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Russoul

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  1. Find it out yourself. Download dev build of thaumcraft and scan it
  2. Nope, that's not the case
  3. I'm writing a custom obj model loader/renderer, not using the existing one because i want to load models dynamically, bypassing ResourceLocation thing + just want to do it myself. I'm using simple minecraft Tessellator to render a whole 3d object and as a result i'm getting a massive fps drop rendering high poly models. How can i fix that ?
  4. AAAAAAAAaaaaaaaaaaaaaa what a derpy derp !!! I'm so sorry for that stupid post
  5. I'm always getting this error when trying to save my entity extended properties to nbt Code: public static void saveInventoryToExtendedProps(EntityPlayer player, InventoryEX inv){ InventoryProperties props = InventoryProperties.get(player); NBTTagCompound tag = new NBTTagCompound(); for(int i = 0;i<size;i++){ ItemStack stack = inv.getStackInSlot(i); if(stack != null)ChatUtils.sendMsg(player,""+i+" "+(stack == null ? "null":stack.getDisplayName())); if(stack != null)tag.setTag(i+"",stack.writeToNBT(tag)); } props.inventory = tag; } tag is an nbt instance that is being saved. What's wrong here ?
  6. I want to use netty system to send a whole directory of files, their size should be unlimited Client -> Server. I know that netty can perform this kind of a task, but i just need to figure out how to do it ingame, using already established connection between Client and Server. In the worst case i would need to create a separate program that would deal with it.
  7. As the subject says, may huge chunks of data (like long strings or even files) be sent via packets or not ? Time is not a problem. Or maybe another method of sending data between client and server ?
  8. Got it ! Now it works !!! Thank you
  9. Why do i need to do that ? These all are IIcon based ones, renderblocks takes an icon for each side. I removed if(pass != block.getRenderBlockPass()) return; and got that http://i.imgur.com/Tkp0zdO.png The textures are not derping anymore.
  10. Hello ! I'm experiencing a rendring bug, can't imagine what can cause it, so any help ? Screenshorts http://imgur.com/eNXMSDi,lhf944V,IHP6uuC#0 First img - when i look down, below these 2 multipart blocks Second img - when i look a little bit above the first position Third img - looking directly at the block Code /** * Render the dynamic, changing faces of this part and other gfx as in a TESR. * The Tessellator will need to be started if it is to be used. * @param pos The position of this block space relative to the renderer, same as x, y, z passed to TESR. * @param frame The partial interpolation frame value for animations between ticks * @param pass The render pass, 1 or 0 */ //This is a meth from ForgeMultipart rendering thing @SideOnly(Side.CLIENT) public void renderDynamic(Vector3 pos, float frame, int pass){ GL11.glPushMatrix(); GL11.glTranslated(pos.x, pos.y, pos.z); GL11.glTranslated((bounds.max.x-bounds.min.x)/2+bounds.min.x, (bounds.max.y-bounds.min.y)/2+bounds.min.y,(bounds.max.z-bounds.min.z)/2+ bounds.min.z); GL11.glRotated(rotX,1,0,0); GL11.glRotated(rotY,0,1,0); GL11.glRotated(rotZ,0,0,1); GL11.glScaled(bounds.max.x-bounds.min.x, bounds.max.y-bounds.min.y, bounds.max.z-bounds.min.z); RenderBlocks renderBlocks = new RenderBlocks(); renderBlocks.setRenderBoundsFromBlock(block); RenderBlockUtils.drawFaces(renderBlocks, null, this.getBlock().getIcon(0, blockMeta), this.getBlock().getIcon(1, blockMeta), this.getBlock().getIcon(2, blockMeta), this.getBlock().getIcon(3, blockMeta), this.getBlock().getIcon(4, blockMeta), this.getBlock().getIcon(5, blockMeta), true); GL11.glPopMatrix(); } RenderBlockUtils.drawFaces(Args...) public static void drawFaces(RenderBlocks renderblocks, Block block, IIcon i1, IIcon i2, IIcon i3, IIcon i4, IIcon i5, IIcon i6, boolean solidtop) { Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, i1); tessellator.draw(); if (solidtop) GL11.glDisable(3008); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, i2); tessellator.draw(); if (solidtop) GL11.glEnable(3008); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, i3); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, i4); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, i5); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, i6); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); }
  11. if you don't find a good method of doing your stuff, you can always use reflection to check if your mod is available and if it is, get items or mobs for further usage
  12. You can make your mod dependant on both mods: mobs one and items one. Then link those mods to your IDE and use Item from needed mod using linked object for other mod mob drops
  13. Thank you all for your answers ! I did deobfuscation manually, just figuring out what every func_blabla means, and that was not the best time
  14. I need to make a independent thread that can run an infinite loop while minecraft is up. But all my attempts led to the freeze of the game. Is there a way of doing that ? EDIT: Managed to do it myself !
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