Everything posted by Jacky2611
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[Solved][1.7.2]Packets problem
http://www.minecraftforge.net/wiki/Tutorials says that tutorial is for current version. I'm making key input. Maybe someone is just updating it to netty...or the tutorial page has not been updated yet Here is an up-to-date tutorial how to use netty:
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[Solved][1.7.2]Packets problem
That tutorial is great...but for 1.6 in 1.7 minecraft switched to netty. there are a few (very confusing) tutorials on the wiki. However, netty is big and scary and i would suggest you to wait until there are step by step tutorials that explain what you do. What do you want to do with packets? Guis? Key input? EDIT: Wait, is http://www.minecraftforum.net/topic/1780028-164sspforgerails-of-war-—-uber-realism-mod/ your mod? Looks really awsome... BUT WHY DID YOU DO IT?! WHY DID YOU ADD ROUND RAILS TO MINECRAFT?!!
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[1.6.4] Another Problem... I can't take the items out of my inventory ._.
lol, wanted to ask the exact same question... thats how you use the draw texture thing: this.drawTexturedModalRect(where to draw lefttop corner X, where to draw lefttop corner Y, From where to take image lefttop corner X, From where to take image lefttop corner Y, image width, image height); And heres an example how to use it: GL11.glColor4f(1F, 1F, 1F, 1F); Minecraft.getMinecraft().getTextureManager().bindTexture(texture); int k = (this.width - this.xSize) / 2; int l = (this.height - this.ySize) / 2; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);
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Choose biomes for world type
This tutorial on the minecraftfroums helped me a lot to understand how things work: http://www.minecraftforum.net/topic/1797143-152-16-forge-dimension-tutorial-multi-biome-dimension-ore-gen-basic-house-gen-tree-gen-skyrenderer-githubsrc-code/page__st__280 I think that you have to scroll down a little bit, it should be post 3 or 4. This actually is about adding a new dimension with multiple biomes but the principe should be the same
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[1.7.2]Custom Bed doesn't reset Time in custom Dimension
World time...do you want to have an independent time for your dimension? EDIT: wait, can you use the normal bed in your dimension?
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[SOLVED] Problems with Fluid.
ahmmm... shouldn't you register your blovks in preinit? like: Thats the way i do it...(Don't forget the thank you button!)
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Custom Biome (for 1.7)
Maybe this can help you: EDIT: oh, thats from you Parker8283...
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[1.7][SOLVED]Compare 2 items
oh, i had a final Item in front of them...
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[1.7][SOLVED]Compare 2 items
Yeah i know that the enderegg doesn't work (just wanted to try it....) but thats not my problem. My problem is that i can't compare my custom items(ender dust, crystal...). And TGG, what do you mean with:
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Custom Biome (for 1.7)
Custom biomes in 1.7? that could be a little bit tricky. I managed to get 1 working in my custom dimension(will add more once i finished my gui), but as far as i know addBiome (was used to add biomes to the overworld) doesn't exist anymore. I think that you would have to create a new world type(has all biomes of vanilla + your biomes) that is used instead of the standart world type. And, as far as i know, trees are somewhere in the wold decorator. Maybe you can find it somewhere in net.minecraft.world.gen.feature.
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[1.7][SOLVED]Compare 2 items
- [1.7][SOLVED]Compare 2 items
For my fuel handler i need to compare 2 items. Comparing vanilla items works fine, but as soon as i try to compare custom items i get 0 energy returned. Tried to use equal as well, same result.- [1.7.2][SOLVED] Problems with gui Progress bar
Where do you call that method? And if you don't call it, how do you expect it to be called? Maybe i should start a petition to add this smiley:- [1.7.2]Any key holding method? or any suggestion on how to do this?
Thats what confused me. I thought that maybe there now is an easy to use 1-line build in feature...- [1.7.2]Any key holding method? or any suggestion on how to do this?
Does this work in mp without packets?- Setting Block bounds and collision?
or make a multiblock structure... That could be a little bit difficult, because how do you pause/stop the smelting progress if a block is broken? You would have to constantly check if all blocks are still in place... And what would you do if a block is brocken? pause the process/drop all items/...- [1.7.2][SOLVED] Problems with gui Progress bar
The description packet is definitely not the right tool for a progressbar. @OP Look at ContainerFurnace on how to handle progress bars. Ups, forgot to post the container...- [1.7.2][SOLVED] Problems with gui Progress bar
After i realized that i am an idiot i tried to add a nice gui and a progress bar to my furnance. No errors, everything looks fine, minecraft starts with 0 errors, i can open block, but energy bar doesn't change... After trying around a little bit i think that my energy is never set to anything else than 0, but my update function says that it is increasing. TileEntity and gui:- [1.7] Saving Blocks and Items to NBT
What kind of value do you want do save? If it is something like color or direction you could use metadata, otherwise here is what i use:- Setting Block bounds and collision?
i tried to use setBlockBounds and getCollisionBoundingBoxFromPool too, but it was kind of buggy... I think the best solution would be to create a 3x3x3 3d model.- [1.7.2]Any key holding method? or any suggestion on how to do this?
thats...unfair. I bumped my post 3 times and nobody answered. You bumped your post 1 time and get an answer... and thx for the link, could be useful for me too- [Solved] [1.7.2 - 10.12.0.1056] GUI Rendering Dark...
Thank you! It works now PRESS THE THANK YOU BUTTON!!!! NOW!!!!- [Solved] [1.7.2 - 10.12.0.1056] GUI Rendering Dark...
Maybe you could try to add this line at the top of your draw Background() GL11.glColor4f(1F, 1F, 1F, 1F); Changed a few things, could you please try this version: http://pastebin.com/PsKnkWy2- [1.7.2] [NEED HELP!!!!] Problem with energy variable
BUMP Need Help... :-(- [1.7.2] [NEED HELP!!!!] Problem with energy variable
Still haven't figured out what i am doing wrong... Could anyone please give me a hint? Please?! - [1.7][SOLVED]Compare 2 items
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