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  • LaughingJackalMC

LaughingJackalMC

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  • Content Count

    31
  • Joined

    April 21, 2014
  • Last visited

    October 31, 2014

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About LaughingJackalMC

  • Rank
    Tree Puncher

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  • Gender
    Undisclosed
  • Personal Text
    I am new!
  1. LaughingJackalMC started following [Solved] Custom Armour Only Craftable? February 1, 2017
  2. LaughingJackalMC

    Damaging Entities in range of player if player has...

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Really? Ok thanks a lot!
    • October 31, 2014
    • 5 replies
  3. LaughingJackalMC

    Damaging Entities in range of player if player has...

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Thats what i thought, but how would i do this?
    • October 30, 2014
    • 5 replies
  4. LaughingJackalMC

    Damaging Entities in range of player if player has...

    LaughingJackalMC posted a topic in Modder Support

    Basically, what i want is if i have a certain item in my inventory, all entities in a certain range to be damaged wherever i go. But how would i go about getting what i want? I have tried adding potion effects, but that didnt seem to work.
    • October 29, 2014
    • 5 replies
  5. LaughingJackalMC

    Using Eclipse on ipad? Or alternatives?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Thanks, looking into that now
    • August 19, 2014
    • 6 replies
  6. LaughingJackalMC

    Using Eclipse on ipad? Or alternatives?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Thank you so much, this really helped, how would i put the mcp stuff on there?
    • August 17, 2014
    • 6 replies
  7. LaughingJackalMC

    Using Eclipse on ipad? Or alternatives?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Well i just don't wan't to miss 2 weeks of coding, i would not like to test it, just code and then test it back home
    • August 17, 2014
    • 6 replies
  8. LaughingJackalMC

    Using Eclipse on ipad? Or alternatives?

    LaughingJackalMC posted a topic in Modder Support

    Hey, i'm going on holiday tomorrow and I am not taking my laptop, only my ipad. Is there any way to get Eclipse working on an ipad or developing a mc forge mod on ipad? Thanks.
    • August 17, 2014
    • 6 replies
  9. LaughingJackalMC

    [1.7.2] Entity spawns on server but not on client

    LaughingJackalMC replied to Shalashalska's topic in Modder Support

    ok, why should I never use @SideOnly? I know not for mobs I just checked my code, do you mean never for the entire mod or just the mob stuff?
    • July 25, 2014
    • 12 replies
  10. LaughingJackalMC

    [SOLVED] Adding an entity egg to custom creative tab?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Cool it worked thanks.
    • July 25, 2014
    • 2 replies
  11. LaughingJackalMC

    [SOLVED] Adding an entity egg to custom creative tab?

    LaughingJackalMC posted a topic in Modder Support

    So I have fully created my entity, texture, AI, everything's working perfectly. However my spawn egg is in the miscellaneous tab and I cant seem to change it. Where would I put the setCreativeTab()?
    • July 25, 2014
    • 2 replies
  12. LaughingJackalMC

    [1.7.2] Entity spawns on server but not on client

    LaughingJackalMC replied to Shalashalska's topic in Modder Support

    I'm pretty sure there should be a SIDEONLY(SIDE.CLIENT) in there somewhere, let me take a look at my code.
    • July 25, 2014
    • 12 replies
  13. LaughingJackalMC

    [1.7.2] Releasing mod

    LaughingJackalMC replied to enbecko's topic in Modder Support

    hmm, I don't know. Try doing gradlew setupDecompWorkspace again
    • June 30, 2014
    • 2 replies
  14. LaughingJackalMC

    Why isnt my block appearing in game?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Cool thanks, been modding for years don't know why that caught me out!
    • June 29, 2014
    • 2 replies
  15. LaughingJackalMC

    Why isnt my block appearing in game?

    LaughingJackalMC posted a topic in Modder Support

    Hey, eclipse deleted my original mod (of course!). So I am re-doing my mod. I always start of with a test block, however my one isn't appearing in game! here is the main code : package me.irule2222.theWWIImod; import me.irule2222.theWWIImod.blocks.Test; import net.minecraft.block.Block; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = WWIIMain.modid, name = WWIIMain.name, version = WWIIMain.version) public class WWIIMain { public static final String modid = "wwiimod"; public static final String name = "The World War 2 Mod"; public static final String version = "Pre Alpha 0.1.0"; public static Block test; @EventHandler public void preInit(FMLPreInitializationEvent event) { test = new Test().setBlockName("test"); GameRegistry.registerBlock(test, "test"); } } And the Test class is just: package me.irule2222.theWWIImod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; public class Test extends Block{ public Test() { super(Material.iron); } } I have an en_US.lang in case that what was the problem, there are no errors in the console. Can anyone help?
    • June 29, 2014
    • 2 replies
  16. LaughingJackalMC

    Making a block change state when a mob gets near?

    LaughingJackalMC replied to LaughingJackalMC's topic in Modder Support

    Cool thanks ill look at that
    • June 9, 2014
    • 2 replies
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