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0xC6607Eo1

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About 0xC6607Eo1

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    Tree Puncher

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    I am new!
  1. I believe that the first option in the box that pops up changes spawnHostileMobs from private to public. Can someone clarify? I've been confused by this too. Thanks! Thats for the MCP only as I understand, cause it should work without it. I saw the ChickenBone's AccessTransformer I don't understand how he did it. but the mod makers just need to use it and it should work. But how, I have no idea ..
  2. I believe that the first option in the box that pops up changes spawnHostileMobs from private to public. Can someone clarify? I've been confused by this too. Thanks! Thats for the MCP only as I understand, cause it should work without it. I saw the ChickenBone's AccessTransformer I don't understand how he did it. but the mod makers just need to use it and it should work. But how, I have no idea ..
  3. Mhm. Mhm-.. I'm just asking why is the transformer dosen't work, the code seems to be okay and I'm just testing some stuff. In one of my progress that I have deleted I had a problem with the AccessTransformer, and I couldn't get it to work properly. It has loaded the cfg and evertyhing, I have withdrawed the code from the srg file but it didn't transform it to a public insted of a protected. I'm just trying to understand why the code isn't effected.
  4. Mhm. Mhm-.. I'm just asking why is the transformer dosen't work, the code seems to be okay and I'm just testing some stuff. In one of my progress that I have deleted I had a problem with the AccessTransformer, and I couldn't get it to work properly. It has loaded the cfg and evertyhing, I have withdrawed the code from the srg file but it didn't transform it to a public insted of a protected. I'm just trying to understand why the code isn't effected.
  5. Using the tutorial's AccessTransformer: package il.steamcraft.asm; import java.io.IOException; import java.lang.reflect.Method; import cpw.mods.fml.common.asm.transformers.AccessTransformer; public class SteamcraftAccessTransformer extends AccessTransformer { private static SteamcraftAccessTransformer instance; public SteamcraftAccessTransformer() throws IOException { super(); instance = this; this.readMapFile("Steamcraft_at.cfg"); } private void readMapFile(String name) { System.out.println("Steamcraft Transformer Map: "+name); try { Method e = AccessTransformer.class.getD
  6. Using the tutorial's AccessTransformer: package il.steamcraft.asm; import java.io.IOException; import java.lang.reflect.Method; import cpw.mods.fml.common.asm.transformers.AccessTransformer; public class SteamcraftAccessTransformer extends AccessTransformer { private static SteamcraftAccessTransformer instance; public SteamcraftAccessTransformer() throws IOException { super(); instance = this; this.readMapFile("Steamcraft_at.cfg"); } private void readMapFile(String name) { System.out.println("Steamcraft Transformer Map: "+name); try { Method e = AccessTransformer.class.getD
  7. I asked something about the String. You go into a hole other way, regrading a question that I have understood before and I really didn't care and never asked. I asked why the STRING that returns the warning, regrads towards the mods folder. but I have already got it, and saw that it requires the folder mods, inside the jar. Wrong. So very very wrong. LexManos wrong? I dobut that. I tried LexManos's answer, and its right. he ment in general it goes into a jar. I work without textures inside MCP, cause I dont have time to be dealing with them over there. I
  8. I asked something about the String. You go into a hole other way, regrading a question that I have understood before and I really didn't care and never asked. I asked why the STRING that returns the warning, regrads towards the mods folder. but I have already got it, and saw that it requires the folder mods, inside the jar. Wrong. So very very wrong. LexManos wrong? I dobut that. I tried LexManos's answer, and its right. he ment in general it goes into a jar. I work without textures inside MCP, cause I dont have time to be dealing with them over there. I
  9. Mhm, so I got it all wrong. Why in the warning string it reffers to mods ? mods/Steamcraft/textures/blocks/BlockTest.png
  10. Mhm, so I got it all wrong. Why in the warning string it reffers to mods ? mods/Steamcraft/textures/blocks/BlockTest.png
  11. I'm using the new Icon system, its really simple to get but I came across a problem during PostInit when it loads a block. It can't find the icon when its clearly there, and retruns a stupid warning: 2013-04-19 21:01:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/Steamcraft/textures/blocks/BlockTest.png, but that file does not exist. Ignoring. C:\Users\Admin\Desktop\steamcraft_src\jars\mods\Steamcraft\textures\blocks\BlockTest.png Clearly exists as I can enter it. ((I'm marking the place of the texture, not the texture itself.)) I'm us
  12. I'm using the new Icon system, its really simple to get but I came across a problem during PostInit when it loads a block. It can't find the icon when its clearly there, and retruns a stupid warning: 2013-04-19 21:01:22 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/Steamcraft/textures/blocks/BlockTest.png, but that file does not exist. Ignoring. C:\Users\Admin\Desktop\steamcraft_src\jars\mods\Steamcraft\textures\blocks\BlockTest.png Clearly exists as I can enter it. ((I'm marking the place of the texture, not the texture itself.)) I'm us
  13. I'm starting to use nested classes towards my mod, just for fun and testing. I'm actually trying to make nested classes of the configs, networkmod, proxy's and other stuff into one big mod file. Its possible, altought there is a simply way, I want to try nested classes. I get this error after I attempt to run the mod: java.lang.IllegalAccessException: Class cpw.mods.fml.common.network.NetworkModHandler can not access a member of class il.steamcraft.common.Steamcraft$NetworkHandler with modifiers "" while its trying to 'tryCreatingPacketHandler()'. I'm using this as my
  14. I'm starting to use nested classes towards my mod, just for fun and testing. I'm actually trying to make nested classes of the configs, networkmod, proxy's and other stuff into one big mod file. Its possible, altought there is a simply way, I want to try nested classes. I get this error after I attempt to run the mod: java.lang.IllegalAccessException: Class cpw.mods.fml.common.network.NetworkModHandler can not access a member of class il.steamcraft.common.Steamcraft$NetworkHandler with modifiers "" while its trying to 'tryCreatingPacketHandler()'. I'm using this as my
  15. Just gonna bump over here. Changed the hole topic, to ask something else. Sorry for any inconvines.
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