
pta2002
Forge Modder-
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Everything posted by pta2002
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Thanks I am gonna check that out. But that seems to be using a library (CoFHLib) that is outdated, any help?
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I have been browsing the web for about 3 hours now and I still haven't found a way to add GUI to an item. I desperately need help here. Can anyone link me an updated tutorial, or even an open source mod that does so? (I don't need to get the player inventory, I am just trying to display something like a book, for my mod's "about" item)
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I found a way! I used MCreator and checked the code it uses
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Hey guys, I'm making my mod and I just added a new seed. I want it to be dropped from grass with the same rarity as normal seeds. How do I do that? I only found one tutorial, but I don't understand, because he is just typing and I don't understand what the things do (Bad tutorial )So, if anyone can link me some tutorial or explain me what do do, it will be appreciated
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[1.7.2]Using a damaged item in a crafting recipe
pta2002 replied to pta2002's topic in Modder Support
I think I will check that.... But I think that this isn't gonna help me alot anyway. But i'll take a look -
Hey, I want to know how do I use a damaged item in my crafting recipe. I also want it to work ONLY with the damaged item. How can I do this?
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Thanks! It's working fine
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Ok, how do I make a pig drop rotten flesh?
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God, quick answer ! Anyway, ill see that.
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Sorry, I'm new to this. Can you give me an example?
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Hey guys, I'm making my mod and I would like to know how I add drops to vanilla mobs. I want them to drop an item that I added. If possible, I would like to know how to make them drop 25% of the time. EDIT: I added the title (Whoops....)
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Ohhhh.... Ok... I never remember that some words can mean something completely different
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What? Is music anything with potatoes?
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Can you link me a tutorial or so?
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Yes, but I can't find the way to set a texture to the ammo.
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Hi guys, I've just done the gun tutorial in the tutorials section and I made a potato cannon. But when I shoot it, it shoots air, that makes it much harder to see if it hits the target. How do I make it shoot potatoes?
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Noooo, how do I use those methods? Where do I put them? And what do I make to the item stay in the crafting grid?
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How do I do that?
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Hi guys, I want to make an Item that stays in the crafting grid WITHOUT TAKING DAMAGE. I have already saw that, so I know it is possible. How do I do that?
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there are much easyer ways. In your main class, add a new tool material, and make the sowrd extends ItemSword, not Item.
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I already found a way. Sometimes MCreator can help you a lot seeing wat code to add for some special thing. protected void onFoodEaten(ItemStack stack, World world, EntityPlayer player){ player.inventory.addItemStackToInventory(new ItemStack(Items.paper)); }
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I already had that for some porion effects. But what do I add to give me paper?
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Hi guys, I've just finished my sandwich mod (Just testing) and it basically adds sandwiches (nooooo), but all of them use a paper and I want to get back that paper after eating the sandwich. Is that possible? If yes, How I do that? (I'm no Java pro)
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Hi guys, I want to make a mod that puts you upside-sown, like Dinnerbone and I know that for that I need to make Minecraft think you are Dinnerbone. I think I can also change the player model, but I think making Minecraft think you are Dinnerbone is much easier, because I already saw a mod that does that, but instead of Dinnerbone, it makes it think you are deadmau5 for getting ears. I'm making it for 1.7.2 and I want to know how I make that. Can you help me?
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Anyway, I think Im gonna learn a bit more of Java.