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About Lylac

  • Rank
    Tree Puncher


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  • Personal Text
    I am the Fox!
  1. Original Post: http://devchat.devolio.net/ This site is now three weeks old. Fairly new, but there's hundreds of people in there. You can get live chat support by going to any of the channels. Infact I decided to make a #minecraft_modding channel. Thats the name of it btw. Ps: should I post this in modder support too?
  2. Actually, getting rid of that stopped it. Also side note, it's a float int. Setting it to 15 with what I had there set the light level way beyond normal means. Using a value of 0.27F will set it to emit a level of 4, which adds a nice effect to the crust block. https://31.media.tumblr.com/1138f965af97e191009dd369b1c84d1d/tumblr_n5z82jAMGJ1tnzqt4o1_500.png[/img] Is it too much that I am facinated by this? I mean this should be in the game.
  3. it took me a while, but I doubled face palmed myself when I saw it. back to messing around...
  4. That works, but I want the crust to melt at a light level of 14. (sorry for not clarifying before). There doesn't seem to be much for documentation out there on how ice works.
  5. I'm developing a new block called crust. Basically it's the equivalent of ice melting to water where as crust melts to lava. It also has the properties of soulsand and netherrack, but I can't get it to stop melting into lava. Thoughts? package com.lylac.podmod.block; import static net.minecraftforge.common.util.ForgeDirection.UP; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.BlockBreakable; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.EnchantmentHelper; import net.
  6. I'm not sure what I can do myself since I'm pretty new here too. There is a way to override minecraft files in 1.7.2 and force this fix upon the vanilla bed, but you'd have to create a new bed class to do it. I can put in a new suggestion for this after I go back to the door bug; I'm sure it's the same as the bed texture just the coding is different.
  7. @SideOnly(Side.CLIENT) public IIcon getIcon(int p_149691_1_, int p_149691_2_) { if (p_149691_1_ == 0) { return Blocks.planks.getBlockTextureFromSide(p_149691_1_); } else { int k = getDirection(p_149691_2_); int l = Direction.bedDirection[k][p_149691_1_]; int i1 = isBlockHeadOfBed(p_149691_2_) ? 1 : 0; if (i1 == 1 && l == 2) { return this.field_149980_b[i1]; } else if (i1 == 0 && l == 3) { return this.field_149980_b[i1];
  8. Player is facing WEST Side = 5 Bed Direction = 2? Head of Bed = -190, 4, 1301 Feet of Bed = -190, 4, 1302 [bed Direction][side] public static final int[][] bedDirection = new int[2][5] {{1, 0, 3, 2, 5, 4}, {1, 0, 5, 4, 2, 3}, {1, 0, 2, 3, 4, 5}, {1, 0, 4, 5, 3, 2}}; public IIcon getIcon(int Side, int (Bed Direction)) if (5 == 0) FALSE (Side == 0) { return Blocks.planks.getBlockTextureFromSide(p_149691_1_); } else { int k = getDirection(0); BedDirection int l = Direction.bedDirection[2][5]; int l = 5
  9. There isn't a fix for this vanilla bug in forge yet, so I'm making do with a temp fix and got stuck along the way. If you know of something that could help with this please reference it down below. Based on google search, I've hardly found any documentation relating to this texture bug, and it would help the populace out. I've been digging around in these files: BlockBed.class, BlockDirectional.class, Block.class, Direction.class, and ItemBed.class to understand how beds render their textures. To my understanding, the bed takes the side of the block and the coords of the block itself
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