I'm well aware of the fact that I can override the color of an item by setting its rarity.
However, there are only four rarities and many more colors. This poses a limitation.
Basically, the question is: can I use forge to define a custom rarity?
If not, is there another way to give an item a color that will be retained even after using an anvil to rename it?
My problem:
Item shows up as the pink and black error texture.
My relevant code:
My relevant paths:
src\main\resources\assets\<MODNAME>\lang\en_US.lang (this works fine)
src\main\resources\assets\<MODNAME>\textures\items\<MODNAME>\stickHardened.png (does not work)
Also tried:
src\main\resources\assets\<MODNAME>\textures\items\<MODNAME>\<MODNAME>_stickHardened.png
Before you ask, yes, I'm positive I've spelled all my names correctly and with correct capitalization.
More info:
MCP 9.05
FML 7.10.18.1180
Forge 10.13.0.1180
gradle.log after running the command you gave me:
http://pastebin.com/v44xkapz
Here is the RAM.
Just throwing some more info about my Windows machine in, in case it is needed.
RAM: 3,00GB
Windows 7 Home Premium
Pentium® Dual-Core CPU #5500 @ 2.80GHz 2.80GHz
Hi, I'm new to Forge Modding and I've been attempting to get it to work for Eclipse.
I have Windows 7 32 bit.
The Forge version I downloaded was forge-1.7.2-10.12.0.1024-src
The errors in CMD are as follows:
Exception stack trace is as follows:
Is there anything I obviously did wrong?