why would it not be detecting? Do I need to recompile and reobfuscate it, and then insert my image into the .jar along with the classes?
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