LaughingJackalMC
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Damaging Entities in range of player if player has...
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Really? Ok thanks a lot! -
Damaging Entities in range of player if player has...
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Thats what i thought, but how would i do this? -
Using Eclipse on ipad? Or alternatives?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Thanks, looking into that now -
Using Eclipse on ipad? Or alternatives?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Thank you so much, this really helped, how would i put the mcp stuff on there? -
Using Eclipse on ipad? Or alternatives?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Well i just don't wan't to miss 2 weeks of coding, i would not like to test it, just code and then test it back home -
Hey, i'm going on holiday tomorrow and I am not taking my laptop, only my ipad. Is there any way to get Eclipse working on an ipad or developing a mc forge mod on ipad? Thanks.
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[1.7.2] Entity spawns on server but not on client
LaughingJackalMC replied to Shalashalska's topic in Modder Support
ok, why should I never use @SideOnly? I know not for mobs I just checked my code, do you mean never for the entire mod or just the mob stuff? -
[SOLVED] Adding an entity egg to custom creative tab?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Cool it worked thanks. -
[1.7.2] Entity spawns on server but not on client
LaughingJackalMC replied to Shalashalska's topic in Modder Support
I'm pretty sure there should be a SIDEONLY(SIDE.CLIENT) in there somewhere, let me take a look at my code. -
hmm, I don't know. Try doing gradlew setupDecompWorkspace again
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Why isnt my block appearing in game?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Cool thanks, been modding for years don't know why that caught me out! -
Hey, eclipse deleted my original mod (of course!). So I am re-doing my mod. I always start of with a test block, however my one isn't appearing in game! here is the main code : package me.irule2222.theWWIImod; import me.irule2222.theWWIImod.blocks.Test; import net.minecraft.block.Block; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = WWIIMain.modid, name = WWIIMain.name, version = WWIIMain.version) public class WWIIMain { public static final String modid = "wwiimod"; public static final String name = "The World War 2 Mod"; public static final String version = "Pre Alpha 0.1.0"; public static Block test; @EventHandler public void preInit(FMLPreInitializationEvent event) { test = new Test().setBlockName("test"); GameRegistry.registerBlock(test, "test"); } } And the Test class is just: package me.irule2222.theWWIImod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; public class Test extends Block{ public Test() { super(Material.iron); } } I have an en_US.lang in case that what was the problem, there are no errors in the console. Can anyone help?
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Making a block change state when a mob gets near?
LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support
Cool thanks ill look at that