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smeagolem

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  1. Same problem as well using Forge 10.13.0.1152. I tried copying the Minecraft assets into the eclipse/assets folder manually, but that didn't work Using "--assetsDir=eclipse/assets" also had no effect. Seems like it could be a bug.
  2. [sOLVED] I have the Solution! in your ItemBlock file, change the extension to ItemBlockWithMetadata, and add and extra comma and "block" in super as seen below. Here's my file, ItemEverySapling: package net.davidjholland.everytrees; import net.minecraft.block.Block; import net.minecraft.item.ItemBlockWithMetadata; import net.minecraft.item.ItemStack; public class ItemEverySapling extends ItemBlockWithMetadata { public ItemEverySapling(Block block) { super(block, block); } public String getUnlocalizedName(ItemStack itemStack){ int i = itemStack.getItemDamage(); if (i < 0 || i >= BlockEverySapling.field_149882_a.length){ i = 0; } return super.getUnlocalizedName() + "." + BlockEverySapling.field_149882_a[i]; } public int getMetadata(int meta){ return meta; } } You're Welcome
  3. I have done something similar with a mod I'm working on. Here's the code for my custom wood logs file: package net.davidjholland.everytrees; import java.util.List; import net.minecraft.block.BlockLog; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockEveryLog extends BlockLog { public static final String[] woodType = new String[] {"diamond", "gold", "iron"}; private static final String __OBFID = "CL_00000281"; /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item block, CreativeTabs creativeTabs, List list){ for(int i = 0; i < woodType.length; i++){ list.add(new ItemStack(block, 1, i)); } } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.field_150167_a = new IIcon[woodType.length]; this.field_150166_b = new IIcon[woodType.length]; for (int i = 0; i < this.field_150167_a.length; ++i) { this.field_150167_a[i] = iconRegister.registerIcon(EveryTrees.MODID + ":" + this.getTextureName() + "_" + woodType[i]); this.field_150166_b[i] = iconRegister.registerIcon(EveryTrees.MODID + ":" + this.getTextureName() + "_" + woodType[i] + "_top"); } } } Then I created a Item class that extends ItemBlockWithMetadata to go along with. This is where you get the unlocalized name and add the wood types I set in the previous file. package net.davidjholland.everytrees; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; public class ItemEveryLog extends ItemBlockWithMetadata { public ItemEveryLog(Block block) { super(block, block); } public String getUnlocalizedName(ItemStack itemStack){ int i = itemStack.getItemDamage(); if (i < 0 || i >= BlockEveryLog.woodType.length){ i = 0; } return super.getUnlocalizedName() + "." + BlockEveryLog.woodType[i]; } public int getMetadata(int meta){ return meta; } } Then when you register the block, insert the Item.class into it. blockEveryLog = new BlockEveryLog() .setBlockTextureName("log") .setBlockName("blockEveryLog") .setCreativeTab(tabEveryTrees); GameRegistry.registerBlock(blockEveryLog, ItemEveryLog.class, blockEveryLog.getUnlocalizedName().substring(5)); And in your en_US.lang file, you'd have something like this: tile.blockEveryLog.diamond.name=Diamond Wood tile.blockEveryLog.gold.name=Gold Wood tile.blockEveryLog.iron.name=Iron Wood
  4. After staring at this for a while, I suddenly realised the error of my ways, I feel like such a pleb In my ItemEveryLog file, I had misspelled Metadata as MetaData. That one small change and everything works! package com.djh.everytrees; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; public class ItemEveryLog extends ItemBlock { public ItemEveryLog(Block block) { super(block); this.setHasSubtypes(true); } public String getUnlocalizedName(ItemStack itemStack){ int i = itemStack.getItemDamage(); if (i < 0 || i >= BlockEveryLog.woodType.length){ i = 0; } return super.getUnlocalizedName() + "." + BlockEveryLog.woodType[i]; } public int getMetadata(int meta){ return meta; } } Sorry for wasting people's time But thankyou cad97 and larsgerrits The damageDropped() code was already implemented because my file BlockEveryLog extends the standard Minecraft class BlockLog which extends BlockRotatedPillar which contains damageDropped() anyway. Thanks for all the help
