Everything posted by FLUFFY2
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		Need help loading OBJ models
		
		He probably mean how did you exported it? It has to be trianglulated, otherwise crash! The error you showing is a realy simple error. Did you just copy and paste the tutorial, huh? Sigh..... You have to use ResourceLocation in order to open you .obj!
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		How to make a block light up the area around it?
		
		@drok: Sorry, my bad! @Kwibble: Well i can't say it other way. Im not gonna give anyone a copy&paste.
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		Prevent tamed entity attacking players
		
		Why don't you just look up how wolves are working?! It will save you much time.
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		How to make a block light up the area around it?
		
		@dork: It is posibble without editing the light engine! You have to place an EnumSkyBlock(with .setLightValue) around the block you want to be brighter. Minecraft gonna check for the incorrect light sometimes so you have to keep the light updated. If you remove the block use .updateLightByType at the created EnumSkyBlocks to delete the light! If you not realy understand this stay at 1.0F!
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		SLOVED[1.7.10]Forge model loader problem
		
		Hello everyone, I made a model in Blender and exported it in .obj! It triangulated, no quad faces! But i get this error message: net.minecraftforge.client.model.ModelFormatException: Error parsing entry ('o shell.lantern.smd.mesh_0.007', line 4) in file 'fluffy:models/Lantern.obj' - Incorrect format I'm new to modelling, but i spent so much time making this. Thanks!
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		@SideOnly usage info
		
		Im just trying to write that for modders who don't understand it. It not what i don't understand its for others You probably getting sick by seeing how everyone use @SideOnly even if they dont know what it is for. Well they can know it now.
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		@SideOnly usage info
		
		Hello everyone, I tought i make this simple info because i saw a lot of people using @SideOnly to make their code only run on one side. Thats a bad idea! @SideOnly is for making a code only VISIBLE for one side. Feel the difference? Its good for registration purposes, but you have your Common and ClientProxy, right? You might ask now, than what can we use??? If in your code you have a World as argument or instance you can use: if(world.isRemote) -world.isRemote = CLIENT -!world.isRemote = SERVER Its that simple! Or if you cannot get world for some reason use SIDE checking: Side side = FMLCommonHandler.instance().getEffectiveSide(); if(side == Side.CLIENT) { System.out.println("CLIENT"); }else{ System.out.println("SERVER"); } Hope you now not gonna mess up your code and be suprised why is it not working!
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		RenderTileEntity issue
		
		public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) should be: public void renderTileEntityAt(TileEntityMyModel tileEntity, double x, double y, double z, float tick) That way you don't have to use instances and create an instace of you tile entity.
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		SLOVED[1.7.10]RecipeSorter not working?
		
		Um........... Sorry guys for wasting your times. I tought RecipeSorter.register replaces .addRecipe() in case of custom recipes. Problem sloved, thank you very much guys!
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		SLOVED[1.7.10]RecipeSorter not working?
		
		W-W-W...WAIT? WHAT? GameRegistry.addRecipe(RecipeSorter.register("Amnesia:lantern", LanternRefuelRecipe.class, Category.SHAPELESS, "after:minecraft:shapeless")); That throws an error.
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		SLOVED[1.7.10]RecipeSorter not working?
		
		Okey just checked out! If im using the RecipeSorter registration my custom Recipe class never runs. With the bad register way it runs. I checked out the list and it matches how it should look like.
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		[1.7.2] Playing Existing Minecraft Sounds
		
		Delete the number! Only random.eat.
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		[1.7.2] Making Vanilla mobs hostile on attack.
		
		You should extend EntityMob and add the AI tasks you want!
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		SLOVED[1.7.10]RecipeSorter not working?
		
		I have a custom recipe that WORKS while useing: GameRegistry.addRecipe(new LanternRefuelRecipe()); But that throws me an error: Unknown recipe class! com.fluffy.amnesia.handler.LanternRefuelRecipe Modder please refer to net.minecraftforge.oredict.RecipeSorter So i just updated my code: RecipeSorter.register("Amnesia:lantern", LanternRefuelRecipe.class, Category.SHAPELESS, "after:minecraft:shapeless"); Its now STOPPED working. No error, crash, just there is no crafting resoults. My Recipe class: http://pastebin.com/3VkyTC1F In the modder forum nobody has clue why is that. It mayebe a bug or it just not that simple how i tought it is. Useing forge .1159! Thanks!
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		Tinkers Construct like upgrading system
		
		You are lack of knowlage even in the basics. I don't know you are actually learnt java or not but you must watch some basic tutorials! If you not understand the TileEntity tutorial you are probably has to learn java first. Don't do what i did because i never learnt java, but i can still make mods. After 2 years of modding i understands Minecraft, Forge and Java! If you learn java first and than modding you probably save 1,5 year!
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		My mod just does not work
		
		Fresh install latest Forge for 1.7.10. Your code must work!
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		[1.7.10] "Something's taking too long!" using simplest mod class
		
		In .1159 i also have this problem but only when i generation a new world. The error is not the same its something like "Chunk generation took: ~130ms". And i can see a lot of missing chunk while thats happening. But your main class should have the Proxies and the inits!
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		[1.7.10] [SOLVED] Getting Tile Entities
		
		Why are you want to get a TileEntity in your TileEntity class? Thats stupid! Your tile entity is already defined with "this."!!! Your case: this.blockMetadata; If you create a new TE for your block the cordinates are already "connected" together! BUT be careful TE can be null and crash the game!
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		[1.7.x]Unknown recipe class
		
		No problem! Thanks for helping anyway.
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		[1.7.x]Unknown recipe class
		
		Yes its worked with GameRegistry.addRecipe(new LanternRefuelRecipe()); I tryed what you have said but no luck.
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		[1.7.x]Unknown recipe class
		
		Oh its simple. There is no crafting resoults with this RecipeSorter registration. If you need here is my Recipe class file: http://pastebin.com/tfLDjHBS Thanks for the helping!
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		[1.7.x]Unknown recipe class
		
		Updated, still not working: RecipeSorter.register("Amneisa:lantern", LanternRefuelRecipe.class, Category.SHAPELESS, "after:minecraft:shapeless"); I think im just stick with: GameRegistry.addRecipe(new LanternRefuelRecipe()); Its working after all. Even if is drops an error!
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		[1.7.x]Unknown recipe class
		
		Okey error gone now. Now my recipes also STOPPED working. No crash or a single error, nothing! Code: RecipeSorter.register("Lantern Refuel", LanternRefuelRecipe.class, Category.SHAPELESS, ""); Also what dependancies stands for? If i put anything into the last string it crashes.
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		[1.7.x]Unknown recipe class
		
		I have an error message when MC starts up with my mod! Unknown recipe class! com.fluffy.amnesia.handler.LanternRefuelRecipe Modder please refer to net.minecraftforge.oredict.RecipeSorter My custom recipe is still working both side, but im just interested what this means?
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		NoSuchMethod, NoSuchField, servside Modding
		
		Im not mean dont make mods for 1.7.2! I mean dont make mods below version 1.7.2! I know its supported and recommended! (English is not my main language, sorry for mistakes)
 
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