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RowDaBoat

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  1. I've tested my world with my current mods in Single Player mode, it works perfectly. So I assumed that this was a version issue. I updated both my server and clients to: MCPC+ 1.7.2-R0.4-forge1094 Forge 10.12.1.1094 And everything went smoothly. Thanks again!
  2. Thank you for your answer. That's exactly what bugs me... I'm not getting any id mismatch error, just silent failure, no exceptions, no stack traces, no error logs of any kind.
  3. Thank you! Makes some sense, however, it is actually working on the same MCPC+ (with the presumably older Forge version) but with a fresh world instead of my old one. Could that still have something to do with diff. versions?
  4. Hi community, I'm currently developing a mod that adds two custom blocks and recipes to build them, as well as their textures and localized names. When testing it on my dev. environment without any other mod, it works just fine. When trying it on my actual server with other mods and a new world, it works just fine. When trying it on my actual server with the same setup, but my old world, it presents the following behavior: None of my blocks show up on the creative mode tab. When using any of the recipes in the Crafting Table, I see the correct custom block's texture (not the block, just the texture) flash and then dissapear, I can't grab any item from the output slot I see no errors on the server I can't afford to just throw away my world. The code I'm using to register my blocks is: //Create base items, blocks goldenMilestone = blockFactory.getGoldenMilestoneBlock(); minorGoldenMilestone = blockFactory.getMinorGoldenMilestoneBlock(); //Register items and blocks GameRegistry.registerBlock(goldenMilestone, "goldenMilestone"); GameRegistry.registerBlock(minorGoldenMilestone, "minorGoldenMilestone"); //Create stacks goldenMilestoneStack = new ItemStack(goldenMilestone, 1); minorGoldenMilestoneStack = new ItemStack(minorGoldenMilestone, 1); goldenStack = new ItemStack(Blocks.gold_block, 1, -1); cobbleStack = new ItemStack(Blocks.cobblestone, 1, -1); //Add recipes GameRegistry.addShapelessRecipe(new ItemStack(Blocks.gold_block, 9), goldenMilestone); GameRegistry.addRecipe(goldenMilestoneStack, "xxx", "xxx", "xxx", 'x', goldenStack); GameRegistry.addRecipe(minorGoldenMilestoneStack, " x ", " y ", 'x', goldenStack, 'y', cobbleStack); The version of Forge that I'm using on my client is 1.7.2-10.12.1.1060 My dev environment server is also 1.7.2-10.12.1.1060 My actual server is MCPC-Plus-1.7.2-R0.4-forge1033-51 The mods in my setup are: Mine & Blade Battlegear 2 - Bullseye - 1.0.5.4 Archimedes Ships secretroomsmod-1.7.2-4.6.3.346 Has anyone experienced similar behavior or know more or less what is happening? Could this be caused by MCPC+? If so, why would it all be working in a new world? Could this be caused by some kind of dynamic block id generation in Secret Rooms Mod? (I can't test my old world by removing it, sadly it crashes whit block id errors when I remove the mod ) I don't usually ask for help in forums (I've been lurking here for a month now), but now I'm really clueless, any help will be very much appreciated, thanks a lot in advance!
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