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ThunderSmotch

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  1. Not needed as I fixed it . Damn that was hard to debug .
  2. Now the GUI opens but whener I try to pick an item from the inventory I get an Internal Server Error
  3. package techCraft.common; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.src.*; import net.minecraftforge.client.MinecraftForgeClient; import techCraft.client.*; public class mod_BlockDualWorkbench extends Block { public mod_BlockDualWorkbench(int id) { super(id, Material.iron); this.setCreativeTab(CreativeTabs.tabBlock); setHardness(2.5F); setBlockName("dualworkbench"); } int Top = ModLoader.addOverride("/terrain.png", "/techCraft/workbenchTop.png"); int Side1 = ModLoader.addOverride("/terrain.png", "/techCraft/workbenchSide1.png"); int Side2 = ModLoader.addOverride("/terrain.png", "/techCraft/workbenchSide2.png"); public int idDropped(int metadata, Random random) { return blockID; } protected int damageDropped(int metadata) { return metadata; } // If you use metadata to change the texture of the block. public int getBlockTextureFromSideAndMetadata(int side, int metadata) { switch (metadata){ case 0: { if(side == 1) return Top; if(side == 0) return Block.blockSteel.getBlockTextureFromSide(0); if(side == 2) return Side1; if(side == 3) return Side1; if(side == 4) return Side2; if(side == 5) return Side2; break; } } return Top; } public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if(par1World.isRemote) { return true; } else { Minecraft.getMinecraft().displayGuiScreen(new mod_GuiCrafting(par5EntityPlayer.inventory, par1World, par2, par3, par4)); //par5EntityPlayer.openGui(mod_TechCraft.instance, 1, par1World, par2, par3, par4 ); return true; } } } package techCraft.client; import net.minecraft.src.*; import org.lwjgl.opengl.GL11; import techCraft.common.mod_ContainerWorkbench; public class mod_GuiCrafting extends GuiContainer { public mod_GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { super(new mod_ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5)); this.ySize = 219; } /** * Called when the screen is unloaded. Used to disable keyboard repeat events */ public void onGuiClosed() { super.onGuiClosed(); } /** * Draw the foreground layer for the GuiContainer (everythin in front of the items) */ protected void drawGuiContainerForegroundLayer() { this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 28, 6, 4210752); this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752); } /** * Draw the background layer for the GuiContainer (everything behind the items) */ protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { int var4 = this.mc.renderEngine.getTexture("/gui/dual.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(var4); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); } public static Object buildGUI(InventoryPlayer inventory, World world, int x, int y, int z) { return new mod_GuiCrafting(inventory, world, x, y, z); } } These are the codes ;s
  4. I'm trying to create a new Crafting Table, I have every class needed etc, but whenever I try to open the GUI I get an "Internal Server Error"
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