
jmeyer2k
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Tree Puncher
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I am new!
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Cool thanks, I'll try that.
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Bump... Where's Lex when you need him? :l
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I would love the Forge Modder tag under my name. I develop MobLoot (https://github.com/jmeyer2k/MobLoot). MobLoot is a mod where you have to collect loot from a zombie's dead body when you kill it. The loot includes the regular drops and also some other configurable random items.
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When a mob dies, I want this mob to spawn as an exact replica of the mob but with my own AI. This means I want it to copy the rendering function of the mob that died. In EntityDeadMob.java, when the mob is spawned, the entityToDisplay variable is set as well as the position. When I run it with this code, I get an error. EntityDeadMob.java package com.julianscode.mobloot; import net.minecraft.entity.Entity; import net.minecraft.entity.monster.EntityMob; import net.minecraft.world.World; public class EntityDeadMob extends EntityMob { public Entity entityToDisplay; public EntityDeadMo
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Ok I see. Thank you very much. Is there any way I send a function to the server. Currently I am using keybinds so it makes sense it is not on the server side.
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setBlock does not seem to be changing the blocks when I save and quit and then start up again. They show fine in the session, but they disappear if I relog. Is there anyway to fix this?
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Hmm, It still repeats if I hold down on the right mouse button. I'm not sure if this has anything to do with it, but I'm in creative mode.
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How can I make it so that when the user holds right click, onItemRightClick doesn't get called multiple times? Is there any built in function or would I have to program a lock manually? If I need to program it manually, how would I go about doing so?