-
I break forge but dont know why...
OK will do. Thanks for your help!
-
I break forge but dont know why...
Wat do you mean?
-
I break forge but dont know why...
Should I make a new bug report?
-
I break forge but dont know why...
Mod Download: https://minecraft.curseforge.com/projects/menumobs/files/2329105
-
I break forge but dont know why...
Log: http://pastebin.com/djpgRtmi Action to trigger crash: MainMenu -> mods -> fml -> config -> Sample arrays -> random entry -> crash
-
I break forge but dont know why...
I got a bug report on my github so I tested it and I happens on old and new instances of forge
-
I break forge but dont know why...
It works fine in my dev env but f***s up in Minecraft. I build it in 2066 and run it in 2066 so that should be the problem right?
-
I break forge but dont know why...
since my 1.10 mod version, minecraft crashes when you open a config arrayentry gui. Error : java.lang.IllegalAccessError: tried to access field net.minecraft.client.gui.GuiSlot.field_148161_k from class net.minecraftforge.fml.client.config.GuiEditArrayEntries$BaseEntry I don't know why it crashes because its in forges code. log: http://pastebin.com/B3jXjK0v best regards Bas.
-
Render a bufferedImage in gui.
Problem solved! used drawModalRectWithCustomSizedTexture() to make custom sized texture.
-
Render a bufferedImage in gui.
code: Subscribed to the game tick with some checks to prevent executing when it's not needed:
-
Render a bufferedImage in gui.
got this: I want something like this: don't mind the graph, its some old test code.
-
Render a bufferedImage in gui.
thanks that worked! One last question: How to set the scale of the image? got this: this.mc.getTextureManager().bindTexture(Texturelocation); drawTexturedModalRect(150, 50, 0, 0, 600, 600); Now it renders the image small and multiple times on the screen but I want it to render on a big part of the screen, ones.
-
Render a bufferedImage in gui.
this does not work: Dynamic.deleteGlTexture(); Dynamic = null; Dynamic = new DynamicTexture(Image); Texturelocation = this.mc.getTextureManager().getDynamicTextureLocation("ModControl.Graph",Dynamic); How should the texture be discarded?
-
Render a bufferedImage in gui.
The image is 600 X 600 px. It crashes in about 10 seconds after the gui was opened. crash:
-
Render a bufferedImage in gui.
How can I edit the texture and update the dynamic texture? When I reinitialized the texture with getDynamicTextureLocation() in drawscreen() of my gui I get an memory overflow error.
IPS spam blocked by CleanTalk.