How Would I make a chunk generator generate with less noise for the noise. I don't want it to generate mountains or anything like that.
package tiffit.JASM.worldProvider;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.WorldType;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.BiomeGenBase.SpawnListEntry;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.gen.ChunkProviderSettings;
import net.minecraft.world.gen.NoiseGeneratorOctaves;
import net.minecraft.world.gen.NoiseGeneratorPerlin;
import net.minecraftforge.event.terraingen.InitNoiseGensEvent.ContextOverworld;
import net.minecraftforge.event.terraingen.TerrainGen;
import tiffit.JASM.JASMBlocks;
public class MoonChunkGenerator implements IChunkGenerator {
protected static final IBlockState moonRock = JASMBlocks.moonRock.getDefaultState();
private final Random rand;
private NoiseGeneratorOctaves octavePerlin1;
private NoiseGeneratorOctaves octavePerlin2;
private NoiseGeneratorOctaves octavePerlin;
private NoiseGeneratorPerlin perlinHeight;
public NoiseGeneratorOctaves octaveScale;
public NoiseGeneratorOctaves octaveDepth;
public NoiseGeneratorOctaves octaveForest;
private final World worldObj;
private final double[] heightMap;
private final float[] float_array;
private ChunkProviderSettings settings;
private IBlockState oceanBlock = Blocks.stone.getDefaultState();
private double[] biomeArray = new double[256];
private BiomeGenBase[] biomesForGeneration;
double[] field_185986_e;
double[] field_185987_f;
double[] field_185988_g;
double[] field_185989_h;
public MoonChunkGenerator(World world, long seed, String data){
this.worldObj = world;
this.rand = new Random(seed);
this.octavePerlin1 = new NoiseGeneratorOctaves(rand, 16);
this.octavePerlin2 = new NoiseGeneratorOctaves(rand, 16);
this.octavePerlin = new NoiseGeneratorOctaves(rand, ;
this.perlinHeight = new NoiseGeneratorPerlin(rand, 4);
this.octaveScale = new NoiseGeneratorOctaves(rand, 10);
this.octaveDepth = new NoiseGeneratorOctaves(rand, 16);
this.octaveForest = new NoiseGeneratorOctaves(rand, ;
this.heightMap = new double[825];
this.float_array = new float[25];
for (int i = -2; i <= 2; ++i)
{
for (int j = -2; j <= 2; ++j)
{
float f = 10.0F / MathHelper.sqrt_float((float)(i * i + j * j) + 0.2F);
this.float_array[i + 2 + (j + 2) * 5] = f;
}
}
if (data != null){
ChunkProviderSettings.Factory factory = ChunkProviderSettings.Factory.jsonToFactory(data);
this.settings = factory.func_177864_b();
world.setSeaLevel(this.settings.seaLevel);
}
ContextOverworld ctx =
new ContextOverworld(octavePerlin1, octavePerlin2, octavePerlin, perlinHeight, octaveScale, octaveDepth, octaveForest);
ctx = TerrainGen.getModdedNoiseGenerators(world, this.rand, ctx);
this.octavePerlin1 = ctx.getLPerlin1();
this.octavePerlin2 = ctx.getLPerlin2();
this.octavePerlin = ctx.getPerlin();
this.perlinHeight = ctx.getHeight();
this.octaveScale = ctx.getScale();
this.octaveDepth = ctx.getDepth();
this.octaveForest = ctx.getForest();
}
public void setBlocksInChunk(int x, int z, ChunkPrimer primer)
{
this.biomesForGeneration = this.worldObj.getBiomeProvider().getBiomesForGeneration(this.biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10);
this.generateHeightmap(x * 4, 0, z * 4);
for (int i = 0; i < 4; ++i)
{
int j = i * 5;
int k = (i + 1) * 5;
for (int l = 0; l < 4; ++l)
{
int i1 = (j + l) * 33;
int j1 = (j + l + 1) * 33;
int k1 = (k + l) * 33;
int l1 = (k + l + 1) * 33;
for (int i2 = 0; i2 < 32; ++i2)
{
double d0 = 0.125D;
double d1 = this.heightMap[i1 + i2];
double d2 = this.heightMap[j1 + i2];
double d3 = this.heightMap[k1 + i2];
double d4 = this.heightMap[l1 + i2];
double d5 = (this.heightMap[i1 + i2 + 1] - d1) * d0;
double d6 = (this.heightMap[j1 + i2 + 1] - d2) * d0;
double d7 = (this.heightMap[k1 + i2 + 1] - d3) * d0;
double d8 = (this.heightMap[l1 + i2 + 1] - d4) * d0;
for (int j2 = 0; j2 < 8; ++j2)
{
double d9 = 0.25D;
double d10 = d1;
double d11 = d2;
double d12 = (d3 - d1) * d9;
double d13 = (d4 - d2) * d9;
for (int k2 = 0; k2 < 4; ++k2)
{
double d14 = 0.25D;
double d16 = (d11 - d10) * d14;
double lvt_45_1_ = d10 - d16;
for (int l2 = 0; l2 < 4; ++l2)
{
if ((lvt_45_1_ += d16) > 0.0D)
{
primer.setBlockState(i * 4 + k2, i2 * 8 + j2, l * 4 + l2, moonRock);
}
else if (i2 * 8 + j2 < this.settings.seaLevel)
{
primer.setBlockState(i * 4 + k2, i2 * 8 + j2, l * 4 + l2, moonRock);
}
}
d10 += d12;
d11 += d13;
}
d1 += d5;
d2 += d6;
d3 += d7;
d4 += d8;
}
}
}
}
}
