Jump to content

Eternaldoom

Forge Modder
  • Posts

    592
  • Joined

  • Last visited

Everything posted by Eternaldoom

  1. Yes it does. Mine work.
  2. https://github.com/Eternaldoom/Realms-of-Chaos
  3. Are you registering a bullet renderer?
  4. Did you get your textures working?
  5. https://github.com/progwml6/ironchest/blob/mc1.8/src/main/java/cpw/mods/ironchest/RegistryHelper.java
  6. Can you see the texture when you place it in the world? If so, you aren't registering the item model. If you can't place it in the world, that's an FML registry bug and you should look at the RegistryHelper in ironchest's 1.8 branch.
  7. You will probably be able to add tabs again when forge (the api) is released. As for your blocks not working, post a screenshot of your file hierarchy.
  8. Add this line to your build.gradle under "minecraft" mappings = 'snapshot_nodoc_20140930'
  9. Post a link to your texture, and your blocks code
  10. Just override getRenderBlockPass to return 1.
  11. For double slabs, you need to register a custom ItemBlock with the block. Have a look at ItemSlab in vanilla.
  12. AT's and coremods are different things. AT's can be used to change the visibility of a field. Byte code modification is used to change vanilla behavior in ways that forge does not have events and hooks for.
  13. Register your blocks and items in preInit, and why is there an integer arg in your block's constructor?
  14. http://www.wuppy29.com/minecraft/modding-tutorials/forge-modding-1-7/
  15. Get rid of the player arg when you spawn the entity.
  16. Spawn the entity on the server only.
  17. Looks cool! Ill try it out. Can you post a changelog and a link to the MC forum thread?
  18. Use the furnace code to set the metadata, and in your render method check the metadata and rotate the model with GL11.glRotatef()
  19. What directory did you look in? It should be eclipse/eula.txt
  20. You need to set the entity's position. Also, you don't need an event, just use onBlockActivated in your block class.
  21. Do not replace the entity to customize drops. There is an event for that. I think it's called LivingDropsEvent but I'm not quite sure.
  22. Of course you need a main class. How else do you plan to get forge to see it? Call the method to run you version checker in the ClientProxy class, and register the proxy in the main class. Follow a modding tutorial.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.