Everything posted by endershadow
-
Multiblock Structures help
the method only calls once from what I can tell when I tested it, so I'm not really sure.
-
Crafting Manager Output Quantity
if you modify a base class for minecraft, then it will most likely make your mod incompatible with many mods. the best way to make a recipe is to put it in the main mod class for your mod.
-
Crafting Manager Output Quantity
use this instead GameRegistry.addRecipe(new ItemStack(CRAFTING_RESULT, AMMOUNT), new Object[] { " P ", " G ", " C ", Character.valueOf('P'), ammoProjectile, Character.valueOf('G'), Item.gunpowder, Character.valueOf('C'), ammoCasing}));
-
Making a liquid
actually do you happen to know how minecraft makes the liquid look like it's flowing? and will my liquid be storable in tanks now?
-
Making a liquid
ok it works. now all I need to know is how to make an animated texture for it. I'll see how vanilla minecraft does it
-
Making a liquid
he's using a custom one
-
[URGENT]Help with ITextureProvider
I think it's a problem in ObsidianArmor.java
-
Making a liquid
sorry, I didn't mean the method was the error, I meant that I'm not sure what to put for the return type.
-
Custom Block Rendering ?
I made a model for my block in techne but I'm not sure how to make the block use that model it takes up a 3x3x3 block area, but it isn't a giant cube. anyone know how I could make my block use the custom model? here's an example of what it should look like ---> http://images3.wikia.nocookie.net/__cb20111021171458/codelyoko/images/c/c9/Terre_486.jpg
-
Making a liquid
ok thanks. but I get errors for getRenderType.
-
[URGENT]Help with ITextureProvider
in 1.4.7 shiftedIndex was changed to itemID
-
Making a liquid
I have no clue how to make a liquid and I was wondering if anyone could tell me how to make one using forge or show me a code example of one.
-
Multiblock Structures help
change private boolean getBottomRightDiag(int x, int y, int z, World world) { return world.getBlockId(x + 1, y, z + 1) == CodeLyoko.SuperCalc.blockID; } to private boolean getBottomRightDiag(int x, int y, int z, World world) { return world.getBlockId(x - 1, y, z + 1) == CodeLyoko.SuperCalc.blockID; } but I'm not sure about why it makes 4 different tile entities. EDIT: I figured out why. when you right click each of the blocks to open it, it checks if they're valid and then makes them they're own tile entity.
-
[URGENT]Help with ITextureProvider
ITextureProvider isn't needed anymore to use custom texture files. so you can delete it and still use a custom texture file.
-
Multiblock Structures help
how are you detecting if it's valid?
-
Multiblock Structures help
If you could show us exactly what you did, that would be great.
- Any tutorials...
-
Multiblock Structures help
but then the tileentity won't open if you click on the other block. right? or atleast they won't be synced
-
Any tutorials...
that was the best thing I've ever seen someone link to. lol
-
Registering keybinds for double jump
oh ok. I want to use it to detect double tapping "w"
-
Registering keybinds for double jump
In my common proxy I put this public void registerKeyBindingHandler() { KeyBinding[] keybind = new KeyBinding[]{}; KeyBindingRegistry.registerKeyBinding(new KeyBindingHandler(keybind)); } I'm not sure if what i did is correct though. And in my main mod class, in the init function I put proxy.registerKeyBindingHandler(); That's all I figured out so far. I'm new to keybinds as well.
-
Config errors (I think)
if you want to see how I did it, here's my github https://github.com/Code-Lyoko-Modding/CodeLyokoMod
-
Giving Armor special abilities
Don't edit the speed like that. Give the player the potion effect for that. and yes I would like to know how to use keybinding.
-
Giving Armor special abilities
It's returning true, but it still won't let me fly. Also do you by any chance know how to do keybinds?
-
Giving Armor special abilities
yes the character needs the full set of armor on. allow flying should work, it's worked in the past. and yes I think I set everything up correctly. EDIT: I just double checked that the if-statement was being fulfilled correctly. it was, so the problem is player.capabilities.allowFlying = true;
IPS spam blocked by CleanTalk.