Hey everyone,
for some tests I've exported my little Mod, which makes every hostile vanilla mob not spawn in the world except my own mob I made.
Therefor I created a class "SpawnHandler" with following code:
[embed=425,349]import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityWitch;
import net.minecraft.entity.monster.EntityZombie;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
public class SpawnHandler {
@SubscribeEvent
public void onEntitySpawn(EntityJoinWorldEvent event)
{
if(event.entity instanceof EntitySkeleton || event.entity instanceof EntityEnderman || event.entity instanceof EntityCreeper
|| event.entity instanceof EntityZombie || event.entity instanceof EntityWitch || event.entity instanceof EntitySpider
|| event.entity instanceof EntitySlime) {
event.setCanceled(true);
}
}
}[/embed]
But after exporting it, it changes "EntitySpider" to "EntityZombey" which is my own mob and also imported the class of it!
How can that be?? Does anyone have some ideas why that happend?
Toby