I dont know how to explain it, but i want to be able to,
ConnectedBrick = new ConnectedBlockBrick();
inside the brackets be able to give the String its Value so that i don't have to create a class per block
I Am trying to set it so that you can define a String when you are registering your block, like doing ".setUnlocalizedName()", but i don't know how to do this.
http://pastebin.com/VSVXxvEq
Sorry for bothering you again, but where you have "BlockPedestal.instance.blockID" I am not sure how to change that to my block, it seems to have changed since i did this last.
I am trying to create a basic block that a custom model, (I am going to add function once i have the basic code done). I can load mine craft with no errors, but in game it has a chest icon in the inventory and it is invisible when i place it.
Block File: http://pastebin.com/mqt0Rgv9
Model File: http://pastebin.com/1jKgG6aj
TileEntity Renderer: http://pastebin.com/UWG5f0nn
TileEntity: http://pastebin.com/hH3XEnRd
Picture of Block Ingame:
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