I have been working on my mod for about 6 months and am nearly complete, and have run into an annoying sound bug on the final boss battle. It seems like the sound engine becomes overloaded due to numerous sounds. The boss has his own music and numerous sound effects, and he spawns minions at random intervals that each have additional sound effects. It seems as though the sound engine can only handle a certain number of sounds before it becomes confused and starts cutting out earlier sounds (and the music).
I've been all over the forums and reviewed various tutorials, but I haven't seen mention of this problem. Has anyone run across this issue? Is there another way to play sound I should be looking at? For instance, is there a way to force-play background music? I'm just using playSoundatEntity.
Any help appreciated.