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, BiomeGenBase[] biomesIn){
if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.worldObj)) return;
double d0 = 0.03125D;
this.biomeArray = this.perlinHeight.func_151599_a(this.biomeArray, (double)(x * 16), (double)(z * 16), 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
for (int i = 0; i < 16; ++i)
{
for (int j = 0; j < 16; ++j)
{
BiomeGenBase biomegenbase = biomesIn[j + i * 16];
biomegenbase.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.biomeArray[j + i * 16]);
}
}
}
public Chunk provideChunk(int x, int z){
this.rand.setSeed((long)x * 341873128712L + (long)z * 132897987541L);
ChunkPrimer chunkprimer = new ChunkPrimer();
this.setBlocksInChunk(x, z, chunkprimer);
this.biomesForGeneration = this.worldObj.getBiomeProvider().loadBlockGeneratorData(this.biomesForGeneration, x * 16, z * 16, 16, 16);
this.replaceBiomeBlocks(x, z, chunkprimer, this.biomesForGeneration);
Chunk chunk = new Chunk(this.worldObj, chunkprimer, x, z);
byte[] abyte = chunk.getBiomeArray();
for (int i = 0; i < abyte.length; ++i)
{
abyte[i] = (byte)BiomeGenBase.getIdForBiome(this.biomesForGeneration[i]);
}
chunk.generateSkylightMap();
return chunk;
}
private void generateHeightmap(int p_185978_1_, int p_185978_2_, int p_185978_3_){
this.field_185989_h = this.octaveDepth.generateNoiseOctaves(this.field_185989_h, p_185978_1_, p_185978_3_, 5, 5, (double)this.settings.depthNoiseScaleX, (double)this.settings.depthNoiseScaleZ, (double)this.settings.depthNoiseScaleExponent);
float f = this.settings.coordinateScale;
float f1 = this.settings.heightScale;
this.field_185986_e = this.octavePerlin.generateNoiseOctaves(this.field_185986_e, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)(f / this.settings.mainNoiseScaleX), (double)(f1 / this.settings.mainNoiseScaleY), (double)(f / this.settings.mainNoiseScaleZ));
this.field_185987_f = this.octavePerlin1.generateNoiseOctaves(this.field_185987_f, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
this.field_185988_g = this.octavePerlin2.generateNoiseOctaves(this.field_185988_g, p_185978_1_, p_185978_2_, p_185978_3_, 5, 33, 5, (double)f, (double)f1, (double)f);
p_185978_3_ = 0;
p_185978_1_ = 0;
int i = 0;
int j = 0;
for (int k = 0; k < 5; ++k)
{
for (int l = 0; l < 5; ++l)
{
float f2 = 0.0F;
float f3 = 0.0F;
float f4 = 0.0F;
int i1 = 2;
BiomeGenBase biomegenbase = this.biomesForGeneration[k + 2 + (l + 2) * 10];
for (int j1 = -i1; j1 <= i1; ++j1)
{
for (int k1 = -i1; k1 <= i1; ++k1)
{
BiomeGenBase biomegenbase1 = this.biomesForGeneration[k + j1 + 2 + (l + k1 + 2) * 10];
float f5 = this.settings.biomeDepthOffSet + biomegenbase1.getBaseHeight() * this.settings.biomeDepthWeight;
float f6 = this.settings.biomeScaleOffset + biomegenbase1.getHeightVariation() * this.settings.biomeScaleWeight;
float f7 = this.float_array[j1 + 2 + (k1 + 2) * 5] / (f5 + 2.0F);
if (biomegenbase1.getBaseHeight() > biomegenbase.getBaseHeight())
{
f7 /= 2.0F;
}
f2 += f6 * f7;
f3 += f5 * f7;
f4 += f7;
}
}
f2 = f2 / f4;
f3 = f3 / f4;
f2 = f2 * 0.9F + 0.1F;
f3 = (f3 * 4.0F - 1.0F) / 8.0F;
double d7 = this.field_185989_h[j] / 8000.0D;
if (d7 < 0.0D)
{
d7 = -d7 * 0.3D;
}
d7 = d7 * 3.0D - 2.0D;
if (d7 < 0.0D)
{
d7 = d7 / 2.0D;
if (d7 < -1.0D)
{
d7 = -1.0D;
}
d7 = d7 / 1.4D;
d7 = d7 / 2.0D;
}
else
{
if (d7 > 1.0D)
{
d7 = 1.0D;
}
d7 = d7 / 8.0D;
}
++j;
double d8 = (double)f3;
double d9 = (double)f2;
d8 = d8 + d7 * 0.2D;
d8 = d8 * (double)this.settings.baseSize / 8.0D;
double d0 = (double)this.settings.baseSize + d8 * 4.0D;
for (int l1 = 0; l1 < 33; ++l1)
{
double d1 = ((double)l1 - d0) * (double)this.settings.stretchY * 128.0D / 256.0D / d9;
if (d1 < 0.0D)
{
d1 *= 4.0D;
}
double d2 = this.field_185987_f[i] / (double)this.settings.lowerLimitScale;
double d3 = this.field_185988_g[i] / (double)this.settings.upperLimitScale;
double d4 = (this.field_185986_e[i] / 10.0D + 1.0D) / 2.0D;
double d5 = MathHelper.denormalizeClamp(d2, d3, d4) - d1;
if (l1 > 29)
{
double d6 = (double)((float)(l1 - 29) / 3.0F);
d5 = d5 * (1.0D - d6) + -10.0D * d6;
}
this.heightMap[i] = d5;
++i;
}
}
}
}
public void populate(int x, int z){
}
public boolean generateStructures(Chunk chunkIn, int x, int z){
return false;
}
public List<SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos){
return new ArrayList<SpawnListEntry>();
}
public BlockPos getStrongholdGen(World worldIn, String structureName, BlockPos position)
{
return null;
}
public void recreateStructures(Chunk chunkIn, int x, int z)
{
}
}