Everything posted by Eternaldoom
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1.8 Update Questions
Yes it does. Mine work.
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Modding tutorial vids for making a dimension [1.7.10]
https://github.com/Eternaldoom/Realms-of-Chaos
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[1.7.10] Appearing and not
Are you registering a bullet renderer?
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1.8 Update Questions
Did you get your textures working?
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1.8 Update Questions
https://github.com/progwml6/ironchest/blob/mc1.8/src/main/java/cpw/mods/ironchest/RegistryHelper.java
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1.8 Update Questions
Can you see the texture when you place it in the world? If so, you aren't registering the item model. If you can't place it in the world, that's an FML registry bug and you should look at the RegistryHelper in ironchest's 1.8 branch.
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1.8 Update Questions
You will probably be able to add tabs again when forge (the api) is released. As for your blocks not working, post a screenshot of your file hierarchy.
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[1.8] Error during setup of the enviorment!
Add this line to your build.gradle under "minecraft" mappings = 'snapshot_nodoc_20140930'
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Block Textures With alpha?
Post a link to your texture, and your blocks code
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Block Textures With alpha?
Just override getRenderBlockPass to return 1.
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Question on registering custom doubleslabs [Solved]
For double slabs, you need to register a custom ItemBlock with the block. Have a look at ItemSlab in vanilla.
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Rationale for using Access Transformers and byte code injection
AT's and coremods are different things. AT's can be used to change the visibility of a field. Byte code modification is used to change vanilla behavior in ways that forge does not have events and hooks for.
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How to make a custom ore block smelt in to ingot
Register your blocks and items in preInit, and why is there an integer arg in your block's constructor?
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Detect all nearby entities to player and then shoot lightning at them
Just use the worldObj field.
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[1.7.10] Minecraft not rendering entity (trying to make bullets)
Post your entire main class.
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Is there any guide to port 1.6 mode to 1.7.10?
http://www.wuppy29.com/minecraft/modding-tutorials/forge-modding-1-7/
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Custom Grenade Blowing Players Up?
Get rid of the player arg when you spawn the entity.
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Spawning A Mob on Block Right Click...
Spawn the entity on the server only.
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[1.7.2 - 1.7.10] ThePhysician2000's Furniture Mod; Updated 2015/2/15
Looks cool! Ill try it out. Can you post a changelog and a link to the MC forum thread?
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Making Techne block rotate?
Use the furnace code to set the metadata, and in your render method check the metadata and rotate the model with GL11.glRotatef()
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(Solved) Must run server. Eula.text wont generate. How to agree to eula??
What directory did you look in? It should be eclipse/eula.txt
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Spawning A Mob on Block Right Click...
You need to set the entity's position. Also, you don't need an event, just use onBlockActivated in your block class.
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Problem Overwriting Vanilla Cow Class Forge 1.7.10
Do not replace the entity to customize drops. There is an event for that. I think it's called LivingDropsEvent but I'm not quite sure.
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[1.7.10] Replace "Fatally missing blocks and items" message?
Bump. Will I need a coremod?
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How to make an update checker
Of course you need a main class. How else do you plan to get forge to see it? Call the method to run you version checker in the ClientProxy class, and register the proxy in the main class. Follow a modding tutorial.
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