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Degubi

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Everything posted by Degubi

  1. It gives me a NoSuchMethodError: http://pastebin.com/SGZH2TLn Also: http://pastebin.com/0qMcLkXs And what's this method called func_150002_b?? It returns a String
  2. I'm having the same isue, I tried to figure out what you've written, did you mean something like this? [GameRegistry.registerBlock(TeamCraft.SingleBlock, ItemSlab.class, "SingleSlab", TeamCraft.SingleBlock, TeamCraft.DoubleBlock, false); GameRegistry.registerBlock(TeamCraft.DoubleBlock, ItemSlab.class, "DoubleSlab", TeamCraft.SingleBlock, TeamCraft.DoubleBlock, true);]
  3. This was exactly what I wanted!! Thanks!!!
  4. Is there a way to make a config file Just on the server side? Because I have a server running and I can modify configs on the client side too. I have tried @SideOnly-s, then the client knows nothing from the config file. Is there a way to make this thing work?
  5. [14:56:12] [server thread/INFO]: Unknown net.minecraftforge.common.chunkio.QueuedChunk { x: -10 z: 30 loader: null world: biomemap dimension: 0 provider: net.minecraft.world.WorldProviderSurface } [14:56:12] [server thread/INFO]: This should not happen. Please report this error to Forge. [14:56:12] [server thread/INFO]: Unknown net.minecraftforge.common.chunkio.QueuedChunk { x: -10 z: 30 loader: null world: biomemap dimension: 0 provider: net.minecraft.world.WorldProviderSurface } [14:56:12] [server thread/INFO]: This should not happen. Please report this error to Forge. Full log: http://pastebin.com/609AK40s
  6. Degubi replied to Degubi's topic in Modder Support
    I got it working. I've set the reg parameter to true and I see my biome and I walk into it and no crash on the console. I think I have to test for an another day... Ui: I got the resource pack check working.
  7. Degubi replied to Degubi's topic in Modder Support
    This log was given by the server console: net.minecraft.util.ReportedException: Exception generating new chunk at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:195) ~[ChunkProviderServer.class:?] at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:145) ~[ChunkProviderServer.class:?] at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:369) ~[PlayerManager$PlayerInstance.class:?] at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:123) ~[PlayerManager.class:?] at net.minecraft.server.management.PlayerManager.filterChunkLoadQueue(PlayerManager.java:206) ~[PlayerManager.class:?] at net.minecraft.server.management.PlayerManager.updatePlayerPertinentChunks(PlayerManager.java:309) ~[PlayerManager.class:?] at net.minecraft.server.management.ServerConfigurationManager.updatePlayerPertinentChunks(ServerConfigurationManager.java:294) ~[serverConfigurationManager.class:?] at net.minecraft.network.NetHandlerPlayServer.processPlayer(NetHandlerPlayServer.java:427) ~[NetHandlerPlayServer.class:?] at net.minecraft.network.play.client.C03PacketPlayer.processPacket(C03PacketPlayer.java:37) ~[C03PacketPlayer.class:?] at net.minecraft.network.play.client.C03PacketPlayer$C04PacketPlayerPosition.processPacket(C03PacketPlayer.java:163) ~[C03PacketPlayer$C04PacketPlayerPosition.class:?] at net.minecraft.network.NetworkManager.processReceivedPackets(NetworkManager.java:232) ~[NetworkManager.class:?] at net.minecraft.network.NetworkSystem.networkTick(NetworkSystem.java:182) [NetworkSystem.class:?] at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:721) [MinecraftServer.class:?] at net.minecraft.server.dedicated.DedicatedServer.updateTimeLightAndEntities(DedicatedServer.java:341) [DedicatedServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:608) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) [MinecraftServer.class:?] at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:747) [MinecraftServer$2.class:?] Caused by: java.lang.NullPointerException at net.minecraft.world.gen.ChunkProviderGenerate.func_147423_a(ChunkProviderGenerate.java:286) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderGenerate.func_147424_a(ChunkProviderGenerate.java:120) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderGenerate.provideChunk(ChunkProviderGenerate.java:229) ~[ChunkProviderGenerate.class:?] at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:186) ~[ChunkProviderServer.class:?] ... 16 more
  8. Degubi replied to Degubi's topic in Modder Support
    I found it. 1 question: what is this parameter in the biomegenbase class called register? It's a boolean.
  9. Degubi replied to Degubi's topic in Modder Support
    I have: class that extends BiomeGenBase. Registered 2 times: with biomeDictionary and BiomeManager.addSpawnBiome in the PreInit Method.
  10. Degubi replied to Degubi's topic in Modder Support
    I did it and I flew over about 5 hours to find my biome.. Nothing... (Sry 4 bad english.)
  11. Degubi posted a topic in Modder Support
    Is there a way to register a biome in the overworld?? Without custom genlayer thing? Like in 1.6.4: GameReg.regBiome?
  12. Subscribe to Blockevent.Blockbreak event. Check that is the block is a spawner and add your item to the drops list
  13. Is this possible? I have seen a tutorial using Tesselator, but it's outdated. I have about 100 png-s with the snowed and iced block textures. Is there a way to replace them with something? E.g render a snow layer(1 png) to every block.
  14. Degubi replied to Degubi's topic in Modder Support
    Sorry for wasting your time..
  15. Degubi replied to Degubi's topic in Modder Support
    http://pastebin.com/2nn1G0yt I got this so far. Something like this maybe?
  16. Degubi replied to Degubi's topic in Modder Support
    List entri = Minecraft.getMinecraft().getResourcePackRepository().getRepositoryEntries(); Iterator it = entri.listIterator(); Something like this? (Sorry I have never done something like this)
  17. Degubi replied to Degubi's topic in Modder Support
    https://www.dropbox.com/s/0ie6jgl4aa9f2sn/asd.txt . Not much.... My goal is: if my res. pack is loaded, the item appears in the creative tab. Else if the res. pack is missing the item disappears from the tab.
  18. Degubi replied to Degubi's topic in Modder Support
    I think I have to learn more Java because I can't make it to work, or I am simply stupid...
  19. Degubi replied to Degubi's topic in Modder Support
    It's working. Is there a way to check for a specified pack? For example: Faithful pack?
  20. Degubi posted a topic in Modder Support
    Is there a way to check that a resource pack loaded?
  21. News: it seems that it crashes when opening the Creative tab. Just in creative mode, because we're recording in survival and everything works fine. If we're moving to my creative server, and after about 10 minutes random client crashes appearing when opening the creative tabs.
  22. String mod = "NotEnoughItems"; if(Loader.isModLoaded(mod)){} I use this to check that is nei loaded. It works fine 4 me. Just replace the string with Buildcraft. Ui: I use this code in my client proxy
  23. There's a method in the block file called damage dropped. Return the lapis metadata and in the item dropped method return items.dye
  24. Also, I think you don't have to put nei and cc core to server, because it's a client mod. (Correct me if i'm wrong)
  25. One(i think neccesary) mod is missing I think

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