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SkillCakey

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Everything posted by SkillCakey

  1. Nvm... It started working when i removed one extra FMLInitializationEvent. Now it works perfectly.
  2. I set my custom filler and top blocks, but they are air. And is there a way to change how often the biome is generated?
  3. Oh... Could you try to find out how to get this to work and paste the code?
  4. I'm actually starting minecraft modding tutorials tomorrow, so i'm sure i'll make a tutorial of it, if it works. EDIT: Didn't work.
  5. I feel like a pro now. I got it working!! No errors at the moment. Haven't just found my biome yet though and the generating is pretty laggy. I gotta leave for school now, but when i come back home I'll check if the biome is working and if it is, i can post the solution here and someone can make it even better.
  6. Yes, but i though if there was another way.
  7. Or is there actually a way to make a new biome in 1.7 without using GameRegistry.addBiome???
  8. I guess i can't make my biome with my Java coding skills then.
  9. Thanks. 1 More errors fixed. The last error: GameRegistry.addBiome(ShroomBiome); What i'm gonna do to fix that?
  10. Yup. Noticed it. My bad. But this doesn't work either: public static BiomeGenBase ShroomBiome = new ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F); It gives an error at "setMinMaxHeight"
  11. What can i use instead of public static BiomeGenBase ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F);
  12. I tried taking my biome from 1.6 to 1.7, but got some errors with it. Here are the lines with errors: CakeyMod.java: public static BiomeGenBase ShroomBiome(58).setBiomeName("ShroomBiome").setMinMaxHeight(0.2F, 1F); GameRegistry.addBiome(ShroomBiome); ShroomBiome.java: topBlock = (byte)CakeyMod.ShroomGrass.blockID; fillerBlock = (byte)CakeyMod.ShroomGrass.blockID; (I have got the ShroomGrass block working, so it can't be causing the errors in ShroomBiome.java.
  13. How can i add my own ogg sound files for my mobs?
  14. Nvm. I had imported the wrong entity in modelCutey.class.
  15. I can hear the mob sounds, see the shadow and hit the mob, but i can't see the mob. Here's my RenderCutey.java file: package com.skillcakey.cakeymod.mobs.render; import com.skillcakey.cakeymod.mobs.Cutey; import com.skillcakey.cakeymod.mobs.entity.EntityCutey; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.util.ResourceLocation; public class RenderCutey extends RenderLiving{ public static final ResourceLocation EntityTexture = new ResourceLocation("cakeymod:textures/mobs/cutey.png"); protected Cutey model; public RenderCutey(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); model = ((Cutey)mainModel); } public void renderCutey(EntityCutey entity, double par2, double par4, double par6, float par8, float par9) { super.doRender(entity, par2, par4, par6, par8, par9); } public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) { renderCutey((EntityCutey)par1EntityLiving, par2, par4, par6, par8, par9); } public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) { renderCutey((EntityCutey)par1Entity, par2, par4, par6, par8, par9); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return EntityTexture; } }
  16. Thanks. Just remembered this topic when i was adding chilli textures to my mod.
  17. Oh... I though like that, but didn't think of the fact it would need all in different recipes. Anyways, how can i use FurnaceRecipes.addSmelting? I want to test it anyways, but i couldn't get it work with tools(and i didn't really test it with blocks)...
  18. Yeah, but you said it isn't possible in the current version of Forge?
  19. Well, i was going to make recipes for three different damage values.
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