Everything posted by Noppes
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[17.10]Is there a way to get a scriptable entity from a MCEntity?
In theory you can call noppes.npcs.controllers.ScriptController.Instance.getScriptForEntity(mcentity)
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Custom NPC [1.8] [Question] Quests with Pixelmon
Nope currently not possible
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[1.7.10] Is there a way to share dialogs with multiple saves?
Currently? No there aren't
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[CustomNPCs][1.7.10d][Scripting] Scala scripts fail without any error messages
Ive tried and also couldnt get scala to work, so Ive removed it from the supported scripting languages
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[Solved][CustomNPC 1.8] Any possibility of spawning NPCs from scripts?
I see that you are using 1.8.9 and jython so in that case it would be something like: def interact(event): event.npc.world.spawnClone(x, y, z, tab, clonename)
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Custom NPCs 1.8 schematics
You can put your own schematics in the world/customnpcs/schematics folder
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[1.9] Missing IExtendedEntityProperties functionality
The IExtendedEntityProperties interface is there. Entities are only missing all functionality related to them, such as Entity.getExtendedProperties and Entity.registerExtendedProperties forge: 1.9 - 12.16.0.1770
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[1.8] CustomNPC [Question] Puppet edit (no way to exit edit screen)
I can exit just fine. You might want to make sure you are using the latest version
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Custom NPC's [1.8] [Question]
Well it's not impossible for me to add, but kind of a pain.
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CustomNpcs [1.7.10b] [Bug/Question]
What kind of server? What other mods are you using?
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[CustomNPCs] [1.7.10b] [Question] Server crashing on a specific world
That looks very much like a bug with MinecraftEdu.
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[Solved][CustomNPC 1.8] Any possibility of spawning NPCs from scripts?
Yes looks like you figured out you shouldnt use the github code if you are scripting. That is purely for when you want to make an actual mod and hook it into my code. world.spawnClone is indeed the best way to do it. Glad you figured that out on your own ^^
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[Custom NPCs 1.7.10] [Question] Any way to trigger trader screen from dialog?
Yes in the dialog options there is a role option
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[MPM2] [1.8.0] Asking for source for us modders to add in custom models!
You know what the most asked question to me is? How can I limit the functionality to specific players who are donors of the server? I dont want this to be a pay to use mod, so nope, blame greedy server owners for the source not being released.
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[MPM2] [1.8.0] Asking for source for us modders to add in custom models!
Youve got the source in your message box. Do note I wont be giving you any support, I hope your modders are decent enough ^^
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[MPM2] [1.8.0] Asking for source for us modders to add in custom models!
Are we talking about full on new entire models, or just model parts? Also you forgot to say for what version
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[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Nope thats not possible. Its a 100% something he will need to fix
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[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Not caused by my mod. com.bioxx.tfc is the one crashing.
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[Custom NPCs 1.7.10] [Question] Crash when attacked by mob
Do you have a crashlog also which of the 1.7.10 versions are you using?
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[CustomNPCs] [1.7.10d] [Question] NPC Weapons
Its simply not worth the trouble on my part to make npcs actually able to use player weapons. Why dont you just equip the weapon to the npc and in its projectile slot put one of the black bullets. That would make him effectively shoot with the gun.
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[CustomNPCs] [1.7.10b] [Question] Nationalization
There is currently no way to do that. I might in the future, but Im not sure how to make it easy to customize for players yet.
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[CustomNPCs] [1.7.10d] [Resolved] How to remove update checking ?
Can only be disabled client side by setting EnableUpdateChecker to false in the .minecraft/config/CustomNPCs.cfg
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Readme
Hi and welcome to my subforum. To keep things need an clean when making a new topic please include the mod you are talking about and whether its a suggestion, question or bug. For if you have a bug report for customnpcs for example your topic subject should be something like: [CustomNPCs][1.8][bug] crashed while doing x, y, z. All other rules can be narrowed down to please use your common sense and think before posting. Have fun, ~Noppes
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1.8.8 bugs
I'd rather not though as it's in the render loop which would impact performance. Also its a 100 times easier to do it like this, without having to look up the obfuscated method names.
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shouldSideBeRendered Position Bug
You can get the original position using the EnumFacing. Its either: pos.add(side.getDirectionVec()) or: pos.add(side.getOpposite().getDirectionVec()) Im not sure, youll have to test yourself Also wrong forum? This should probably be in modding support
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