I am new to modding and the Java programing language. I have come from scripting with Javascript and PHP.
I have my Item
package com.nawm.butchery.items;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import com.nawm.butchery.Butchery;
public class ItemCleaver extends Item {
public ItemCleaver() {
super();
setUnlocalizedName("Cleaver");
setTextureName(Butchery.MODID + ":" + getUnlocalizedName().substring(5));
setCreativeTab(CreativeTabs.tabTools);
setNoRepair();
setMaxStackSize(1);
setMaxDamage(200);
}
}
and my Recipe it is used in
GameRegistry.addRecipe(new ItemStack(ModItems.RawBacon, 4), new Object[]{
"XY",
'X', Items.porkchop, 'Y', new ItemStack(ModItems.Cleaver, 1, -1)
});
I want my Cleaver Item to return to player with durability damage. Like the SAW from microblocks.