  5. I do believe I have done that. Here's my code for my main mod file: package com.djh.everytrees; import net.minecraft.block.Block; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; // Define Basic Information for Mod @Mod(modid = EveryTrees.MODID, version = EveryTrees.VERSION) public class EveryTrees { public static final String MODID = "everytrees"; public static final String VERSION = "0.1"; // Define Blocks public static Block blockEveryLog; // Define Creative Tabs public static CreativeTabs tabEveryTrees; @EventHandler public void Load(FMLPreInitializationEvent event){ // Settings for Custom Tabs tabEveryTrees = new CreativeTabs("tabEveryTrees"){ public Item getTabIconItem() { return Item.getItemFromBlock(blockEveryLog); } }; // Settings for Blocks blockEveryLog = new BlockEveryLog() .setBlockTextureName("log") .setBlockName("blockEveryLog") .setHardness(1.5F) .setCreativeTab(tabEveryTrees); // Register Blocks GameRegistry.registerBlock(blockEveryLog, ItemEveryLog.class, blockEveryLog.getUnlocalizedName().substring(5)); } } and here's the code for my ItemEveryLog file: package com.djh.everytrees; import net.minecraft.block.Block; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; public class ItemEveryLog extends ItemBlock { public ItemEveryLog(Block block) { super(block); this.setHasSubtypes(true); } public String getUnlocalizedName(ItemStack itemStack){ int i = itemStack.getItemDamage(); if (i < 0 || i >= BlockEveryLog.woodType.length){ i = 0; } return super.getUnlocalizedName() + "." + BlockEveryLog.woodType[i]; } public int getMetaData(int meta){ return meta; } } And also, here's my en_US.lang file: tile.blockEveryLog.diamond.name=Diamond Wood tile.blockEveryLog.gold.name=Gold Wood tile.blockEveryLog.iron.name=Iron Wood itemGroup.tabEveryTrees=Every Trees The names work fine which is good Is there something else I need to add into this?
  6. Hi, David here I was creating some custom wood logs, and I attempted to do things how Minecraft does using metadata, so I created a copy of the BlockNewLog.class file. I edited the wood types, added an iteration to get subBlocks, and corrected the icon register location. Initially, I though it was working, but when I placed any of the custom wood logs, they all became the default type (metadata value 0)(Diamond Wood). Below here you will see that they blocks work fine in the inventory, but all become Diamond Wood upon placement. Here is my custom BlockEveryLog.java file: package com.djh.everytrees; import java.util.List; import net.minecraft.block.BlockLog; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockEveryLog extends BlockLog { public static final String[] woodType = new String[] {"diamond", "gold", "iron"}; private static final String __OBFID = "CL_00000281"; /** * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) */ @SideOnly(Side.CLIENT) public void getSubBlocks(Item block, CreativeTabs creativeTabs, List list){ for(int i = 0; i < woodType.length; i++){ list.add(new ItemStack(block, 1, i)); } } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.field_150167_a = new IIcon[woodType.length]; this.field_150166_b = new IIcon[woodType.length]; for (int i = 0; i < this.field_150167_a.length; ++i) { this.field_150167_a[i] = iconRegister.registerIcon(EveryTrees.MODID + ":" + this.getTextureName() + "_" + woodType[i]); this.field_150166_b[i] = iconRegister.registerIcon(EveryTrees.MODID + ":" + this.getTextureName() + "_" + woodType[i] + "_top"); } } } I tried to figure out how Minecraft handles the block placement with metadata, but to no solution. Do I have to create a custom BlockLog.class file in addition? and if so, how would I implement handing the metadata wood types? Anyone have any ideas?
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