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MinecraftXwinP

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  1. My bad, after modifying a build script, IDE need to sync with gradle again to rebuild the model or module(?). After syncing, the IDE runs works. Although, I'm still not sure what happened. I guess it's because when explicitly adding the netty dependency into the dependencies block, gradle will prefer newer version over the original version used by Minecraft? The final working buildscript for me is: https://github.com/tony84727/xp-tweak/blob/14c629e3e582beed0d620313a291cd2b54273220/build.gradle
  2. Hello @ChampionAsh5357, thank you for your reply! I do not use the newer version of netty directly. It's a transitive dependency of Discord4j: +--- com.discord4j:discord4j-core:3.1.3 | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 | | ... | +--- com.discord4j:discord-json:1.5.6 | | ... | +--- com.discord4j:discord4j-rest:3.1.3 | | ... | | \--- com.discord4j:discord4j-common:3.1.3 | | +--- io.projectreactor:reactor-bom:Dysprosium-SR15 (*) | | +--- com.discord4j:discord-json:1.5.6 (*) | | +--- io.projectreactor.netty:reactor-netty:0.9.15.RELEASE | | | +--- io.netty:netty-codec-http:4.1.54.Final (BTW, Minecraft is using io.netty:netty-all:4.1.25.Final) I thought those line will extend "compile" by "shadow" configuration, making "compile" inherit dependencies from "shaodw": https://github.com/tony84727/xp-tweak/blob/7f24df8f46f78840d145605db1d2cfdd988ef66b/build.gradle#L114-L117 But anyway, I tried. I added netty dependency to the buildscript and found out that ./gradlew runServer is working!๐ŸŽ‰ (the PR) However, for intellij runs, still no luck. (I've run ./gradlew genIntellijRuns again after updating the buildscript). Starting server by IDE runs will still throw java.lang.NoSuchMethodError, indicating those runs are still using old version of netty. I still wish I can launch server by IDE runs so I can use IDE's debug utilities.
  3. Hello, I have a mod that use a external library Discord4j. I read posts about using external libraries with mods and successfully used the Gradle shadow plugin to shade the library into my mod. Discord4j seems to use a newer version of Netty. So I shaded newer version of netty and relocate the package to avoid conflict with Minecraft/Forge. The built mod (shadow jar) can run on the server. However, I still cannot run the server through my IDE directly, neither through generated Intellij run configurations or the runServer task (./gradlew runServer) Running the server through IDE will throw this exception: [15:43:59] [Server thread/ERROR] [minecraft/MinecraftServer]: Encountered an unexpected exception java.lang.NoSuchMethodError: 'boolean io.netty.handler.ssl.SslProvider.isAlpnSupported(io.netty.handler.ssl.SslProvider)' at reactor.netty.http.client.HttpClientSecure.<clinit>(HttpClientSecure.java:79) ~[reactor-netty-0.9.15.RELEASE.jar:0.9.15.RELEASE] {} at reactor.netty.http.client.HttpClient.secure(HttpClient.java:1073) ~[reactor-netty-0.9.15.RELEASE.jar:0.9.15.RELEASE] {} at discord4j.common.ReactorResources.lambda$static$0(ReactorResources.java:41) ~[discord4j-common-3.1.3.jar:3.1.3] {} at discord4j.common.ReactorResources.<init>(ReactorResources.java:54) ~[discord4j-common-3.1.3.jar:3.1.3] {} at discord4j.rest.RestClientBuilder.initReactorResources(RestClientBuilder.java:262) ~[discord4j-rest-3.1.3.jar:3.1.3] {} at discord4j.rest.RestClientBuilder.build(RestClientBuilder.java:243) ~[discord4j-rest-3.1.3.jar:3.1.3] {} at discord4j.core.DiscordClientBuilder.build(DiscordClientBuilder.java:85) ~[discord4j-core-3.1.3.jar:3.1.3] {} at discord4j.core.DiscordClientBuilder.build(DiscordClientBuilder.java:73) ~[discord4j-core-3.1.3.jar:3.1.3] {} at discord4j.core.DiscordClient.create(DiscordClient.java:59) ~[discord4j-core-3.1.3.jar:3.1.3] {re:classloading} at com.github.tony84727.xptweak.XpTweakConfig.getDiscordClient(XpTweakConfig.java:19) ~[main/:?] {re:classloading} at com.github.tony84727.xptweak.ModEventListener.onModConfig(ModEventListener.java:42) ~[main/:?] {re:classloading} Which means Discord4j is using the older version shipped with Minecraft and isAlpnSupported method isn't available. Is there any way to do shading and relocation in the IDE runs? Here's the gradle file of the mod: https://github.com/tony84727/xp-tweak/blob/7f24df8f46f78840d145605db1d2cfdd988ef66b/build.gradle Any help or pointer is appreciated. Thanks!

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