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About dun

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    Tree Puncher


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    I am new!
  1. NEVERMIND! I've figured it out! Looks like I was taking your code example too literally! ๐Ÿ˜… Now my code is taking the right constructor! I can finally create my own Projectiles now! Thank you so much! ๐Ÿ˜„
  2. Cannot resolve method 'of' in 'Builder' I'm still quite confused on how to use TypeParameter. The (...) part specifically as I've no clue what I'm supposed to put there. Where does the 'create' go into the code?
  3. Hi! I've been having a really frustrating problem with registering my projectile to my Entity Type registry. As you can see, my Entity Type class cannot resolve my projectile's constructor due to having more than one constructors sharing the same name. When I press Create constructor, it will create this: However, the constructor does not work as when I put in entityEntityType and world into the super this will happen: And when I change the EntityType from Entity to an extension, it would simply results in a copy of the first constructor of my entity resultin
  4. Ah, I see where the problem was! I didn't set up my Renderer correctly! I forgot to set up my SetEntityTexture properly and was set to return Null! Sorry for the inconvenience! I was following a tutorial on Youtube so I was just blindly copying what they're doing! Now my entity can properly spawn in without crashing my world! Though it does look funky, but I think it has to do with the animation. The model is using the Rotation Angles of an Enderman, with some tweeked adjustments, so I just need to code it so that it animated properly!
  5. Hi, Everyone! New to Modding here! I was trying to add a new mob in the game, but it seemed to crash whenever I tried spawning it in. Can someone explain what went wrong? Here's the crash report: ---- Minecraft Crash Report ---- // I let you down. Sorry :( Time: 3/16/21 10:00 AM Description: Rendering entity in world java.lang.NullPointerException: Rendering entity in world at java.util.Objects.requireNonNull(Objects.java:203) ~[?:1.8.0_261] {} at java.util.Optional.<init>(Optional.java:96) ~[?:1.8.0_261] {} at java.util.Optional.of(Optional.java:108) ~[?:1.8.0_261] {}
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