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Forge Modder
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    Developer of the Cobaltmod

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Dragonisser's Achievements

Creeper Killer

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  1. Its the exact same method and it does exist, i even tested it myself. worldIn.getEntitiesWithinAABB(playerIn.getClass(), boundingbox); World.getEntitiesWithinAABB(Class<? extends T> classEntity, AxisAlignedBB bb) Looks totally different.. not. /** * Gets all entities of the specified class type which intersect with the AABB. */ public <T extends Entity> List<T> getEntitiesWithinAABB(Class <? extends T > classEntity, AxisAlignedBB bb) { return this.<T>getEntitiesWithinAABB(classEntity, bb, EntitySelectors.NOT_SPECTATING); } public <T extends Entity> List<T> getEntitiesWithinAABB(Class <? extends T > clazz, AxisAlignedBB aabb, @Nullable Predicate <? super T > filter) { int i = MathHelper.floor((aabb.minX - MAX_ENTITY_RADIUS) / 16.0D); int j = MathHelper.ceil((aabb.maxX + MAX_ENTITY_RADIUS) / 16.0D); int k = MathHelper.floor((aabb.minZ - MAX_ENTITY_RADIUS) / 16.0D); int l = MathHelper.ceil((aabb.maxZ + MAX_ENTITY_RADIUS) / 16.0D); List<T> list = Lists.<T>newArrayList(); for (int i1 = i; i1 < j; ++i1) { for (int j1 = k; j1 < l; ++j1) { if (this.isChunkLoaded(i1, j1, true)) { this.getChunkFromChunkCoords(i1, j1).getEntitiesOfTypeWithinAABB(clazz, aabb, list, filter); } } } return list; } I might not be a master in java and modding minecraft, but im not retarded.
  2. No it shouldnt. It should only list all EntityPlayer(MP) List<T> net.minecraft.world.World.getEntitiesWithinAABB(Class<? extends T> classEntity, AxisAlignedBB bb) Gets all entities of the specified class type which intersect with the AABB. Type Parameters:<T> Parameters:classEntity bb
  3. Did you even read the forge server setup ... https://minecraft.gamepedia.com/Tutorials/Setting_up_a_Minecraft_Forge_server https://www.akliz.net/manage/knowledgebase/35/How-to-Install-a-Forge-Server.html
  4. net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from PinkMod (fpm) Caused by: java.lang.NullPointerException at com.flipking78.pinkmod.init.ModItems.registerRender(ModItems.java:24) at com.flipking78.pinkmod.init.ModItems.registerRenders(ModItems.java:28) at com.flipking78.pinkmod.proxy.ClientProxy.init(ClientProxy.java:9) at com.flipking78.pinkmod.PinkMod.preInit(PinkMod.java:27) 1. Stop spaming. You arent the king here which gets served first. 2. There are errors, if you would take a look at it you would see them 3. Post the goddamn code. How the hell should we know why i might crash if you dont even provide the code that crashes
  5. AxisAlignedBB boundingbox = new AxisAlignedBB(minX, minY, minZ, maxX, maxY, maxZ); List<Entity> entityList = worldIn.getEntitiesWithinAABB(playerIn.getClass(), boundingbox); for(int i = 0; i < entityList.size(); i++) { entity.get(i).sendMessage(new TextComponentString(player.getDisplayNameString() + " displays their MyNewItem")); } Parameters for the BoudingBox are "minX, minY, minZ, maxX, maxY, maxZ". So if you want to get all players in a cube of 20x20x20 around you, you would need to do. double minX = playerIn.posX - 10.0; double minY = playerIn.posY - 10.0; double minZ = playerIn.posZ - 10.0; double maxX = playerIn.posX + 10.0; double maxY = playerIn.posY + 10.0; double maxZ = playerIn.posZ + 10.0; The one below is probably more logical.
  6. I did it like this last time to open my backpack item via a keybind. It shouldnt be that much different from 1.7.10 to 1.12.2 https://github.com/Dragonisser/CobaltMod/blob/master/src/main/java/cobaltmod/handler/event/CobaltKeyHandler.java#L53 https://github.com/Dragonisser/CobaltMod/blob/master/src/main/java/cobaltmod/network/packet/server/CobaltOpenGuiMessage.java
  7. I posted the full code you need to make 1000 new tabs if you want to.
  8. Still wondering what people think about not posting their full code or error log >_>
  9. https://github.com/Dragonisser/CobaltMod-2/blob/master/src/main/java/de/prwh/cobaltmod/core/CreativeTabCobalt.java https://github.com/Dragonisser/CobaltMod-2/blob/master/src/main/java/de/prwh/cobaltmod/core/CMMain.java#L38-L39
  10. Shouldnt the portal be placed in the dimension like it is in the overworld - hole facing north/south and then same when its made? https://github.com/Dragonisser/CobaltMod-2/commit/4b3b64cb15c54fb5f6dfa5a784bc0286d2c7fbf8
  11. Take a look at that. im not sure if it still works in the higher versions tho. https://github.com/Dragonisser/CobaltMod/blob/c2193858b867552420a0bd8b31dbdda05c867d3c/src/main/java/cobaltmod/handler/event/SpeedBootsHandler.java
  12. Im using my own batch called "setup_gradlew.bat" gradlew.bat setupDecompWorkspace --refresh-dependencies --debug & gradlew.bat eclipse
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