Everything posted by Asweez
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Making Entity Un-Pushable
Nope doesn't help. That only comes into effect if you hit it, not web. You collide with it.
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Making Entity Un-Pushable
Does anyone know how to do this?
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Making Entity Un-Pushable
I don't need to post any code. I have an entity with canBePushed set to false. That's it.
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Quick Question on NBT vs Datawatcher
Which one do I use and when? And if I do use dataWatcher, do I need to save it to NBT? Thanks
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Making Entity Un-Pushable
Please help It's been at least a day already Thanks
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Get List of all Items in Minecraft?
How do I get a list of every single item in Minecraft? I want to make an entity that will drop a random item. If possible, could I get a list of all modded items, too? Thanks
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Making Entity Un-Pushable
I want my entity to stay where it is no matter what collides with it or anything (besides gravity and moving by itself), however, setting #canBePushed to false doesn't do anything. How do I do this?
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AI Help
Thanks this really helped However, when I use posY+=0.5D when state is spawned and going up my entity just "bounces" within a blocks space, going up and down then up and down. But when I spawn the entity at 150 it goes down without a problem. Why is this happening? PS I don't have access to my computer right now so I will post code tomorrow
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AI Help
Hi, I am new to AI programming so I need some help. I want to make a ship that flies up to y=150 then flies back down to the ground when it spawns, then, once it is on the ground, it starts spawning my custom entity. How do I do this?
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Creating models using code
My other CME thread was going in this direction but this has nothing to do with CME so I'm moving it to a new thread. I read jabelars tutorial on creating models without techne or anything and I understood most of it. However, I was confused about addBox and rotation. How does the addBox method work? Do the boxes go upward or downward from the point specified (I.e. If I had a box with point 0,0,0, and dimensions of 1,2,1, would the end of the box be at 1,2,1 or 1,-2,1?)?. And where is 0,0,0 when you set the rotation point? Any information on this would be nice. Thanks!
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Concurrent Modification Exception
Read: MCAnimator is crap. It makes all kinds of assumptions which end up being false. You fix this problem and another will pop up else where. I tried once to fix it and I could not. The animation code is just too complex and too buggy. I know MCAnimator is not the best, but do you have any other option for model making and animations for macs?
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Concurrent Modification Exception
So I need to have a entitiesServer and an entitiesClient list? The MCA help thing said that animations are run both on client and server. Is this right? Is there any way to get around all of this client server tick stuff or is there another solution that I can use to animate my model?
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Determining where a Custom Entity Holds its Item
Model: Renderer:
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Concurrent Modification Exception
AnimTickHandler: Log:
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Determining where a Custom Entity Holds its Item
Ok I looked at LayerHeld Item and applied it to my Renderer but nothing happens. I looked into the code and there is also one for the Witch. I looked at that at I was wondering a) do I have to make my own LayerHeldItem for my mob and b) if I do, does the GLStateManager#translate position it on the model? Thanks
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Concurrent Modification Exception
I did that: And it is in both the client and the server tick methods. However, I still get CME, even when I don't remove anything from the lists (deleting it#remove()). Why?
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Concurrent Modification Exception
Sorry posted the wrong code, here's the correct code: MCAnimator is not my go-to modeling program, but I have a Mac so there's no other option
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Concurrent Modification Exception
Ok heres what I made with Iterators: Would this be correct? And should I put it in both client and server or what? I'm kinda confused on this. So the client runs and starts deleting files that the server is currently iterating through? Is that correct? Thanks
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Concurrent Modification Exception
I get this error every time I try to open my world. I am using MCAnimator and this is one of the classes. I am using Forge 1.8, Java 1.7 (I tried both 1.7 and 1.8 java they both didn't work). AnimTickHandler:
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Determining where a Custom Entity Holds its Item
I did, in fact I searched those up and down before coming here. I found LayerRenderer but what is it and how do I use it? Thanks
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Determining where a Custom Entity Holds its Item
I have an entity with a custom model and whenever it is holding an item the item doesn't show up. How would I tell my model where to render the held item?
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Deobfuscating Earlier Mods
I'm not paying for anything. Is there any chance of could just send the file to me and I would do the deobfuscating myself? Without the MCP mappings and such from that point in time available you won't be able to deobfuscate, period. If you really want the model files you're going to have to manually translate it by doing a side by side (this obfuscated method looks like this vanilla one) and transfer over the specific values such as box sizes and rotation offsets How would I get a vanilla 1.2.5 model class for reference?
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Entity is Disappearing when I Re-open the World
My Entity keeps disappearing when I close and re-open the world. I spawn it in, save and exit the world, then when I re-open it, nothing is there. What's happening? Code:
- Deobfuscating Earlier Mods
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Deobfuscating Earlier Mods
But all the methods and fields are obfuscated. How do I deobfuscate those model classes?
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