Zuhkiwi
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[1.6.4 / 1.7.2] How to set a String value in the Super
Zuhkiwi replied to Zuhkiwi's topic in Modder Support
Figured it out -
[1.6.4 / 1.7.2] How to set a String value in the Super
Zuhkiwi replied to Zuhkiwi's topic in Modder Support
Yeah i know, i forgot how to do this, i have done this a few times before. -
[1.6.4 / 1.7.2] How to set a String value in the Super
Zuhkiwi replied to Zuhkiwi's topic in Modder Support
I dont know how to explain it, but i want to be able to, ConnectedBrick = new ConnectedBlockBrick(); inside the brackets be able to give the String its Value so that i don't have to create a class per block -
I Am trying to set it so that you can define a String when you are registering your block, like doing ".setUnlocalizedName()", but i don't know how to do this. http://pastebin.com/VSVXxvEq
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Sorry for bothering you again, but where you have "BlockPedestal.instance.blockID" I am not sure how to change that to my block, it seems to have changed since i did this last.
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No, which would be the problem? How exactly would i go about doing this? I don't want to mess up and have to waste more of your time.
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I am trying to create a basic block that a custom model, (I am going to add function once i have the basic code done). I can load mine craft with no errors, but in game it has a chest icon in the inventory and it is invisible when i place it. Block File: http://pastebin.com/mqt0Rgv9 Model File: http://pastebin.com/1jKgG6aj TileEntity Renderer: http://pastebin.com/UWG5f0nn TileEntity: http://pastebin.com/hH3XEnRd Picture of Block Ingame: