Everything posted by Mateiaru
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[WIP][1.7.2] Minecraft Automodder
Umm.. I suggest you don't post it unless you can actually download. This won't help.
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[1.7.2] Custom Slab Help
Please read the whole post. I tried to re-make the code in 1.6.4 in 1.7.2. And I only see that possible with IDs.
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[1.7.2] Custom Slab Help
Hello there! I have a problem adding slabs. I've made them: they have texture, no lighting bug etc. But they cannot stack on each other, and to fix this I have to do (this works for 1.6.4): Item.itemsList[mySlabId] = new ItemSlab(mySlabId - 256, (BlockSlab)halfSlab, (BlockSlab)doubleSlab, false) However, this code isn't working for minecraft 1.7.2. I have tried Item.itemRegistry.addObject(Block.getIdFromBlock(mySlab), mySlab.getUnlocalizedName(), new ItemSlab(halfSlab, (BlockSlab)halfSlab, (BlockSlab)doubleSlab, false)); but it doesn't work. Please help me. Best regards, Mateiaru
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Daftcraft (MC1.7.2)
Also the download link is broken. Please remove the "" from the link and add : after the https! So it should be: [url=https://www.mediafire.com/download/laluuc9sa75eb21/daftcraft-1.7.2-B0.90.jar]click here to download[/url]
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Daftcraft (MC1.7.2)
I'll download your mod as soon as I will can. I can make a wiki for your mod if you want. Just tell me what to add and if you give me permissions to make it! Mateiaru
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[1.7.2] World of Dogs - Cutest Mod Ever! - New Version!
New version will be released soon! Upcoming features: + Cute Trees! + Cute Wood and Leaves! + New mobs: Cute Zombies! + New flowers! + New building blocks! + And more! Download current version:http://worldofdogs.wikia.com/wiki/Download#Download Changelog:http://worldofdogs.wikia.com/wiki/Download#Changelog Features:http://worldofdogs.wikia.com/wiki/Upcoming_Features Mod talk:http://worldofdogs.wikia.com/wiki/World_of_Dogs_Mod_Wiki_talk:Community_Portal
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[1.7.2] World of Dogs - Cutest Mod Ever! - New Version!
New update: 1.1 Beta! + added textures for cute grass & dirt + added cute stone and cobblestone + added dog block chunks + and more! http://worldofdogs.wikia.com/wiki/Download
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[1.7.2] World of Dogs - Cutest Mod Ever! - New Version!
New version released: 1.0 Beta! -- Features: -- + The Cute Dimension - finally added! (Sorry for the bad textures) + Cute Dogs & Puppies with breeding and taming! + And More! Download link: http://worldofdogs.wikia.com/wiki/Download Please reply on this forum or here what should be added next! Current plans are: textures and dimension fixing!
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
It is working now THANK YOU!!!
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
Oh... thank you I have the biomes like that: public static BiomeGenBase mybiome = new MyBiome(); so clearly this is wrong. I'm such a noob. I'll test this as soon as possible. Thank you again. Mateiaru
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
The cuteDirt variable is in my main mod class. It is initialized and registered in preInit. CuteDirt is another class. this.fillerBlock in in my custom biome constructor.
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[1.7.2] World of Dogs - Cutest Mod Ever! - New Version!
I'll post the download link as soon as possible (about 2 hours) because I am experiencing some problems with the gradle compiling.
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
Anyway if you want: Registering field: Block class:
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[1.7.2] - this.getBlockName(); - I'm probably missing a comer or something haha
Learn basic java
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
BUMP
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[SOLVED] [1.6.4] Spawn custom EntityFX on server side
Please explain more. You are making a mod or what?
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
Bump
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
It is registered correctly because I can use the block in-game. But Material.ground doesn't work either.
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
Material.rock doesn't work either. I guess I need Material.ground, right?
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
Oh... just found the mistake. I use the wrong material. I'll try with Material.rock (because it is rock) and see what happens.
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[Solved] [1.7.2] Custom Entity does not have Attack Damage attribute
Ok, it is working Changing status to solved
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[SOLVED] [Dimension] [Biome] Custom top and filler block replaced with air
I need to because the world is generated like that: Generate biome positions. Generate the world out of stone. Replace the top stone with custom top block Replace the stone under the top block with custom filler Generate ores, gravel etc. And I NEED to make my own generator because because it is in custom dimension and theres no stone to replace, there's a custom block to replace. Also if I set the filler block to a vanilla block it works. Only if I set it to a custom block is doesn't. Please help me because it is in the World of Dogs mod and the release date is 1 June!!! I MUST release it on 1 June and the biomes are't working! And please remember if I set the filler block to a vanilla block it works. Only if I set it to a custom block is doesn't. Please help me! Mateiaru
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[Solved] [1.7.2] Custom Entity does not have Attack Damage attribute
Ok, so I register the attack damage on my entity and change the attack function to use the attribute. I'm testing it right now.
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[Solved] [1.7.2] Custom Entity does not have Attack Damage attribute
All entities are supposed to have this attribute. Also, when the dog attacks it has the default damage. http://minecraft.gamepedia.com/Attribute#Attributes_Available_on_All_Living_Entities
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[Solved] [1.7.2] Custom Entity does not have Attack Damage attribute
Hello! I have another problem: my custom entity does not have attack damage attribute. It is an entity extending EntityWolf, if that causes the problem. Anyway, "this.getEntityAttribute(SharedMonstersAttributes.attackDamage)" returns null. So I decided to investigate and I ran it in debug mode. I F5-ed until I reached the base of it: the class called BaseAttributeMap. And the program was at the function "getAttributeInstance". So I hovered over the 2 variables (attributes and attributesByName) and they had many entries, but not attack damage. They had: - maxHealth - followRange - knockbackResistance - movementSpeed. Why is this happening? I'll try changing from "EntityWolf" to "EntityTameable" to see if it fixes it. Thanks in advance, Mateiaru
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