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LNTed

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  1. No worries got them fixed, they're in the super class, how silly of course... just to notify people this is solved
  2. Hi guys, can you guys help me, I have made this tile entity with a container, it works like how I wanted, except on a couple of things, when I place an item to the same slot with a different Id, the item duplicates itself, and when I use hotkeys 1-9 over the item(shortcut), the item only gives one stack of item, even when there are more than 1 stack of the item. If any one of you guys can direct me to the code, or just help me to nullify the actions, so they won't do anything at all, it would solve the problem, I tried looking for what is calling the method, but I don't know where, I tried looking at Slot, Container (where it calls shift-clicking), but they don't have it. Thank you guys.
  3. sorry for double posting, but I seems to figured it out by myself and to notify others, don't know why, but if you put setlocation method under spawn, it makes the entity invisible, I put it before the spawn method then there's no problem.
  4. Hi, I'm trying to make a simple mod that spawns a monster through the forge events, when another entity is killed especially, the part of the code is like below @ForgeSubscribe public void onDeath(LivingDeathEvent event) { if(!event.entity.worldObj.isRemote && event.entity instanceof EntitySkeleton) { Entity entity = (Entity)event.entity; World world = entity.worldObj; EntityZombie zomb = new EntityZombie(world); world.spawnEntityInWorld(zomb); zomb.setPosition(event.entity.posX, event.entity.posY, event.entity.posZ); } } when the method is called, I can only hear the sound of the zombie around me, but I am not able to see the zombie, the zombie can walk and attack me, but I can't hit back, Can anyone help me, have any ideas what I did wrong?
  5. Problem above fixed, still open for suggestions though
  6. Hi I'm new here, been modding with forge for quite awhile now, I got myself in a bit of a trouble here, I'm using the AML(Advanced Model Loader) to load my items .obj quite fine, however the lighting on these models are not on the places I want them to be. any ideas on how to change these lighting?, the solution I got right now is to move the model in the .obj itself, but for future reference this is not that effective. while at it, I also have a problem on sticking (or parenting these models) to body parts is there any way to do that? like in ModelRenderer, also the current workaround I have is to manually match the movements of the body parts, again not that effective IMO (works though..). Thanks
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