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AlphaModder3

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Everything posted by AlphaModder3

  1. mod_MinecraftForge has a bunch of errors in it, and when i attempted to repair the imports they werent the same as what it wanted. It says it cant find NetworkMod.java, and the major and minor versions variables in ForgeHooks. It also couldnt find getDungeonLootTries in MinecraftForge, or init in MinecraftForgeClient, OR killMinecraft in minecraftforge. code: package net.minecraft.src; import net.minecraftforge.client.*; import net.minecraftforge.common.*; /** * This class is just here to make the Forge version show up nicely in the ModLoader logs/Crash Screen */ public class mod_MinecraftForge extends NetworkMod { @MLProp(info = "Set to false to reproduce a vinella bug that prevents mobs from spawning on inverted half-slabs and inverted stairs.") public static boolean SPAWNER_ALLOW_ON_INVERTED = true; @Override public String getVersion() { return String.format("%d.%d.%d.%d", ForgeHooks.majorVersion, ForgeHooks.minorVersion, ForgeHooks.revisionVersion, ForgeHooks.buildVersion); } @Override public void load() { MinecraftForge.getDungeonLootTries(); //Random thing to make things Initialize MinecraftForgeClient.init(); } } Help Plz
  2. I have recentely decided to update my mod from 1.2.5 to 1.3.2, however after decompiling, I found that almost all of files have errors on them. I used Forge 4.1.1, Minecraft 1.3.2, and MCP 7.2 the files are 6017 errors in total. Does anybody have any idea why this might be happening??!?!? I can send my workspace to someone if necessary
  3. I looked at that, but i need something like if(x){ setPlayerInDimesnison(2)
  4. I am writing a mod that adds Another dimension, which is easy enough, however I have a problem. This dimeson doesnt use portals to teleport through, and i cannot find the code that actually puts the player in the dimension. any help is appreciated.
  5. Yay! Im Officialy stupid... i used a technic launcher with vanilla selected, completely forgetting that it would be 1.3. herp derp. lol
  6. ok... here we go... UPDATE: Cleanup Complete NOTE: My mod is client only. the server jar will be missing UPDATE: First Errors UPDATE: Decompile Complete: 1575.36s UPDATE: Massive Barrage of Errors It cleared the console is there a log? plz tell me i didnt need to run fmls install.cmd seperately this is the remaining output that wasnt cleared
  7. I have just started modding with forge, but when i attempted to run install.cmd i receieved hundreds of hunk failures, mostly not decompiled files, and some error "else" not preceded by "if" i used clean jars and extracted the src zip to the mcp folder and put the fernflower whatever thingy into runtime/bin. Help! (I dont have the console output as it takes about an hour and a half to decompile
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