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nic2307

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  1. yes, thank you, i found that too, but the problem here is, that im getting a lot of errors, even if i import all the things that i can import... for example im getting an error everywhere at ItemScroll, i cant import that. or there is an error at updateItems eclipse (and me) dont know this method. maybe im too dumb >.<
  2. oh, sure... which method(s) are called when i unequip the armor?
  3. ok, but how do i do this? i tried it with if(itemstack.itemID != Superman.itemArmorSupermanBoots.itemID){ player.capabilities.allowFlying = false; } in my onArmorTickUpdate method, but it dont work D:
  4. Hello, can you please show me a method that allows you to fly when i put on the boots of my armor? i already have a method that gives you effects when you put on the armor, if i allow the player to fly in this method, it works, but when i put off the armor i can still fly. ( yes, im in gamemode 0 ) i have googled it but i didnt find a solution. Here is my method: @Override public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemstack){ if (itemstack.itemID == Superman.itemArmorSupermanHelmet.itemID){ player.addPotionEffect(new PotionEffect(Potion.waterBreathing.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanPlate.itemID){ player.addPotionEffect(new PotionEffect(Potion.resistance.id, 5, 15)); player.addPotionEffect(new PotionEffect(Potion.fireResistance.id, 5, 15)); player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanLegs.itemID){ player.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanBoots.itemID){ player.addPotionEffect(new PotionEffect(Potion.damageBoost.id, 5, 15)); player.fallDistance = 0.0F; player.capabilities.allowFlying = true; } } and here is my whole armor class: package net.Superman.mod; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.world.World; public class ItemSupermanArmor extends ItemArmor { private String texturePath = Superman.modid + ":" + "textures/model/armor/"; public ItemSupermanArmor(int par1, EnumArmorMaterial armorMaterial, int par3, int par4, String type) { super(par1, armorMaterial, par3, par4); this.setMaxStackSize(1); this.setCreativeTab(Superman.supermanTab); this.setTextureName(type, par4); } private void setTextureName(String type, int armorPart){ if(armorType == 0 || armorType == 1 || armorType == 3){ this.texturePath += type + "_layer_1.png"; }else{ this.texturePath += type + "_layer_2.png"; } } @Override public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemstack){ if (itemstack.itemID == Superman.itemArmorSupermanHelmet.itemID){ player.addPotionEffect(new PotionEffect(Potion.waterBreathing.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanPlate.itemID){ player.addPotionEffect(new PotionEffect(Potion.resistance.id, 5, 15)); player.addPotionEffect(new PotionEffect(Potion.fireResistance.id, 5, 15)); player.addPotionEffect(new PotionEffect(Potion.regeneration.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanLegs.itemID){ player.addPotionEffect(new PotionEffect(Potion.moveSpeed.id, 5, 15)); } if(itemstack.itemID == Superman.itemArmorSupermanBoots.itemID){ player.addPotionEffect(new PotionEffect(Potion.damageBoost.id, 5, 15)); player.fallDistance = 0.0F; player.capabilities.allowFlying = true; } } public void registerIcons(IconRegister register){ this.itemIcon = register.registerIcon(Superman.modid + ":" + this.getUnlocalizedName().substring(this.getUnlocalizedName().indexOf(".")+1)); } public String getArmorTexture(ItemStack itemStack, Entity entity, int slot, int layer){ return this.texturePath; } } here is my main mod class: package net.Superman.mod; import net.Superman.mod.item.ItemBasic; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.settings.KeyBinding; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.EnumHelper; import net.minecraftforge.oredict.OreDictionary; import cpw.mods.fml.client.registry.KeyBindingRegistry; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid = Superman.modid, name = "Superman Mod", version = "Pre-Alpha v0.01") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class Superman { public static final String modid = "superman"; public static Block blockKryptonite; public static Block oreKryptonite; public static CreativeTabs supermanTab; public static EnumToolMaterial toolMaterialKryptonite; public static EnumToolMaterial toolMaterialKryptonite2; public static Item itemKryptonite; public static Item itemAxeKryptonite; public static Item itemPickaxeKryptonite; public static Item itemSpadeKryptonite; public static Item itemHoeKryptonite; public static Item itemSwordKryptonite; public static Item itemArmorSupermanHelmet; public static Item itemArmorSupermanPlate; public static Item itemArmorSupermanLegs; public static Item itemArmorSupermanBoots; public static EnumArmorMaterial armorMaterialSuperman; @EventHandler public void load(FMLInitializationEvent e){ supermanTab = new CreativeTabs("Superman"){ @SideOnly(Side.CLIENT) public int getTabIconItemIndex(){ return Superman.itemKryptonite.itemID; } }; LanguageRegistry.instance().addStringLocalization(supermanTab.getTranslatedTabLabel(), "Superman"); armorMaterialSuperman = EnumHelper.addArmorMaterial("SupermanArmorMaterial", 100, new int[]{16, 17, 12, 9}, 50); blockKryptonite = new BlockKryptonite(1000, Material.iron).setUnlocalizedName("Kryptoniteblock"); oreKryptonite = new OreKryptonite(1043, Material.iron).setUnlocalizedName("Kryptonite Ore"); toolMaterialKryptonite = EnumHelper.addToolMaterial("kryptoniteToolMaterial", 3, 9876, 100F, 3.5F, 25); toolMaterialKryptonite2 = EnumHelper.addToolMaterial("kryptonite2ToolMaterial", 3, 9876, 100F, 25F, 30); itemKryptonite = new ItemKryptonite(999).setUnlocalizedName("kryptonite"); itemAxeKryptonite = new ItemAxeKryptonite(1005, toolMaterialKryptonite).setUnlocalizedName("axeKryptonite"); itemPickaxeKryptonite = new ItemPickaxeKryptonite(1006, toolMaterialKryptonite).setUnlocalizedName("pickaxeKryptonite"); itemSpadeKryptonite = new ItemSpadeKryptonite(1007, toolMaterialKryptonite).setUnlocalizedName("spadeKryptonite"); itemHoeKryptonite = new ItemHoeKryptonite(1008, toolMaterialKryptonite).setUnlocalizedName("hoeKryptonite"); itemSwordKryptonite = new ItemSwordKryptonite(1009, toolMaterialKryptonite2).setUnlocalizedName("swordKryptonite"); itemArmorSupermanHelmet = new ItemSupermanArmor(7012, armorMaterialSuperman, 0, 0, "Superman").setUnlocalizedName("SupermanHelmet"); itemArmorSupermanPlate = new ItemSupermanArmor(7013, armorMaterialSuperman, 0, 1, "Superman").setUnlocalizedName("SupermanPlate"); itemArmorSupermanLegs = new ItemSupermanArmor(7014, armorMaterialSuperman, 0, 2, "Superman").setUnlocalizedName("SupermanLegs"); itemArmorSupermanBoots = new ItemSupermanArmor(7015, armorMaterialSuperman, 0, 3, "Superman").setUnlocalizedName("SupermanBoots"); GameRegistry.registerWorldGenerator(new WorldGeneratorSuperman()); GameRegistry.addSmelting(oreKryptonite.blockID, new ItemStack(itemKryptonite), 0.5F); GameRegistry.addRecipe(new ItemStack(blockKryptonite, 1), new Object[]{ "XXX", "XXX", "XXX", 'X', itemKryptonite }); GameRegistry.addRecipe(new ItemStack(itemKryptonite, 9), new Object[]{ "X", 'X', blockKryptonite }); GameRegistry.addRecipe(new ItemStack(itemAxeKryptonite), new Object[]{ "XXY", "XZY", "YZY", 'X', itemKryptonite , 'Z', Item.stick }); GameRegistry.addRecipe(new ItemStack(itemPickaxeKryptonite), new Object[]{ "XXX", "YZY", "YZY", 'X', itemKryptonite, 'Z', Item.stick }); GameRegistry.addRecipe(new ItemStack(itemSpadeKryptonite), new Object[]{ "YXY", "YZY", "YZY", 'X', itemKryptonite, 'Z', Item.stick }); GameRegistry.addRecipe(new ItemStack(itemHoeKryptonite), new Object[]{ "XXY", "YZY", "YZY", 'X', itemKryptonite, 'Z', Item.stick }); GameRegistry.addRecipe(new ItemStack(itemSwordKryptonite), new Object[]{ "YXY", "YXY", "YZY", 'X', itemKryptonite, 'Z', Item.stick }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanHelmet), new Object[]{ "XXX", "XYX", "ZZZ", 'X', itemKryptonite, 'Y', Block.obsidian }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanHelmet), new Object[]{ "ZZZ", "XXX", "XYX", 'X', itemKryptonite, 'Y', Block.obsidian }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanPlate), new Object[]{ "XYX", "XXX", "XXX", 'X', itemKryptonite, 'Y', Block.blockLapis }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanLegs), new Object[]{ "XXX", "XYX", "XZX", 'X', itemKryptonite, 'Y', Block.blockLapis }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanBoots), new Object[]{ "XYX", "XZX", "ZZZ", 'X', itemKryptonite, 'Y', Item.redstone }); GameRegistry.addRecipe(new ItemStack(itemArmorSupermanBoots), new Object[]{ "ZZZ", "XYX", "XZX", 'X', itemKryptonite, 'Y', Item.redstone }); NetworkRegistry.instance().registerConnectionHandler(new ConnectionHandler()); registerBlock(blockKryptonite, blockKryptonite.getUnlocalizedName().substring(5)); registerBlock(oreKryptonite, oreKryptonite.getUnlocalizedName().substring(5)); registerItem(itemKryptonite, "Kryptonite"); registerItem(itemAxeKryptonite, "Kryptonite Axt"); registerItem(itemPickaxeKryptonite, "Kryptonite Spitzhacke"); registerItem(itemSpadeKryptonite, "Kryptonite Schaufel"); registerItem(itemHoeKryptonite, "Kryptonite Hoe"); registerItem(itemSwordKryptonite, "Kryptonite Schwert"); registerItem(itemArmorSupermanHelmet, "Superman Helmet"); registerItem(itemArmorSupermanPlate, "Superman Chestplate"); registerItem(itemArmorSupermanLegs, "Superman Leggings"); registerItem(itemArmorSupermanBoots, "Superman Boots"); } public void registerBlock(Block block, String name){ GameRegistry.registerBlock(block, block.getUnlocalizedName()); LanguageRegistry.addName(block, name); } public void registerItem(Item item, String name){ GameRegistry.registerItem(item, item.getUnlocalizedName()); LanguageRegistry.addName(item, name); } } i hope you can help me (sorry for my bad english, if it is bad ) [glow=green,2,300]thx[/glow]
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