Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • endershadow

endershadow

Forge Modder
 View Profile  See their activity
  • Content Count

    535
  • Joined

    August 14, 2012
  • Last visited

    June 6, 2014

Community Reputation

36 Excellent

About endershadow

  • Rank
    Dragon Slayer
  • Birthday 08/30/1997

Converted

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. endershadow started following Rendering mob as different mob, BlockPlacedEvent, Add a 10th Hotbar Slot and and 7 others February 1, 2017
  2. endershadow

    BlockPlacedEvent

    endershadow replied to ForceGear's topic in Suggestions

    What if it was only called when the player placed a block?
    • March 31, 2014
    • 11 replies
  3. endershadow

    BlockPlacedEvent

    endershadow replied to ForceGear's topic in Suggestions

    How would one go about doing this if they're using it to restrict blocks added from other mods? Lets say I have custom dimension A and I don't want block B to ever be placed there. Is there a way I can prevent block B from being placed in dimension A? block B would be from another mod.
    • March 2, 2014
    • 11 replies
  4. endershadow

    Add a 10th Hotbar Slot

    endershadow replied to Danickar's topic in Modder Support

    I guess you could add another slot and override the gui and slot selection so that it scrolls to your slot after slot id 8 and then from yours to slot id 0 instead of from 8 to 0. not sure how hard it would be. I wouldn't recommend making slot id 9 the the next slot though.
    • November 22, 2013
    • 4 replies
  5. endershadow

    Cannot open my GUIS

    endershadow replied to gamer1097's topic in Modder Support

    don't worry everyone. the problem has been solved!
    • November 8, 2013
    • 5 replies
  6. endershadow

    Looking for someone who can code dimensions

    endershadow replied to endershadow's topic in Modder Support

    I think I'll make another attempt at doing this then.
    • October 6, 2013
    • 4 replies
  7. endershadow

    Looking for someone who can code dimensions

    endershadow replied to endershadow's topic in Modder Support

    I am very well aware of this. I just don't want to have to make some of my block ids smaller.
    • October 6, 2013
    • 4 replies
  8. endershadow

    Looking for someone who can code dimensions

    endershadow posted a topic in Modder Support

    I need someone who can code dimensions for my mod. You will need to be able to code it in a way where we are not limited to using block Ids smaller than 256. It would also be great if you know how to program terrain as well. A link to the mod in question would be here http://www.minecraftforum.net/topic/1403995-152-code-lyoko-mod-043-minecraft-forum/
    • October 6, 2013
    • 4 replies
  9. endershadow

    What is the best way to do this?

    endershadow replied to endershadow's topic in Modder Support

    I've been thinking of doing this, but would I have to make my own files that don't use bytes? or would I be able to do this in some other way?
    • October 4, 2013
    • 7 replies
  10. endershadow

    What is the best way to do this?

    endershadow posted a topic in Modder Support

    I want to get everyone's opinion on what they think the best way to set up dimensions that use block Ids greater than 256. So what do you think the best way to do this is? I'm open to any idea, whether it's with reflection, making my own world gen files, etc.
    • October 4, 2013
    • 7 replies
  11. endershadow

    Making custom vehicle

    endershadow replied to sinsiliuxs120's topic in Modder Support

    like this? https://github.com/Cortex-Modders/CodeLyokoMod/blob/master/matt/lyoko/handlers/KeyBindingHandler.java
    • August 31, 2013
    • 12 replies
  12. endershadow

    Making custom vehicle

    endershadow replied to sinsiliuxs120's topic in Modder Support

    and this would be in a tick handler? or would it be in the update method of the entity?
    • August 31, 2013
    • 12 replies
  13. endershadow

    Making custom vehicle

    endershadow replied to sinsiliuxs120's topic in Modder Support

    Yes. That with satisfy it.
    • August 31, 2013
    • 12 replies
  14. endershadow

    Making custom vehicle

    endershadow replied to sinsiliuxs120's topic in Modder Support

    I'm actually interested in this as well, I want to make a couple of vehicles that can fly. I have looked over the minecart and boat files as well.
    • August 31, 2013
    • 12 replies
  15. endershadow

    [1.6.2] [Solved] How does Minecraft handle capes now

    endershadow replied to Pow3rCut's topic in Modder Support

    You change them to public when working on the source code, but forge automatically makes them public when playing the actual game.
    • August 30, 2013
    • 31 replies
  16. endershadow

    Rendering mob as different mob

    endershadow replied to endershadow's topic in Modder Support

    anyone able to help?
    • August 28, 2013
    • 24 replies
  • All Activity
  • Home
  • endershadow
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community