Hello,
I want to check, If the player goes from the overworld to a other dimension.
But if the player goes from a other dimension to the overworld, the event shouldn't be triggerd.
I've tryed it with:
public void action(cpw.mods.fml.common.gameevent.PlayerEvent.PlayerChangedDimensionEvent event){
if(player.dimension != 0){
event.player.inventory.addItemStackToInventory(new ItemStack(blocks.dirt, 1));
}
}
If I'm using the event with the if-statement, the game crashes, if I'm going to a different dimension.
Does anybody know, why? How can I program it?
Thanks,
Mike