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eliteznightmare

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Everything posted by eliteznightmare

  1. mark dirty didn't work either, markBlockForUpdate() is the same as markDirty() i believe, but dont quote me on that
  2. just added those lines to read and write NBT, yet the issue still persists.
  3. So i am making a power system where everything extends a base tile entity class and i cant get the energy parameter to save properly after i exit the world and reload it. Here is the base tile entity class package libraCraft.blocks.tileEntity; import java.io.ByteArrayOutputStream; import java.io.DataOutputStream; import java.util.Random; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import libraCraft.blocks.LCBlockEnergy; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.PacketBuffer; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.minecraft.world.chunk.Chunk; public class LCBlockEnergyTE extends TileEntity { public int energy; public int packetAmount; public int maxEnergy; public int fuel; public boolean canSend = false; public boolean canReceive = false; @Override public void writeToNBT(NBTTagCompound nbt) { System.out.println("WriteToNBT"); nbt.setInteger("energy", energy); nbt.setInteger("packetAmount", packetAmount); nbt.setInteger("maxEnergy", maxEnergy); nbt.setInteger("fuel", fuel); nbt.setBoolean("canSend", canSend); nbt.setBoolean("canReceive", canReceive); } @Override public void readFromNBT(NBTTagCompound nbt) { System.out.println("ReadFromNBT"); energy = nbt.getInteger("energy"); packetAmount = nbt.getInteger("packetAmount"); maxEnergy = nbt.getInteger("maxEnergy"); fuel = nbt.getInteger("fuel"); canSend = nbt.getBoolean("canSend"); canReceive = nbt.getBoolean("canReceive"); } @Override public void updateEntity() { BalanceEnergy(); } public void BalanceEnergy() { int x = xCoord; int y = yCoord; int z = zCoord; Random random = new Random(); World world = worldObj; int range = 5; for (int = -range; <= range; ++) { for (int yD = -range; yD <= range; yD++) { for (int zD = -range; zD <= range; zD++) { if ( != 0 || yD != 0 || zD != 0) { if (world.getBlock(x + , y + yD, z + zD) instanceof LCBlockEnergy) { if ((LCBlockEnergyTE) world.getTileEntity(x + , y + yD, z + zD) instanceof LCBlockEnergyTE) { LCBlockEnergyTE tile2 = (LCBlockEnergyTE) world .getTileEntity(x + , y + yD, z + zD); LCBlockEnergyTE tile1 = (LCBlockEnergyTE) world .getTileEntity(x, y, z); if (tile1.canSend == true && tile2.canReceive == true) { if (tile1.energy >= tile1.packetAmount && tile2.energy <= tile2.maxEnergy && tile1.energy > tile2.energy && tile1.energy - tile2.energy > tile1.packetAmount) { tile1.energy = tile1.energy - tile1.packetAmount; tile2.energy = tile2.energy + tile1.packetAmount; world.markBlockForUpdate(x, y, z); SpawnParticles(world, tile2.xCoord, tile2.yCoord, tile2.zCoord, , yD, zD); } } } } } } } } } private void SpawnParticles(World world, int xCoord, int yCoord, int zCoord, int , int yD, int zD) { Random random = new Random(); for (int lk = 0; lk < 40; lk++) { world.spawnParticle("portal", (double) xCoord + 0.5D, (double) yCoord + 1.0D, (double) zCoord + 0.5D, (double) ((float) (-) + random.nextFloat()) - 0.5D, (double) ((float) (-yD) - random.nextFloat() - 0.5F), (double) ((float) (-zD) + random.nextFloat()) - 0.5D); } } @Override public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); System.out.println("GetDescriptionPacket"); writeToNBT(tag); return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, -999, tag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) { System.out.println("OnDataPacket"); super.onDataPacket(net, pkt); readFromNBT(pkt.func_148857_g()); } } one of the blocks extending this tile entity package libraCraft.blocks.tileEntity; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TEEnergyCube extends LCBlockEnergyTE { public TEEnergyCube() { this.maxEnergy = 3000; this.packetAmount = 1; this.canReceive = true; this.canSend = true; } } main Class package libraCraft; import libraCraft.blocks.BlockInit; import libraCraft.blocks.tileEntity.LCBlockEnergyTE; import libraCraft.blocks.tileEntity.TEEnergyCube; import libraCraft.blocks.tileEntity.TEEnergyGen; import libraCraft.blocks.tileEntity.TEEnergyGrowth; import libraCraft.handler.ConfigHandler; import libraCraft.items.ItemInit; import libraCraft.proxy.IProxy; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = Ref.MOD_ID, name = Ref.MOD_NAME, version= Ref.MOD_VERSION, guiFactory = Ref.GUI_FACTORY_CLASS) public class LibraCraft { @Instance("CulinaryCraft") public static LibraCraft instance; @SidedProxy(clientSide = Ref.CLIENT_PROXY, serverSide = Ref.SERVER_PROXY) public static IProxy proxy; @Mod.EventHandler public void preInit(FMLPreInitializationEvent event){ ConfigHandler.init(event.getSuggestedConfigurationFile()); FMLCommonHandler.instance().bus().register(new ConfigHandler()); ItemInit.init(); BlockInit.init(); } @Mod.EventHandler public void Init(FMLInitializationEvent event){ proxy.registerRenderThings(); GameRegistry.registerTileEntity(LCBlockEnergyTE.class, "EnergyBase"); GameRegistry.registerTileEntity(TEEnergyCube.class, "EnergyCube"); GameRegistry.registerTileEntity(TEEnergyGen.class, "EnergyGen"); GameRegistry.registerTileEntity(TEEnergyGrowth.class, "EnergyGrowth"); } @Mod.EventHandler public void postInit(FMLPostInitializationEvent event){ } } I add some energy to the to the tile entity with a debug item and I have it print the energy amount, lets say it has 50 energy after clicking it. after exiting and reloading the world it is back at 0. anyone have any ideas? the rest of the source is available here: https://github.com/eliteznightmare/LibraCraft
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